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@@ -92,6 +92,7 @@ trait WinitApp {
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fn create_event_loop_builder(
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native_options: &mut epi::NativeOptions,
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) -> EventLoopBuilder<UserEvent> {
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crate::profile_function!();
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let mut event_loop_builder = winit::event_loop::EventLoopBuilder::with_user_event();
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if let Some(hook) = std::mem::take(&mut native_options.event_loop_builder) {
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@@ -101,6 +102,14 @@ fn create_event_loop_builder(
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event_loop_builder
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}
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fn create_event_loop(native_options: &mut epi::NativeOptions) -> EventLoop<UserEvent> {
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crate::profile_function!();
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let mut builder = create_event_loop_builder(native_options);
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crate::profile_scope!("EventLoopBuilder::build");
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builder.build()
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}
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/// Access a thread-local event loop.
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///
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/// We reuse the event-loop so we can support closing and opening an eframe window
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@@ -117,8 +126,7 @@ fn with_event_loop<R>(
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// do that as part of the lazy thread local storage initialization and so we instead
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// create the event loop lazily here
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let mut event_loop = event_loop.borrow_mut();
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let event_loop = event_loop
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.get_or_insert_with(|| create_event_loop_builder(&mut native_options).build());
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let event_loop = event_loop.get_or_insert_with(|| create_event_loop(&mut native_options));
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f(event_loop, native_options)
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})
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}
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@@ -137,6 +145,8 @@ fn run_and_return(
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let mut returned_result = Ok(());
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event_loop.run_return(|event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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let event_result = match &event {
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winit::event::Event::LoopDestroyed => {
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// On Mac, Cmd-Q we get here and then `run_return` doesn't return (despite its name),
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@@ -266,6 +276,8 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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let mut next_repaint_time = Instant::now();
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event_loop.run(move |event, event_loop, control_flow| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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let event_result = match event {
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winit::event::Event::LoopDestroyed => {
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log::debug!("Received Event::LoopDestroyed");
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@@ -420,6 +432,8 @@ mod glow_integration {
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native_options: &epi::NativeOptions,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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) -> Result<Self> {
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crate::profile_function!();
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use glutin::prelude::*;
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// convert native options to glutin options
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let hardware_acceleration = match native_options.hardware_acceleration {
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@@ -460,26 +474,35 @@ mod glow_integration {
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"trying to create glutin Display with config: {:?}",
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&config_template_builder
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);
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// create gl display. this may probably create a window too on most platforms. definitely on `MS windows`. never on android.
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let (window, gl_config) = glutin_winit::DisplayBuilder::new()
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// Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android.
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let display_builder = glutin_winit::DisplayBuilder::new()
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// we might want to expose this option to users in the future. maybe using an env var or using native_options.
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.with_preference(glutin_winit::ApiPrefence::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
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.with_window_builder(Some(winit_window_builder.clone()))
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.build(
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event_loop,
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config_template_builder.clone(),
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|mut config_iterator| {
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let config = config_iterator.next().expect(
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.with_window_builder(Some(winit_window_builder.clone()));
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let (window, gl_config) = {
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crate::profile_scope!("DisplayBuilder::build");
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display_builder
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.build(
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event_loop,
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config_template_builder.clone(),
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|mut config_iterator| {
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let config = config_iterator.next().expect(
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"failed to find a matching configuration for creating glutin config",
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);
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log::debug!(
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"using the first config from config picker closure. config: {:?}",
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&config
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);
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config
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},
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)
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.map_err(|e| crate::Error::NoGlutinConfigs(config_template_builder.build(), e))?;
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log::debug!(
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"using the first config from config picker closure. config: {:?}",
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&config
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);
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config
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},
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)
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.map_err(|e| {
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crate::Error::NoGlutinConfigs(config_template_builder.build(), e)
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})?
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};
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let gl_display = gl_config.display();
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log::debug!(
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@@ -499,10 +522,15 @@ mod glow_integration {
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let fallback_context_attributes = glutin::context::ContextAttributesBuilder::new()
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.with_context_api(glutin::context::ContextApi::Gles(None))
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.build(raw_window_handle);
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let gl_context = match gl_config
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.display()
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.create_context(&gl_config, &context_attributes)
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{
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let gl_context_result = {
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crate::profile_scope!("create_context");
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gl_config
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.display()
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.create_context(&gl_config, &context_attributes)
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};
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let gl_context = match gl_context_result {
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Ok(it) => it,
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Err(err) => {
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log::warn!("failed to create context using default context attributes {context_attributes:?} due to error: {err}");
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@@ -656,6 +684,7 @@ mod glow_integration {
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native_options: epi::NativeOptions,
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app_creator: epi::AppCreator,
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) -> Self {
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crate::profile_function!();
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Self {
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repaint_proxy: Arc::new(egui::mutex::Mutex::new(event_loop.create_proxy())),
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app_name: app_name.to_owned(),
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@@ -693,6 +722,7 @@ mod glow_integration {
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}
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let gl = unsafe {
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crate::profile_scope!("glow::Context::from_loader_function");
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glow::Context::from_loader_function(|s| {
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let s = std::ffi::CString::new(s)
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.expect("failed to construct C string from string for gl proc address");
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@@ -705,6 +735,7 @@ mod glow_integration {
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}
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fn init_run_state(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) -> Result<()> {
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crate::profile_function!();
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let storage = epi_integration::create_storage(
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self.native_options
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.app_id
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@@ -814,6 +845,7 @@ mod glow_integration {
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fn save_and_destroy(&mut self) {
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if let Some(mut running) = self.running.take() {
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crate::profile_function!();
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running
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.integration
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.save(running.app.as_mut(), running.gl_window.window.as_ref());
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@@ -823,125 +855,125 @@ mod glow_integration {
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}
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fn run_ui_and_paint(&mut self) -> EventResult {
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if let Some(running) = &mut self.running {
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if running.gl_window.window.is_none() {
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return EventResult::Wait;
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}
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let Some(running) = &mut self.running else {
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return EventResult::Wait;
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};
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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crate::profile_scope!("frame");
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if running.gl_window.window.is_none() {
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return EventResult::Wait;
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}
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let GlowWinitRunning {
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gl_window,
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gl,
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app,
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integration,
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painter,
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} = running;
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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crate::profile_scope!("frame");
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let window = gl_window.window();
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let GlowWinitRunning {
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gl_window,
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gl,
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app,
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integration,
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painter,
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} = running;
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let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
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let window = gl_window.window();
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egui_glow::painter::clear(
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gl,
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screen_size_in_pixels,
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app.clear_color(&integration.egui_ctx.style().visuals),
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);
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let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
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let egui::FullOutput {
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platform_output,
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repaint_after,
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textures_delta,
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shapes,
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} = integration.update(app.as_mut(), window);
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egui_glow::painter::clear(
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gl,
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screen_size_in_pixels,
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app.clear_color(&integration.egui_ctx.style().visuals),
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);
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integration.handle_platform_output(window, platform_output);
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let egui::FullOutput {
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platform_output,
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repaint_after,
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textures_delta,
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shapes,
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} = integration.update(app.as_mut(), window);
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let clipped_primitives = {
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crate::profile_scope!("tessellate");
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integration.egui_ctx.tessellate(shapes)
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};
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integration.handle_platform_output(window, platform_output);
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painter.paint_and_update_textures(
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screen_size_in_pixels,
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integration.egui_ctx.pixels_per_point(),
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&clipped_primitives,
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&textures_delta,
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);
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let clipped_primitives = {
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crate::profile_scope!("tessellate");
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integration.egui_ctx.tessellate(shapes)
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};
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let screenshot_requested = &mut integration.frame.output.screenshot_requested;
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painter.paint_and_update_textures(
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screen_size_in_pixels,
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integration.egui_ctx.pixels_per_point(),
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&clipped_primitives,
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&textures_delta,
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);
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if *screenshot_requested {
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*screenshot_requested = false;
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let screenshot_requested = &mut integration.frame.output.screenshot_requested;
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if *screenshot_requested {
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*screenshot_requested = false;
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let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
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integration.frame.screenshot.set(Some(screenshot));
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}
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integration.post_rendering(app.as_mut(), window);
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{
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crate::profile_scope!("swap_buffers");
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gl_window.swap_buffers().unwrap();
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}
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integration.post_present(window);
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#[cfg(feature = "__screenshot")]
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// give it time to settle:
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if integration.egui_ctx.frame_nr() == 2 {
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if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
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assert!(
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path.ends_with(".png"),
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"Expected EFRAME_SCREENSHOT_TO to end with '.png', got {path:?}"
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);
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let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
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integration.frame.screenshot.set(Some(screenshot));
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image::save_buffer(
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&path,
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screenshot.as_raw(),
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screenshot.width() as u32,
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screenshot.height() as u32,
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image::ColorType::Rgba8,
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)
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.unwrap_or_else(|err| {
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panic!("Failed to save screenshot to {path:?}: {err}");
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});
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eprintln!("Screenshot saved to {path:?}.");
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std::process::exit(0);
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}
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}
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integration.post_rendering(app.as_mut(), window);
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{
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crate::profile_scope!("swap_buffers");
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gl_window.swap_buffers().unwrap();
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}
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integration.post_present(window);
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#[cfg(feature = "__screenshot")]
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// give it time to settle:
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if integration.egui_ctx.frame_nr() == 2 {
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if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
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assert!(
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path.ends_with(".png"),
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|
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"Expected EFRAME_SCREENSHOT_TO to end with '.png', got {path:?}"
|
|
|
|
|
);
|
|
|
|
|
let screenshot = painter.read_screen_rgba(screen_size_in_pixels);
|
|
|
|
|
image::save_buffer(
|
|
|
|
|
&path,
|
|
|
|
|
screenshot.as_raw(),
|
|
|
|
|
screenshot.width() as u32,
|
|
|
|
|
screenshot.height() as u32,
|
|
|
|
|
image::ColorType::Rgba8,
|
|
|
|
|
)
|
|
|
|
|
.unwrap_or_else(|err| {
|
|
|
|
|
panic!("Failed to save screenshot to {path:?}: {err}");
|
|
|
|
|
});
|
|
|
|
|
eprintln!("Screenshot saved to {path:?}.");
|
|
|
|
|
std::process::exit(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let control_flow = if integration.should_close() {
|
|
|
|
|
EventResult::Exit
|
|
|
|
|
} else if repaint_after.is_zero() {
|
|
|
|
|
EventResult::RepaintNext
|
|
|
|
|
} else if let Some(repaint_after_instant) =
|
|
|
|
|
std::time::Instant::now().checked_add(repaint_after)
|
|
|
|
|
{
|
|
|
|
|
// if repaint_after is something huge and can't be added to Instant,
|
|
|
|
|
// we will use `ControlFlow::Wait` instead.
|
|
|
|
|
// technically, this might lead to some weird corner cases where the user *WANTS*
|
|
|
|
|
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
|
|
|
|
// egui backend impl i guess.
|
|
|
|
|
EventResult::RepaintAt(repaint_after_instant)
|
|
|
|
|
} else {
|
|
|
|
|
EventResult::Wait
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
integration.maybe_autosave(app.as_mut(), window);
|
|
|
|
|
|
|
|
|
|
if window.is_minimized() == Some(true) {
|
|
|
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
|
|
|
// https://github.com/emilk/egui/issues/325
|
|
|
|
|
crate::profile_scope!("bg_sleep");
|
|
|
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
control_flow
|
|
|
|
|
let control_flow = if integration.should_close() {
|
|
|
|
|
EventResult::Exit
|
|
|
|
|
} else if repaint_after.is_zero() {
|
|
|
|
|
EventResult::RepaintNext
|
|
|
|
|
} else if let Some(repaint_after_instant) =
|
|
|
|
|
std::time::Instant::now().checked_add(repaint_after)
|
|
|
|
|
{
|
|
|
|
|
// if repaint_after is something huge and can't be added to Instant,
|
|
|
|
|
// we will use `ControlFlow::Wait` instead.
|
|
|
|
|
// technically, this might lead to some weird corner cases where the user *WANTS*
|
|
|
|
|
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
|
|
|
|
// egui backend impl i guess.
|
|
|
|
|
EventResult::RepaintAt(repaint_after_instant)
|
|
|
|
|
} else {
|
|
|
|
|
EventResult::Wait
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
integration.maybe_autosave(app.as_mut(), window);
|
|
|
|
|
|
|
|
|
|
if window.is_minimized() == Some(true) {
|
|
|
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
|
|
|
// https://github.com/emilk/egui/issues/325
|
|
|
|
|
crate::profile_scope!("bg_sleep");
|
|
|
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
control_flow
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn on_event(
|
|
|
|
|
@@ -1070,14 +1102,14 @@ mod glow_integration {
|
|
|
|
|
run_and_return(event_loop, glow_eframe)
|
|
|
|
|
})
|
|
|
|
|
} else {
|
|
|
|
|
let event_loop = create_event_loop_builder(&mut native_options).build();
|
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
|
|
|
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
|
|
|
run_and_exit(event_loop, glow_eframe);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[cfg(target_os = "ios")]
|
|
|
|
|
{
|
|
|
|
|
let event_loop = create_event_loop_builder(&mut native_options).build();
|
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
|
|
|
let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
|
|
|
run_and_exit(event_loop, glow_eframe);
|
|
|
|
|
}
|
|
|
|
|
@@ -1125,6 +1157,7 @@ mod wgpu_integration {
|
|
|
|
|
native_options: epi::NativeOptions,
|
|
|
|
|
app_creator: epi::AppCreator,
|
|
|
|
|
) -> Self {
|
|
|
|
|
crate::profile_function!();
|
|
|
|
|
#[cfg(feature = "__screenshot")]
|
|
|
|
|
assert!(
|
|
|
|
|
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
|
|
|
|
|
@@ -1148,6 +1181,7 @@ mod wgpu_integration {
|
|
|
|
|
title: &str,
|
|
|
|
|
native_options: &NativeOptions,
|
|
|
|
|
) -> std::result::Result<winit::window::Window, winit::error::OsError> {
|
|
|
|
|
crate::profile_function!();
|
|
|
|
|
let window_settings = epi_integration::load_window_settings(storage);
|
|
|
|
|
let window_builder =
|
|
|
|
|
epi_integration::window_builder(event_loop, title, native_options, window_settings);
|
|
|
|
|
@@ -1167,6 +1201,7 @@ mod wgpu_integration {
|
|
|
|
|
) -> std::result::Result<(), egui_wgpu::WgpuError> {
|
|
|
|
|
self.window = Some(window);
|
|
|
|
|
if let Some(running) = &mut self.running {
|
|
|
|
|
crate::profile_function!();
|
|
|
|
|
pollster::block_on(running.painter.set_window(self.window.as_ref()))?;
|
|
|
|
|
}
|
|
|
|
|
Ok(())
|
|
|
|
|
@@ -1188,6 +1223,8 @@ mod wgpu_integration {
|
|
|
|
|
storage: Option<Box<dyn epi::Storage>>,
|
|
|
|
|
window: winit::window::Window,
|
|
|
|
|
) -> std::result::Result<(), egui_wgpu::WgpuError> {
|
|
|
|
|
crate::profile_function!();
|
|
|
|
|
|
|
|
|
|
#[allow(unsafe_code, unused_mut, unused_unsafe)]
|
|
|
|
|
let mut painter = egui_wgpu::winit::Painter::new(
|
|
|
|
|
self.native_options.wgpu_options.clone(),
|
|
|
|
|
@@ -1288,6 +1325,7 @@ mod wgpu_integration {
|
|
|
|
|
|
|
|
|
|
fn save_and_destroy(&mut self) {
|
|
|
|
|
if let Some(mut running) = self.running.take() {
|
|
|
|
|
crate::profile_function!();
|
|
|
|
|
running
|
|
|
|
|
.integration
|
|
|
|
|
.save(running.app.as_mut(), self.window.as_ref());
|
|
|
|
|
@@ -1303,76 +1341,76 @@ mod wgpu_integration {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn run_ui_and_paint(&mut self) -> EventResult {
|
|
|
|
|
if let (Some(running), Some(window)) = (&mut self.running, &self.window) {
|
|
|
|
|
#[cfg(feature = "puffin")]
|
|
|
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
|
|
|
crate::profile_scope!("frame");
|
|
|
|
|
let (Some(running), Some(window)) = (&mut self.running, &self.window) else {
|
|
|
|
|
return EventResult::Wait;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let WgpuWinitRunning {
|
|
|
|
|
app,
|
|
|
|
|
integration,
|
|
|
|
|
painter,
|
|
|
|
|
} = running;
|
|
|
|
|
#[cfg(feature = "puffin")]
|
|
|
|
|
puffin::GlobalProfiler::lock().new_frame();
|
|
|
|
|
crate::profile_scope!("frame");
|
|
|
|
|
|
|
|
|
|
let egui::FullOutput {
|
|
|
|
|
platform_output,
|
|
|
|
|
repaint_after,
|
|
|
|
|
textures_delta,
|
|
|
|
|
shapes,
|
|
|
|
|
} = integration.update(app.as_mut(), window);
|
|
|
|
|
let WgpuWinitRunning {
|
|
|
|
|
app,
|
|
|
|
|
integration,
|
|
|
|
|
painter,
|
|
|
|
|
} = running;
|
|
|
|
|
|
|
|
|
|
integration.handle_platform_output(window, platform_output);
|
|
|
|
|
let egui::FullOutput {
|
|
|
|
|
platform_output,
|
|
|
|
|
repaint_after,
|
|
|
|
|
textures_delta,
|
|
|
|
|
shapes,
|
|
|
|
|
} = integration.update(app.as_mut(), window);
|
|
|
|
|
|
|
|
|
|
let clipped_primitives = {
|
|
|
|
|
crate::profile_scope!("tessellate");
|
|
|
|
|
integration.egui_ctx.tessellate(shapes)
|
|
|
|
|
};
|
|
|
|
|
integration.handle_platform_output(window, platform_output);
|
|
|
|
|
|
|
|
|
|
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
|
|
|
|
|
let clipped_primitives = {
|
|
|
|
|
crate::profile_scope!("tessellate");
|
|
|
|
|
integration.egui_ctx.tessellate(shapes)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let screenshot = painter.paint_and_update_textures(
|
|
|
|
|
integration.egui_ctx.pixels_per_point(),
|
|
|
|
|
app.clear_color(&integration.egui_ctx.style().visuals),
|
|
|
|
|
&clipped_primitives,
|
|
|
|
|
&textures_delta,
|
|
|
|
|
*screenshot_requested,
|
|
|
|
|
);
|
|
|
|
|
*screenshot_requested = false;
|
|
|
|
|
integration.frame.screenshot.set(screenshot);
|
|
|
|
|
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
|
|
|
|
|
|
|
|
|
|
integration.post_rendering(app.as_mut(), window);
|
|
|
|
|
integration.post_present(window);
|
|
|
|
|
let screenshot = painter.paint_and_update_textures(
|
|
|
|
|
integration.egui_ctx.pixels_per_point(),
|
|
|
|
|
app.clear_color(&integration.egui_ctx.style().visuals),
|
|
|
|
|
&clipped_primitives,
|
|
|
|
|
&textures_delta,
|
|
|
|
|
*screenshot_requested,
|
|
|
|
|
);
|
|
|
|
|
*screenshot_requested = false;
|
|
|
|
|
integration.frame.screenshot.set(screenshot);
|
|
|
|
|
|
|
|
|
|
let control_flow = if integration.should_close() {
|
|
|
|
|
EventResult::Exit
|
|
|
|
|
} else if repaint_after.is_zero() {
|
|
|
|
|
EventResult::RepaintNext
|
|
|
|
|
} else if let Some(repaint_after_instant) =
|
|
|
|
|
std::time::Instant::now().checked_add(repaint_after)
|
|
|
|
|
{
|
|
|
|
|
// if repaint_after is something huge and can't be added to Instant,
|
|
|
|
|
// we will use `ControlFlow::Wait` instead.
|
|
|
|
|
// technically, this might lead to some weird corner cases where the user *WANTS*
|
|
|
|
|
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
|
|
|
|
// egui backend impl i guess.
|
|
|
|
|
EventResult::RepaintAt(repaint_after_instant)
|
|
|
|
|
} else {
|
|
|
|
|
EventResult::Wait
|
|
|
|
|
};
|
|
|
|
|
integration.post_rendering(app.as_mut(), window);
|
|
|
|
|
integration.post_present(window);
|
|
|
|
|
|
|
|
|
|
integration.maybe_autosave(app.as_mut(), window);
|
|
|
|
|
|
|
|
|
|
if window.is_minimized() == Some(true) {
|
|
|
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
|
|
|
// https://github.com/emilk/egui/issues/325
|
|
|
|
|
crate::profile_scope!("bg_sleep");
|
|
|
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
control_flow
|
|
|
|
|
let control_flow = if integration.should_close() {
|
|
|
|
|
EventResult::Exit
|
|
|
|
|
} else if repaint_after.is_zero() {
|
|
|
|
|
EventResult::RepaintNext
|
|
|
|
|
} else if let Some(repaint_after_instant) =
|
|
|
|
|
std::time::Instant::now().checked_add(repaint_after)
|
|
|
|
|
{
|
|
|
|
|
// if repaint_after is something huge and can't be added to Instant,
|
|
|
|
|
// we will use `ControlFlow::Wait` instead.
|
|
|
|
|
// technically, this might lead to some weird corner cases where the user *WANTS*
|
|
|
|
|
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
|
|
|
|
// egui backend impl i guess.
|
|
|
|
|
EventResult::RepaintAt(repaint_after_instant)
|
|
|
|
|
} else {
|
|
|
|
|
EventResult::Wait
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
integration.maybe_autosave(app.as_mut(), window);
|
|
|
|
|
|
|
|
|
|
if window.is_minimized() == Some(true) {
|
|
|
|
|
// On Mac, a minimized Window uses up all CPU:
|
|
|
|
|
// https://github.com/emilk/egui/issues/325
|
|
|
|
|
crate::profile_scope!("bg_sleep");
|
|
|
|
|
std::thread::sleep(std::time::Duration::from_millis(10));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
control_flow
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn on_event(
|
|
|
|
|
@@ -1517,14 +1555,14 @@ mod wgpu_integration {
|
|
|
|
|
run_and_return(event_loop, wgpu_eframe)
|
|
|
|
|
})
|
|
|
|
|
} else {
|
|
|
|
|
let event_loop = create_event_loop_builder(&mut native_options).build();
|
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
|
|
|
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
|
|
|
run_and_exit(event_loop, wgpu_eframe);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[cfg(target_os = "ios")]
|
|
|
|
|
{
|
|
|
|
|
let event_loop = create_event_loop_builder(&mut native_options).build();
|
|
|
|
|
let event_loop = create_event_loop(&mut native_options);
|
|
|
|
|
let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
|
|
|
|
|
run_and_exit(event_loop, wgpu_eframe);
|
|
|
|
|
}
|
|
|
|
|
@@ -1551,3 +1589,67 @@ fn system_theme(window: &winit::window::Window, options: &NativeOptions) -> Opti
|
|
|
|
|
fn extremely_far_future() -> std::time::Instant {
|
|
|
|
|
std::time::Instant::now() + std::time::Duration::from_secs(10_000_000_000)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// For the puffin profiler!
|
|
|
|
|
#[allow(dead_code)] // Only used for profiling
|
|
|
|
|
fn short_event_description(event: &winit::event::Event<'_, UserEvent>) -> &'static str {
|
|
|
|
|
use winit::event::{DeviceEvent, Event, StartCause, WindowEvent};
|
|
|
|
|
|
|
|
|
|
match event {
|
|
|
|
|
Event::Suspended => "Event::Suspended",
|
|
|
|
|
Event::Resumed => "Event::Resumed",
|
|
|
|
|
Event::MainEventsCleared => "Event::MainEventsCleared",
|
|
|
|
|
Event::RedrawRequested(_) => "Event::RedrawRequested",
|
|
|
|
|
Event::RedrawEventsCleared => "Event::RedrawEventsCleared",
|
|
|
|
|
Event::LoopDestroyed => "Event::LoopDestroyed",
|
|
|
|
|
Event::UserEvent(user_event) => match user_event {
|
|
|
|
|
UserEvent::RequestRepaint { .. } => "UserEvent::RequestRepaint",
|
|
|
|
|
#[cfg(feature = "accesskit")]
|
|
|
|
|
UserEvent::AccessKitActionRequest(_) => "UserEvent::AccessKitActionRequest",
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},
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Event::DeviceEvent { event, .. } => match event {
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DeviceEvent::Added { .. } => "DeviceEvent::Added",
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DeviceEvent::Removed { .. } => "DeviceEvent::Removed",
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DeviceEvent::MouseMotion { .. } => "DeviceEvent::MouseMotion",
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DeviceEvent::MouseWheel { .. } => "DeviceEvent::MouseWheel",
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DeviceEvent::Motion { .. } => "DeviceEvent::Motion",
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DeviceEvent::Button { .. } => "DeviceEvent::Button",
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DeviceEvent::Key { .. } => "DeviceEvent::Key",
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DeviceEvent::Text { .. } => "DeviceEvent::Text",
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},
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Event::NewEvents(start_cause) => match start_cause {
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StartCause::ResumeTimeReached { .. } => "NewEvents::ResumeTimeReached",
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StartCause::WaitCancelled { .. } => "NewEvents::WaitCancelled",
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StartCause::Poll => "NewEvents::Poll",
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StartCause::Init => "NewEvents::Init",
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},
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized { .. } => "WindowEvent::Resized",
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WindowEvent::Moved { .. } => "WindowEvent::Moved",
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WindowEvent::CloseRequested { .. } => "WindowEvent::CloseRequested",
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WindowEvent::Destroyed { .. } => "WindowEvent::Destroyed",
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WindowEvent::DroppedFile { .. } => "WindowEvent::DroppedFile",
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WindowEvent::HoveredFile { .. } => "WindowEvent::HoveredFile",
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WindowEvent::HoveredFileCancelled { .. } => "WindowEvent::HoveredFileCancelled",
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WindowEvent::ReceivedCharacter { .. } => "WindowEvent::ReceivedCharacter",
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WindowEvent::Focused { .. } => "WindowEvent::Focused",
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WindowEvent::KeyboardInput { .. } => "WindowEvent::KeyboardInput",
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WindowEvent::ModifiersChanged { .. } => "WindowEvent::ModifiersChanged",
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WindowEvent::Ime { .. } => "WindowEvent::Ime",
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WindowEvent::CursorMoved { .. } => "WindowEvent::CursorMoved",
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WindowEvent::CursorEntered { .. } => "WindowEvent::CursorEntered",
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WindowEvent::CursorLeft { .. } => "WindowEvent::CursorLeft",
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WindowEvent::MouseWheel { .. } => "WindowEvent::MouseWheel",
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WindowEvent::MouseInput { .. } => "WindowEvent::MouseInput",
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WindowEvent::TouchpadMagnify { .. } => "WindowEvent::TouchpadMagnify",
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WindowEvent::SmartMagnify { .. } => "WindowEvent::SmartMagnify",
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|
WindowEvent::TouchpadRotate { .. } => "WindowEvent::TouchpadRotate",
|
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|
WindowEvent::TouchpadPressure { .. } => "WindowEvent::TouchpadPressure",
|
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|
WindowEvent::AxisMotion { .. } => "WindowEvent::AxisMotion",
|
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|
WindowEvent::Touch { .. } => "WindowEvent::Touch",
|
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|
|
WindowEvent::ScaleFactorChanged { .. } => "WindowEvent::ScaleFactorChanged",
|
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|
|
WindowEvent::ThemeChanged { .. } => "WindowEvent::ThemeChanged",
|
|
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|
|
WindowEvent::Occluded { .. } => "WindowEvent::Occluded",
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
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