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https://github.com/emilk/egui.git
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Handle for app from WehHandle
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@@ -6,6 +6,9 @@
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#![warn(missing_docs)] // Let's keep `epi` well-documented.
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#[cfg(target_arch = "wasm32")]
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use std::any::Any;
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/// This is how your app is created.
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///
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/// You can use the [`CreationContext`] to setup egui, restore state, setup OpenGL things, etc.
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@@ -49,6 +52,15 @@ pub trait App {
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/// To force a repaint, call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
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fn update(&mut self, ctx: &egui::Context, frame: &mut Frame);
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// Handle to the app.
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//
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// Can be used from web to interact or other external context
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// Implementation is needed, because downcasting Box<dyn App> -> Box<dyn Any> to get &ConcreteApp is not simple in current rust.
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//
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// Just return &mut *self
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#[cfg(target_arch = "wasm32")]
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fn as_any_mut(&mut self) -> &mut dyn Any;
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/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
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///
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/// Only called when the "persistence" feature is enabled.
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@@ -35,7 +35,7 @@ impl WebInput {
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// ----------------------------------------------------------------------------
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use std::sync::atomic::Ordering::SeqCst;
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use std::{any::Any, sync::atomic::Ordering::SeqCst};
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/// Stores when to do the next repaint.
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pub struct NeedRepaint(Mutex<f64>);
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@@ -265,6 +265,10 @@ impl AppRunner {
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&self.egui_ctx
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}
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pub fn get_app_mut(&mut self) -> &mut dyn Any {
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self.app.as_any_mut()
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}
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pub fn auto_save(&mut self) {
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let now = now_sec();
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let time_since_last_save = now - self.last_save_time;
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