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https://github.com/emilk/egui.git
synced 2026-08-30 21:30:03 -04:00
Add scroll bars to windows.
Auto-hide scroll bars when not needed Bug fixes: * collapsing headers animation * clip rect interactions * clip rects for scroll areas
This commit is contained in:
@@ -92,16 +92,15 @@ impl CollapsingHeader {
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let animation_time = region.style().animation_time;
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let time_since_toggle = (region.ctx.input.time - state.toggle_time) as f32;
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if time_since_toggle < animation_time {
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let animate = time_since_toggle < animation_time;
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if animate {
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region.indent(id, |region| {
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// animation time
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let max_height = if state.open {
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remap(
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time_since_toggle,
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0.0..=animation_time,
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// Get instant feedback, and we don't expect to get bigger than this
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50.0..=1500.0,
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100.0..=1500.0,
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)
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} else {
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remap_clamp(
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@@ -112,17 +111,12 @@ impl CollapsingHeader {
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)
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};
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region
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.clip_rect
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.set_height(region.clip_rect.height().min(max_height));
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region.clip_rect.max.y = region.clip_rect.max.y.min(region.cursor.y + max_height);
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add_contents(region);
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region.child_bounds.max.y = region
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.child_bounds
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.max
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.y
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.min(region.child_bounds.min.y + max_height);
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region.child_bounds.max.y =
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region.child_bounds.max.y.min(region.cursor.y + max_height);
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});
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} else if state.open {
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region.indent(id, add_contents);
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@@ -72,7 +72,8 @@ impl Floating {
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state.size = region.bounding_size().ceil();
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let rect = Rect::from_min_size(state.pos, state.size);
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let move_interact = ctx.interact(layer, &rect, Some(id.with("move")));
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let clip_rect = Rect::everything();
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let move_interact = ctx.interact(layer, &clip_rect, &rect, Some(id.with("move")));
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if move_interact.active {
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state.pos += ctx.input().mouse_move;
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@@ -172,7 +172,8 @@ impl Resize {
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contents_region.clip_rect.max = contents_region
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.clip_rect
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.max
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.max(contents_region.clip_rect.min + last_frame_size);
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.max(contents_region.clip_rect.min + last_frame_size)
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.min(region.clip_rect.max); // Respect parent region
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add_contents(&mut contents_region);
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contents_region.bounding_size()
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@@ -4,15 +4,24 @@ use crate::*;
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pub struct State {
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/// Positive offset means scrolling down/right
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pub offset: Vec2,
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pub show_scroll: bool, // TODO: default value?
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}
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#[derive(Clone, Debug)]
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pub struct ScrollArea {
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max_height: f32,
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always_show_scroll: bool,
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auto_hide_scroll: bool,
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}
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impl Default for ScrollArea {
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fn default() -> Self {
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Self { max_height: 200.0 }
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Self {
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max_height: 200.0,
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always_show_scroll: false,
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auto_hide_scroll: true,
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}
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}
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}
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@@ -21,6 +30,16 @@ impl ScrollArea {
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self.max_height = max_height;
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self
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}
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pub fn always_show_scroll(mut self, always_show_scroll: bool) -> Self {
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self.always_show_scroll = always_show_scroll;
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self
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}
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pub fn auto_hide_scroll(mut self, auto_hide_scroll: bool) -> Self {
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self.auto_hide_scroll = auto_hide_scroll;
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self
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}
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}
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impl ScrollArea {
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@@ -42,38 +61,40 @@ impl ScrollArea {
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let scroll_bar_width = 16.0;
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let outer_size = vec2(outer_region.available_width(), self.max_height);
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let outer_size = vec2(
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outer_region.available_width(),
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outer_region.available_height().min(self.max_height),
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);
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let outer_rect = Rect::from_min_size(outer_region.cursor, outer_size);
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let inner_size = outer_size - vec2(scroll_bar_width, 0.0);
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let inner_size = if state.show_scroll || !self.auto_hide_scroll {
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outer_size - vec2(scroll_bar_width, 0.0) // TODO: animate?
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} else {
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outer_size
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};
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let inner_rect = Rect::from_min_size(outer_region.cursor, inner_size);
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let mut content_region =
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outer_region.child_region(Rect::from_min_size(outer_region.cursor(), inner_size));
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content_region.cursor -= state.offset;
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content_region.desired_rect = content_region.desired_rect.translate(-state.offset);
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let mut content_region = outer_region.child_region(Rect::from_min_size(
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outer_region.cursor() - state.offset,
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vec2(inner_size.x, f32::INFINITY),
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));
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content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
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add_contents(&mut content_region);
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let content_size = content_region.bounding_size();
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let content_interact = ctx.interact(
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outer_region.layer,
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&inner_rect,
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Some(scroll_area_id.with("area")),
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);
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let content_interact = outer_region.interact_rect(&inner_rect, scroll_area_id.with("area"));
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if content_interact.active {
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// Dragging scroll area to scroll:
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state.offset.y -= ctx.input.mouse_move.y;
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}
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// TODO: check that nothing else is being inteacted with
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if ctx.contains_mouse_pos(outer_region.layer, &outer_rect)
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&& ctx.memory.lock().active_id.is_none()
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{
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if outer_region.contains_mouse(&outer_rect) && ctx.memory.lock().active_id.is_none() {
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state.offset.y -= ctx.input.scroll_delta.y;
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}
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let show_scroll = content_size.y > inner_size.y;
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if show_scroll {
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let show_scroll_this_frame = content_size.y > inner_size.y || self.always_show_scroll;
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if show_scroll_this_frame || state.show_scroll {
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let left = inner_rect.right() + 2.0;
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let right = outer_rect.right();
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let corner_radius = (right - left) / 2.0;
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@@ -94,8 +115,8 @@ impl ScrollArea {
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);
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// intentionally use same id for inside and outside of handle
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let interact_id = Some(scroll_area_id.with("vertical"));
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let handle_interact = ctx.interact(outer_region.layer, &handle_rect, interact_id);
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let interact_id = scroll_area_id.with("vertical");
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let handle_interact = outer_region.interact_rect(&handle_rect, interact_id);
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if let Some(mouse_pos) = ctx.input.mouse_pos {
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if handle_interact.active {
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@@ -106,7 +127,7 @@ impl ScrollArea {
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} else {
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// Check for mouse down outside handle:
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let scroll_bg_interact =
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ctx.interact(outer_region.layer, &outer_scroll_rect, interact_id);
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outer_region.interact_rect(&outer_scroll_rect, interact_id);
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if scroll_bg_interact.active {
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// Center scroll at mouse pos:
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@@ -132,7 +153,7 @@ impl ScrollArea {
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outer_region.add_paint_cmd(PaintCmd::Rect {
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rect: outer_scroll_rect,
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corner_radius,
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fill_color: Some(color::BLACK),
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fill_color: Some(color::gray(0, 196)), // TODO style
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outline: None,
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});
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@@ -144,11 +165,12 @@ impl ScrollArea {
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});
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}
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let size = content_size.min(content_region.clip_rect.size());
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let size = content_size.min(inner_rect.size());
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outer_region.reserve_space_without_padding(size);
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state.offset.y = state.offset.y.max(0.0);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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state.offset.y = state.offset.y.max(0.0);
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state.show_scroll = show_scroll_this_frame;
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outer_region
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.ctx()
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@@ -4,13 +4,14 @@ use crate::{widgets::*, *};
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use super::*;
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// TODO: separate out resizing into a contained and reusable Resize-region.
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/// A wrapper around other containers for things you often want in a window
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#[derive(Clone, Debug)]
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pub struct Window {
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title: String,
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floating: Floating,
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frame: Frame,
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resize: Resize,
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scroll: ScrollArea,
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}
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impl Window {
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@@ -22,7 +23,11 @@ impl Window {
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frame: Frame::default(),
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resize: Resize::default()
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.handle_offset(Vec2::splat(4.0))
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.auto_shrink_height(true),
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.auto_shrink_height(false)
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.auto_expand(false),
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scroll: ScrollArea::default()
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.always_show_scroll(false)
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.max_height(f32::INFINITY), // As large as we can be
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}
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}
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@@ -66,15 +71,17 @@ impl Window {
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floating,
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frame,
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resize,
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scroll,
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} = self;
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// TODO: easier way to compose these
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floating.show(ctx, |region| {
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frame.show(region, |region| {
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resize.show(region, |region| {
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region.add(Label::new(title).text_style(TextStyle::Heading));
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region.add(Separator::new().line_width(1.0)); // TODO: nicer way to split window title from contents
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add_contents(region);
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});
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});
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});
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scroll.show(region, |region| add_contents(region))
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})
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})
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})
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}
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}
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