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Add scroll bars to windows.

Auto-hide scroll bars when not needed

Bug fixes:
 * collapsing headers animation
 * clip rect interactions
 * clip rects for scroll areas
This commit is contained in:
Emil Ernerfeldt
2020-04-26 22:30:24 +02:00
parent 2897b1cafc
commit fbedc2e9ab
12 changed files with 103 additions and 55 deletions

View File

@@ -4,15 +4,24 @@ use crate::*;
pub struct State {
/// Positive offset means scrolling down/right
pub offset: Vec2,
pub show_scroll: bool, // TODO: default value?
}
#[derive(Clone, Debug)]
pub struct ScrollArea {
max_height: f32,
always_show_scroll: bool,
auto_hide_scroll: bool,
}
impl Default for ScrollArea {
fn default() -> Self {
Self { max_height: 200.0 }
Self {
max_height: 200.0,
always_show_scroll: false,
auto_hide_scroll: true,
}
}
}
@@ -21,6 +30,16 @@ impl ScrollArea {
self.max_height = max_height;
self
}
pub fn always_show_scroll(mut self, always_show_scroll: bool) -> Self {
self.always_show_scroll = always_show_scroll;
self
}
pub fn auto_hide_scroll(mut self, auto_hide_scroll: bool) -> Self {
self.auto_hide_scroll = auto_hide_scroll;
self
}
}
impl ScrollArea {
@@ -42,38 +61,40 @@ impl ScrollArea {
let scroll_bar_width = 16.0;
let outer_size = vec2(outer_region.available_width(), self.max_height);
let outer_size = vec2(
outer_region.available_width(),
outer_region.available_height().min(self.max_height),
);
let outer_rect = Rect::from_min_size(outer_region.cursor, outer_size);
let inner_size = outer_size - vec2(scroll_bar_width, 0.0);
let inner_size = if state.show_scroll || !self.auto_hide_scroll {
outer_size - vec2(scroll_bar_width, 0.0) // TODO: animate?
} else {
outer_size
};
let inner_rect = Rect::from_min_size(outer_region.cursor, inner_size);
let mut content_region =
outer_region.child_region(Rect::from_min_size(outer_region.cursor(), inner_size));
content_region.cursor -= state.offset;
content_region.desired_rect = content_region.desired_rect.translate(-state.offset);
let mut content_region = outer_region.child_region(Rect::from_min_size(
outer_region.cursor() - state.offset,
vec2(inner_size.x, f32::INFINITY),
));
content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
add_contents(&mut content_region);
let content_size = content_region.bounding_size();
let content_interact = ctx.interact(
outer_region.layer,
&inner_rect,
Some(scroll_area_id.with("area")),
);
let content_interact = outer_region.interact_rect(&inner_rect, scroll_area_id.with("area"));
if content_interact.active {
// Dragging scroll area to scroll:
state.offset.y -= ctx.input.mouse_move.y;
}
// TODO: check that nothing else is being inteacted with
if ctx.contains_mouse_pos(outer_region.layer, &outer_rect)
&& ctx.memory.lock().active_id.is_none()
{
if outer_region.contains_mouse(&outer_rect) && ctx.memory.lock().active_id.is_none() {
state.offset.y -= ctx.input.scroll_delta.y;
}
let show_scroll = content_size.y > inner_size.y;
if show_scroll {
let show_scroll_this_frame = content_size.y > inner_size.y || self.always_show_scroll;
if show_scroll_this_frame || state.show_scroll {
let left = inner_rect.right() + 2.0;
let right = outer_rect.right();
let corner_radius = (right - left) / 2.0;
@@ -94,8 +115,8 @@ impl ScrollArea {
);
// intentionally use same id for inside and outside of handle
let interact_id = Some(scroll_area_id.with("vertical"));
let handle_interact = ctx.interact(outer_region.layer, &handle_rect, interact_id);
let interact_id = scroll_area_id.with("vertical");
let handle_interact = outer_region.interact_rect(&handle_rect, interact_id);
if let Some(mouse_pos) = ctx.input.mouse_pos {
if handle_interact.active {
@@ -106,7 +127,7 @@ impl ScrollArea {
} else {
// Check for mouse down outside handle:
let scroll_bg_interact =
ctx.interact(outer_region.layer, &outer_scroll_rect, interact_id);
outer_region.interact_rect(&outer_scroll_rect, interact_id);
if scroll_bg_interact.active {
// Center scroll at mouse pos:
@@ -132,7 +153,7 @@ impl ScrollArea {
outer_region.add_paint_cmd(PaintCmd::Rect {
rect: outer_scroll_rect,
corner_radius,
fill_color: Some(color::BLACK),
fill_color: Some(color::gray(0, 196)), // TODO style
outline: None,
});
@@ -144,11 +165,12 @@ impl ScrollArea {
});
}
let size = content_size.min(content_region.clip_rect.size());
let size = content_size.min(inner_rect.size());
outer_region.reserve_space_without_padding(size);
state.offset.y = state.offset.y.max(0.0);
state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
state.offset.y = state.offset.y.max(0.0);
state.show_scroll = show_scroll_this_frame;
outer_region
.ctx()