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Add winit window access to eframe::Frame and CreationContext (#8205)

* Related: https://github.com/emilk/egui/issues/7798
This commit is contained in:
Emil Ernerfeldt
2026-05-26 15:46:42 +02:00
committed by GitHub
parent 8f370ca7a2
commit fd57895559
4 changed files with 33 additions and 2 deletions

View File

@@ -83,6 +83,10 @@ pub struct CreationContext<'s> {
#[cfg(feature = "wgpu_no_default_features")]
pub wgpu_render_state: Option<egui_wgpu::RenderState>,
/// The root [`winit::window::Window`].
#[cfg(not(target_arch = "wasm32"))]
pub(crate) window: Option<std::sync::Arc<winit::window::Window>>,
/// Raw platform window handle
#[cfg(not(target_arch = "wasm32"))]
pub(crate) raw_window_handle: Result<RawWindowHandle, HandleError>,
@@ -125,11 +129,21 @@ impl CreationContext<'_> {
#[cfg(feature = "wgpu_no_default_features")]
wgpu_render_state: None,
#[cfg(not(target_arch = "wasm32"))]
window: None,
#[cfg(not(target_arch = "wasm32"))]
raw_window_handle: Err(HandleError::NotSupported),
#[cfg(not(target_arch = "wasm32"))]
raw_display_handle: Err(HandleError::NotSupported),
}
}
/// Access to the root [`winit::window::Window`].
///
/// `None` for headless (tests etc).
#[cfg(not(target_arch = "wasm32"))]
pub fn winit_window(&self) -> Option<&std::sync::Arc<winit::window::Window>> {
self.window.as_ref()
}
}
// ----------------------------------------------------------------------------
@@ -659,6 +673,10 @@ pub struct Frame {
#[doc(hidden)]
pub wgpu_render_state: Option<egui_wgpu::RenderState>,
/// The current [`winit::window::Window`] (i.e. the one the active viewport is rendered to).
#[cfg(not(target_arch = "wasm32"))]
pub(crate) window: Option<std::sync::Arc<winit::window::Window>>,
/// Raw platform window handle
#[cfg(not(target_arch = "wasm32"))]
pub(crate) raw_window_handle: Result<RawWindowHandle, HandleError>,
@@ -704,6 +722,8 @@ impl Frame {
raw_display_handle: Err(HandleError::NotSupported),
#[cfg(not(target_arch = "wasm32"))]
raw_window_handle: Err(HandleError::NotSupported),
#[cfg(not(target_arch = "wasm32"))]
window: None,
storage: None,
#[cfg(feature = "wgpu_no_default_features")]
wgpu_render_state: None,
@@ -733,6 +753,14 @@ impl Frame {
self.storage.as_deref_mut()
}
/// Access to the current [`winit::window::Window`] (i.e. the one the active viewport is rendered to).
///
/// `None` for headless (tests etc).
#[cfg(not(target_arch = "wasm32"))]
pub fn winit_window(&self) -> Option<&std::sync::Arc<winit::window::Window>> {
self.window.as_ref()
}
/// A reference to the underlying [`glow`] (OpenGL) context.
///
/// This can be used, for instance, to: