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https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
Rename PaintCmd to Shape
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@@ -300,7 +300,7 @@ fn vertex_gradient(ui: &mut Ui, bg_fill: Color32, gradient: &Gradient) -> Respon
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if bg_fill != Default::default() {
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let mut triangles = Triangles::default();
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triangles.add_colored_rect(rect, bg_fill);
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ui.painter().add(PaintCmd::triangles(triangles));
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ui.painter().add(Shape::triangles(triangles));
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}
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{
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let n = gradient.0.len();
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@@ -317,7 +317,7 @@ fn vertex_gradient(ui: &mut Ui, bg_fill: Color32, gradient: &Gradient) -> Respon
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triangles.add_triangle(2 * i + 1, 2 * i + 2, 2 * i + 3);
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}
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}
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ui.painter().add(PaintCmd::triangles(triangles));
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ui.painter().add(Shape::triangles(triangles));
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}
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response
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}
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@@ -34,7 +34,7 @@ impl super::View for DancingStrings {
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let desired_size = ui.available_width() * vec2(1.0, 0.35);
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let (_id, rect) = ui.allocate_space(desired_size);
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let mut cmds = vec![];
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let mut shapes = vec![];
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for &mode in &[2, 3, 5] {
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let mode = mode as f32;
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@@ -55,13 +55,13 @@ impl super::View for DancingStrings {
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.collect();
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let thickness = 10.0 / mode;
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cmds.push(paint::PaintCmd::line(
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shapes.push(paint::Shape::line(
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points,
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Stroke::new(thickness, Color32::from_additive_luminance(196)),
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));
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}
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ui.painter().extend(cmds);
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ui.painter().extend(shapes);
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});
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ui.add(crate::__egui_github_link_file!());
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}
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@@ -43,7 +43,7 @@ pub fn drop_target<R>(
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let outer_rect_bounds = ui.available_rect_before_wrap();
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let inner_rect = outer_rect_bounds.shrink2(margin);
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let where_to_put_background = ui.painter().add(PaintCmd::Noop);
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let where_to_put_background = ui.painter().add(Shape::Noop);
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let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
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let ret = body(&mut content_ui);
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let outer_rect = Rect::from_min_max(outer_rect_bounds.min, content_ui.min_rect().max + margin);
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@@ -61,7 +61,7 @@ pub fn drop_target<R>(
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ui.painter().set(
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where_to_put_background,
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PaintCmd::Rect {
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Shape::Rect {
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corner_radius: style.corner_radius,
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fill: style.bg_fill,
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stroke: style.bg_stroke,
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@@ -52,7 +52,7 @@ impl Painting {
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for line in &self.lines {
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if line.len() >= 2 {
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let points: Vec<Pos2> = line.iter().map(|p| rect.min + *p).collect();
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painter.add(PaintCmd::line(points, self.stroke));
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painter.add(Shape::line(points, self.stroke));
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}
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}
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}
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