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[refactor] rename 'PaintBatches' to 'PaintJobs'
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@@ -3,7 +3,7 @@
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use {
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egui::{
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math::clamp,
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paint::{PaintBatches, Triangles},
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paint::{PaintJobs, Triangles},
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Rect,
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},
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glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Frame, Surface},
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@@ -181,24 +181,24 @@ impl Painter {
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self.current_texture_id = Some(texture.id);
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}
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pub fn paint_batches(
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pub fn paint_jobs(
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&mut self,
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display: &glium::Display,
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batches: PaintBatches,
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jobs: PaintJobs,
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texture: &egui::Texture,
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) {
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self.upload_texture(display, texture);
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let mut target = display.draw();
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target.clear_color(0.0, 0.0, 0.0, 0.0);
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for (clip_rect, triangles) in batches {
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self.paint_batch(&mut target, display, clip_rect, &triangles, texture)
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for (clip_rect, triangles) in jobs {
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self.paint_job(&mut target, display, clip_rect, &triangles, texture)
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}
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target.finish().unwrap();
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}
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#[inline(never)] // Easier profiling
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fn paint_batch(
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fn paint_job(
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&mut self,
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target: &mut Frame,
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display: &glium::Display,
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