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mirror of https://github.com/emilk/egui.git synced 2026-08-31 05:40:03 -04:00

Rename from "Emigui" to "Egui"

Shorter to type (especially in code).
This commit is contained in:
Emil Ernerfeldt
2020-05-30 10:22:35 +02:00
parent 9f46d8f0be
commit fd5ab736bb
59 changed files with 116 additions and 114 deletions

232
egui_glium/src/lib.rs Normal file
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#![deny(warnings)]
#![warn(clippy::all)]
#![allow(clippy::single_match)]
mod painter;
pub use painter::Painter;
use {
clipboard::{ClipboardContext, ClipboardProvider},
egui::*,
glium::glutin::{self, VirtualKeyCode},
};
pub fn init_clipboard() -> Option<ClipboardContext> {
match ClipboardContext::new() {
Ok(clipboard) => Some(clipboard),
Err(err) => {
eprintln!("Failed to initialize clipboard: {}", err);
None
}
}
}
pub fn input_event(
event: glutin::Event,
clipboard: Option<&mut ClipboardContext>,
raw_input: &mut RawInput,
running: &mut bool,
) {
use glutin::WindowEvent::*;
match event {
glutin::Event::WindowEvent { event, .. } => match event {
CloseRequested | Destroyed => *running = false,
Resized(glutin::dpi::LogicalSize { width, height }) => {
raw_input.screen_size = vec2(width as f32, height as f32);
}
MouseInput { state, .. } => {
raw_input.mouse_down = state == glutin::ElementState::Pressed;
}
CursorMoved { position, .. } => {
raw_input.mouse_pos = Some(pos2(position.x as f32, position.y as f32));
}
CursorLeft { .. } => {
raw_input.mouse_pos = None;
}
ReceivedCharacter(ch) => {
if !should_ignore_char(ch) {
if ch == '\r' {
raw_input.events.push(Event::Text("\n".to_owned()));
} else {
raw_input.events.push(Event::Text(ch.to_string()));
}
}
}
KeyboardInput { input, .. } => {
if let Some(virtual_keycode) = input.virtual_keycode {
// TODO: If mac
if input.modifiers.logo && virtual_keycode == VirtualKeyCode::Q {
*running = false;
}
match virtual_keycode {
VirtualKeyCode::Paste => {
if let Some(clipboard) = clipboard {
match clipboard.get_contents() {
Ok(contents) => {
raw_input.events.push(Event::Text(contents));
}
Err(err) => {
eprintln!("Paste error: {}", err);
}
}
}
}
VirtualKeyCode::Copy => raw_input.events.push(Event::Copy),
VirtualKeyCode::Cut => raw_input.events.push(Event::Cut),
_ => {
if let Some(key) = translate_virtual_key_code(virtual_keycode) {
raw_input.events.push(Event::Key {
key,
pressed: input.state == glutin::ElementState::Pressed,
});
}
}
}
}
}
MouseWheel { delta, .. } => {
match delta {
glutin::MouseScrollDelta::LineDelta(x, y) => {
raw_input.scroll_delta = vec2(x, y) * 24.0;
}
glutin::MouseScrollDelta::PixelDelta(delta) => {
// Actually point delta
raw_input.scroll_delta = vec2(delta.x as f32, delta.y as f32);
}
}
}
// TODO: HiDpiFactorChanged
_ => {
// dbg!(event);
}
},
_ => (),
}
}
fn should_ignore_char(chr: char) -> bool {
// Glium sends some keys as chars:
match chr {
'\u{7f}' | // backspace
'\u{f728}' | // delete
'\u{f700}' | // up
'\u{f701}' | // down
'\u{f702}' | // left
'\u{f703}' | // right
'\u{f729}' | // home
'\u{f72b}' | // end
'\u{f72c}' | // page up
'\u{f72d}' | // page down
'\u{f710}' | // print screen
'\u{f704}' | '\u{f705}' // F1, F2, ...
=> true,
_ => false,
}
}
pub fn translate_virtual_key_code(key: glutin::VirtualKeyCode) -> Option<egui::Key> {
use VirtualKeyCode::*;
Some(match key {
Escape => Key::Escape,
Insert => Key::Insert,
Home => Key::Home,
Delete => Key::Delete,
End => Key::End,
PageDown => Key::PageDown,
PageUp => Key::PageUp,
Left => Key::Left,
Up => Key::Up,
Right => Key::Right,
Down => Key::Down,
Back => Key::Backspace,
Return => Key::Return,
// Space => Key::Space,
Tab => Key::Tab,
LAlt | RAlt => Key::Alt,
LShift | RShift => Key::Shift,
LControl | RControl => Key::Control,
LWin | RWin => Key::Logo,
_ => {
return None;
}
})
}
pub fn translate_cursor(cursor_icon: egui::CursorIcon) -> glutin::MouseCursor {
match cursor_icon {
CursorIcon::Default => glutin::MouseCursor::Default,
CursorIcon::PointingHand => glutin::MouseCursor::Hand,
CursorIcon::ResizeHorizontal => glutin::MouseCursor::EwResize,
CursorIcon::ResizeNeSw => glutin::MouseCursor::NeswResize,
CursorIcon::ResizeNwSe => glutin::MouseCursor::NwseResize,
CursorIcon::ResizeVertical => glutin::MouseCursor::NsResize,
CursorIcon::Text => glutin::MouseCursor::Text,
}
}
pub fn handle_output(
output: egui::Output,
display: &glium::backend::glutin::Display,
clipboard: Option<&mut ClipboardContext>,
) {
if let Some(url) = output.open_url {
if let Err(err) = webbrowser::open(&url) {
eprintln!("Failed to open url: {}", err); // TODO show error in imgui
}
}
if !output.copied_text.is_empty() {
if let Some(clipboard) = clipboard {
if let Err(err) = clipboard.set_contents(output.copied_text) {
eprintln!("Copy/Cut error: {}", err);
}
}
}
display
.gl_window()
.set_cursor(translate_cursor(output.cursor_icon));
}
// ----------------------------------------------------------------------------
pub fn read_memory(ctx: &Context, memory_json_path: impl AsRef<std::path::Path>) {
match std::fs::File::open(memory_json_path) {
Ok(file) => {
let reader = std::io::BufReader::new(file);
match serde_json::from_reader(reader) {
Ok(memory) => {
*ctx.memory() = memory;
}
Err(err) => {
eprintln!("ERROR: Failed to parse memory json: {}", err);
}
}
}
Err(_err) => {
// File probably doesn't exist. That's fine.
}
}
}
pub fn write_memory(
ctx: &Context,
memory_json_path: impl AsRef<std::path::Path>,
) -> Result<(), Box<dyn std::error::Error>> {
serde_json::to_writer_pretty(std::fs::File::create(memory_json_path)?, &*ctx.memory())?;
Ok(())
}
// ----------------------------------------------------------------------------
/// Time of day as seconds since midnight. Used for clock in example app.
pub fn local_time_of_day() -> f64 {
use chrono::Timelike;
let time = chrono::Local::now().time();
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
}

306
egui_glium/src/painter.rs Normal file
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#![allow(deprecated)] // legacy implement_vertex macro
use {
egui::{
paint::{PaintBatches, Triangles},
Rect,
},
glium::{implement_vertex, index::PrimitiveType, program, texture, uniform, Frame, Surface},
};
pub struct Painter {
program: glium::Program,
texture: texture::texture2d::Texture2d,
current_texture_id: Option<u64>,
}
impl Painter {
pub fn new(facade: &dyn glium::backend::Facade) -> Painter {
let program = program!(facade,
140 => {
vertex: "
#version 140
uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform vec2 u_screen_size;
uniform vec2 u_tex_size;
in vec2 a_pos;
in vec4 a_color;
in vec2 a_tc;
out vec2 v_pos;
out vec4 v_color;
out vec2 v_tc;
out vec4 v_clip_rect;
void main() {
gl_Position = vec4(
2.0 * a_pos.x / u_screen_size.x - 1.0,
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
v_pos = a_pos;
v_color = a_color / 255.0;
v_tc = a_tc / u_tex_size;
v_clip_rect = u_clip_rect;
}
",
fragment: "
#version 140
uniform sampler2D u_sampler;
in vec2 v_pos;
in vec4 v_color;
in vec2 v_tc;
in vec4 v_clip_rect;
out vec4 f_color;
// glium expects linear output.
vec3 linear_from_srgb(vec3 srgb) {
bvec3 cutoff = lessThan(srgb, vec3(0.04045));
vec3 higher = pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4));
vec3 lower = srgb / vec3(12.92);
return mix(higher, lower, cutoff);
}
void main() {
if (v_pos.x < v_clip_rect.x) { discard; }
if (v_pos.y < v_clip_rect.y) { discard; }
if (v_pos.x > v_clip_rect.z) { discard; }
if (v_pos.y > v_clip_rect.w) { discard; }
f_color = v_color;
f_color.rgb = linear_from_srgb(f_color.rgb);
f_color *= texture(u_sampler, v_tc).r;
}
"
},
110 => {
vertex: "
#version 110
uniform vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform vec2 u_screen_size;
uniform vec2 u_tex_size;
attribute vec2 a_pos;
attribute vec4 a_color;
attribute vec2 a_tc;
varying vec2 v_pos;
varying vec4 v_color;
varying vec2 v_tc;
varying vec4 v_clip_rect;
void main() {
gl_Position = vec4(
2.0 * a_pos.x / u_screen_size.x - 1.0,
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
v_pos = a_pos;
v_color = a_color / 255.0;
v_tc = a_tc / u_tex_size;
v_clip_rect = u_clip_rect;
}
",
fragment: "
#version 110
uniform sampler2D u_sampler;
varying vec2 v_pos;
varying vec4 v_color;
varying vec2 v_tc;
varying vec4 v_clip_rect;
// glium expects linear output.
vec3 linear_from_srgb(vec3 srgb) {
bvec3 cutoff = lessThan(srgb, vec3(0.04045));
vec3 higher = pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4));
vec3 lower = srgb / vec3(12.92);
return mix(higher, lower, cutoff);
}
void main() {
if (v_pos.x < v_clip_rect.x) { discard; }
if (v_pos.y < v_clip_rect.y) { discard; }
if (v_pos.x > v_clip_rect.z) { discard; }
if (v_pos.y > v_clip_rect.w) { discard; }
gl_FragColor = v_color;
gl_FragColor.rgb = linear_from_srgb(gl_FragColor.rgb);
gl_FragColor *= texture2D(u_sampler, v_tc).r;
}
",
},
100 => {
vertex: "
#version 100
uniform mediump vec4 u_clip_rect; // min_x, min_y, max_x, max_y
uniform mediump vec2 u_screen_size;
uniform mediump vec2 u_tex_size;
attribute mediump vec2 a_pos;
attribute mediump vec4 a_color;
attribute mediump vec2 a_tc;
varying mediump vec2 v_pos;
varying mediump vec4 v_color;
varying mediump vec2 v_tc;
varying mediump vec4 v_clip_rect;
void main() {
gl_Position = vec4(
2.0 * a_pos.x / u_screen_size.x - 1.0,
1.0 - 2.0 * a_pos.y / u_screen_size.y,
0.0,
1.0);
v_pos = a_pos;
v_color = a_color / 255.0;
v_tc = a_tc / u_tex_size;
v_clip_rect = u_clip_rect;
}
",
fragment: "
#version 100
uniform sampler2D u_sampler;
varying mediump vec2 v_pos;
varying mediump vec4 v_color;
varying mediump vec2 v_tc;
varying mediump vec4 v_clip_rect
// glium expects linear output.
vec3 linear_from_srgb(vec3 srgb) {
bvec3 cutoff = lessThan(srgb, vec3(0.04045));
vec3 higher = pow((srgb + vec3(0.055)) / vec3(1.055), vec3(2.4));
vec3 lower = srgb / vec3(12.92);
return mix(higher, lower, cutoff);
}
void main() {
if (v_pos.x < v_clip_rect.x) { discard; }
if (v_pos.y < v_clip_rect.y) { discard; }
if (v_pos.x > v_clip_rect.z) { discard; }
if (v_pos.y > v_clip_rect.w) { discard; }
gl_FragColor = v_color;
gl_FragColor.rgb = linear_from_srgb(gl_FragColor.rgb);
gl_FragColor *= texture2D(u_sampler, v_tc).r;
}
",
},
)
.unwrap();
let pixels = vec![vec![255u8, 0u8], vec![0u8, 255u8]];
let format = texture::UncompressedFloatFormat::U8;
let mipmaps = texture::MipmapsOption::NoMipmap;
let texture =
texture::texture2d::Texture2d::with_format(facade, pixels, format, mipmaps).unwrap();
Painter {
program,
texture,
current_texture_id: None,
}
}
fn upload_texture(&mut self, facade: &dyn glium::backend::Facade, texture: &egui::Texture) {
if self.current_texture_id == Some(texture.id) {
return; // No change
}
let pixels: Vec<Vec<u8>> = texture
.pixels
.chunks(texture.width as usize)
.map(|row| row.to_vec())
.collect();
let format = texture::UncompressedFloatFormat::U8;
let mipmaps = texture::MipmapsOption::NoMipmap;
self.texture =
texture::texture2d::Texture2d::with_format(facade, pixels, format, mipmaps).unwrap();
self.current_texture_id = Some(texture.id);
}
pub fn paint_batches(
&mut self,
display: &glium::Display,
batches: PaintBatches,
texture: &egui::Texture,
) {
self.upload_texture(display, texture);
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
for (clip_rect, triangles) in batches {
self.paint_batch(&mut target, display, clip_rect, &triangles, texture)
}
target.finish().unwrap();
}
#[inline(never)] // Easier profiling
fn paint_batch(
&mut self,
target: &mut Frame,
display: &glium::Display,
clip_rect: Rect,
triangles: &Triangles,
texture: &egui::Texture,
) {
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
a_pos: [f32; 2],
a_color: [u8; 4],
a_tc: [u16; 2],
}
implement_vertex!(Vertex, a_pos, a_color, a_tc);
let vertices: Vec<Vertex> = triangles
.vertices
.iter()
.map(|v| Vertex {
a_pos: [v.pos.x, v.pos.y],
a_color: [v.color.r, v.color.g, v.color.b, v.color.a],
a_tc: [v.uv.0, v.uv.1],
})
.collect();
glium::VertexBuffer::new(display, &vertices).unwrap()
};
let indices: Vec<u32> = triangles.indices.iter().map(|idx| *idx as u32).collect();
let index_buffer =
glium::IndexBuffer::new(display, PrimitiveType::TrianglesList, &indices).unwrap();
let pixels_per_point = display.gl_window().get_hidpi_factor() as f32;
let (width_pixels, height_pixels) = display.get_framebuffer_dimensions();
let width_points = width_pixels as f32 / pixels_per_point;
let height_points = height_pixels as f32 / pixels_per_point;
let uniforms = uniform! {
u_clip_rect: [clip_rect.min.x, clip_rect.min.y, clip_rect.max.x, clip_rect.max.y],
u_screen_size: [width_points, height_points],
u_tex_size: [texture.width as f32, texture.height as f32],
u_sampler: &self.texture,
};
// Emilib outputs colors with premultiplied alpha:
let blend_func = glium::BlendingFunction::Addition {
source: glium::LinearBlendingFactor::One,
destination: glium::LinearBlendingFactor::OneMinusSourceAlpha,
};
let blend = glium::Blend {
color: blend_func,
alpha: blend_func,
..Default::default()
};
let params = glium::DrawParameters {
blend,
..Default::default()
};
target
.draw(
&vertex_buffer,
&index_buffer,
&self.program,
&uniforms,
&params,
)
.unwrap();
}
}