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Misc cleanup (#3381)
* Give credit to recent big-time contributors in the main README.md * Better named profiling scopes * Document everything in memory.rs * Better doc-strings * Add a section about dependencies to the main README.md * Improve egui_extras docs * fix typos
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README.md
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README.md
@@ -87,7 +87,7 @@ On Fedora Rawhide you need to run:
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* Extensible: [easy to write your own widgets for egui](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/toggle_switch.rs)
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* Modular: You should be able to use small parts of egui and combine them in new ways
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* Safe: there is no `unsafe` code in egui
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* Minimal dependencies: [`ab_glyph`](https://crates.io/crates/ab_glyph) [`ahash`](https://crates.io/crates/ahash) [`nohash-hasher`](https://crates.io/crates/nohash-hasher) [`parking_lot`](https://crates.io/crates/parking_lot)
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* Minimal dependencies
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egui is *not* a framework. egui is a library you call into, not an environment you program for.
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@@ -99,6 +99,21 @@ egui is *not* a framework. egui is a library you call into, not an environment y
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* Native looking interface
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* Advanced and flexible layouts (that's fundamentally incompatible with immediate mode)
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## Dependencies
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`egui` has a minimal set of default dependencies:
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* [`ab_glyph`](https://crates.io/crates/ab_glyph)
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* [`ahash`](https://crates.io/crates/ahash)
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* [`nohash-hasher`](https://crates.io/crates/nohash-hasher)
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* [`parking_lot`](https://crates.io/crates/parking_lot)
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Heavier dependencies are kept out of `egui`, even as opt-in.
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No code that isn't fully Wasm-friendly is part of `egui`.
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To load images into `egui` you can use the official [`egui_extras`](https://github.com/emilk/egui/tree/master/crates/egui_extras) crate.
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[`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) on the other hand has a lot of dependencies, including [`winit`](https://crates.io/crates/winit), [`image`](https://crates.io/crates/image), graphics crates, clipboard crates, etc,
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## Who is egui for?
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egui aims to be the best choice when you want a simple way to create a GUI, or you want to add a GUI to a game engine.
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@@ -351,6 +366,9 @@ Notable contributions by:
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* [@t18b219k](https://github.com/t18b219k): [Port glow painter to web](https://github.com/emilk/egui/pull/868).
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* [@danielkeller](https://github.com/danielkeller): [`Context` refactor](https://github.com/emilk/egui/pull/1050).
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* [@MaximOsipenko](https://github.com/MaximOsipenko): [`Context` lock refactor](https://github.com/emilk/egui/pull/2625).
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* [@mwcampbell](https://github.com/mwcampbell): [AccessKit](https://github.com/AccessKit/accesskit) [integration](https://github.com/emilk/egui/pull/2294).
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* [@hasenbanck](https://github.com/hasenbanck), [@s-nie](https://github.com/s-nie), [@Wumpf](https://github.com/Wumpf): [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)
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* [@jprochazk](https://github.com/jprochazk): [egui image API](https://github.com/emilk/egui/issues/3291)
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* And [many more](https://github.com/emilk/egui/graphs/contributors?type=a).
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egui is licensed under [MIT](LICENSE-MIT) OR [Apache-2.0](LICENSE-APACHE).
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