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Added pixels per point in viewports example
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@@ -339,6 +339,18 @@ fn generic_ui(ui: &mut egui::Ui, container_id: impl Into<Id>) {
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let container_id = container_id.into();
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let container_id = container_id.into();
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let ctx = ui.ctx().clone();
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let ctx = ui.ctx().clone();
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let mut pixels_per_point = ctx.pixels_per_point();
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if ui
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.add(
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egui::DragValue::new(&mut pixels_per_point)
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.prefix("Pixels per Point: ")
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.speed(0.01),
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)
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.changed()
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{
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ctx.set_pixels_per_point(pixels_per_point);
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}
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let mut show_spinner =
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let mut show_spinner =
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ui.data_mut(|data| *data.get_temp_mut_or(container_id.with("show_spinner"), false));
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ui.data_mut(|data| *data.get_temp_mut_or(container_id.with("show_spinner"), false));
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ui.checkbox(&mut show_spinner, "Show Spinner");
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ui.checkbox(&mut show_spinner, "Show Spinner");
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