1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-01 14:20:04 -04:00

Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports

This commit is contained in:
Konkitoman
2023-09-06 13:35:02 +03:00
69 changed files with 1445 additions and 166 deletions

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@@ -4,7 +4,7 @@ version = "0.22.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
description = "An easy-to-use immediate mode GUI that runs on both web and native"
edition = "2021"
rust-version = "1.67"
rust-version = "1.70"
homepage = "https://github.com/emilk/egui"
license = "MIT OR Apache-2.0"
readme = "../../README.md"

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@@ -239,6 +239,8 @@ struct ContextImpl {
is_accesskit_enabled: bool,
#[cfg(feature = "accesskit")]
accesskit_node_classes: accesskit::NodeClassSet,
loaders: load::Loaders,
}
impl ContextImpl {
@@ -2294,6 +2296,159 @@ impl Context {
}
}
/// ## Image loading
impl Context {
/// Associate some static bytes with a `uri`.
///
/// The same `uri` may be passed to [`Ui::image2`] later to load the bytes as an image.
pub fn include_static_bytes(&self, uri: &'static str, bytes: &'static [u8]) {
self.read(|ctx| ctx.loaders.include.insert_static(uri, bytes));
}
/// Associate some bytes with a `uri`.
///
/// The same `uri` may be passed to [`Ui::image2`] later to load the bytes as an image.
pub fn include_bytes(&self, uri: &'static str, bytes: impl Into<Arc<[u8]>>) {
self.read(|ctx| ctx.loaders.include.insert_shared(uri, bytes));
}
/// Append an entry onto the chain of bytes loaders.
///
/// See [`load`] for more information.
pub fn add_bytes_loader(&self, loader: Arc<dyn load::BytesLoader + Send + Sync + 'static>) {
self.write(|ctx| ctx.loaders.bytes.push(loader));
}
/// Append an entry onto the chain of image loaders.
///
/// See [`load`] for more information.
pub fn add_image_loader(&self, loader: Arc<dyn load::ImageLoader + Send + Sync + 'static>) {
self.write(|ctx| ctx.loaders.image.push(loader));
}
/// Append an entry onto the chain of texture loaders.
///
/// See [`load`] for more information.
pub fn add_texture_loader(&self, loader: Arc<dyn load::TextureLoader + Send + Sync + 'static>) {
self.write(|ctx| ctx.loaders.texture.push(loader));
}
/// Release all memory and textures related to the given image URI.
///
/// If you attempt to load the image again, it will be reloaded from scratch.
pub fn forget_image(&self, uri: &str) {
self.write(|ctx| {
use crate::load::BytesLoader as _;
ctx.loaders.include.forget(uri);
for loader in &ctx.loaders.bytes {
loader.forget(uri);
}
for loader in &ctx.loaders.image {
loader.forget(uri);
}
for loader in &ctx.loaders.texture {
loader.forget(uri);
}
});
}
/// Try loading the bytes from the given uri using any available bytes loaders.
///
/// Loaders are expected to cache results, so that this call is immediate-mode safe.
///
/// This calls the loaders one by one in the order in which they were registered.
/// If a loader returns [`LoadError::NotSupported`][not_supported],
/// then the next loader is called. This process repeats until all loaders have
/// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
/// - [`LoadError::Custom`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
///
/// [not_supported]: crate::load::LoadError::NotSupported
/// [custom]: crate::load::LoadError::Custom
pub fn try_load_bytes(&self, uri: &str) -> load::BytesLoadResult {
self.read(|this| {
for loader in &this.loaders.bytes {
match loader.load(self, uri) {
Err(load::LoadError::NotSupported) => continue,
result => return result,
}
}
Err(load::LoadError::NotSupported)
})
}
/// Try loading the image from the given uri using any available image loaders.
///
/// Loaders are expected to cache results, so that this call is immediate-mode safe.
///
/// This calls the loaders one by one in the order in which they were registered.
/// If a loader returns [`LoadError::NotSupported`][not_supported],
/// then the next loader is called. This process repeats until all loaders have
/// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
/// - [`LoadError::Custom`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
///
/// [not_supported]: crate::load::LoadError::NotSupported
/// [custom]: crate::load::LoadError::Custom
pub fn try_load_image(&self, uri: &str, size_hint: load::SizeHint) -> load::ImageLoadResult {
self.read(|this| {
for loader in &this.loaders.image {
match loader.load(self, uri, size_hint) {
Err(load::LoadError::NotSupported) => continue,
result => return result,
}
}
Err(load::LoadError::NotSupported)
})
}
/// Try loading the texture from the given uri using any available texture loaders.
///
/// Loaders are expected to cache results, so that this call is immediate-mode safe.
///
/// This calls the loaders one by one in the order in which they were registered.
/// If a loader returns [`LoadError::NotSupported`][not_supported],
/// then the next loader is called. This process repeats until all loaders have
/// been exhausted, at which point this returns [`LoadError::NotSupported`][not_supported].
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`][not_supported] if none of the registered loaders support loading the given `uri`.
/// - [`LoadError::Custom`][custom] if one of the loaders _does_ support loading the `uri`, but the loading process failed.
///
/// [not_supported]: crate::load::LoadError::NotSupported
/// [custom]: crate::load::LoadError::Custom
pub fn try_load_texture(
&self,
uri: &str,
texture_options: TextureOptions,
size_hint: load::SizeHint,
) -> load::TextureLoadResult {
self.read(|this| {
for loader in &this.loaders.texture {
match loader.load(self, uri, texture_options, size_hint) {
Err(load::LoadError::NotSupported) => continue,
result => return result,
}
}
Err(load::LoadError::NotSupported)
})
}
}
/// ## Viewports
impl Context {
/// Return the `ViewportId` of the current viewport

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@@ -314,6 +314,7 @@ mod input_state;
pub mod introspection;
pub mod layers;
mod layout;
pub mod load;
mod memory;
pub mod menu;
pub mod os;
@@ -371,6 +372,7 @@ pub use {
input_state::{InputState, MultiTouchInfo, PointerState},
layers::{LayerId, Order},
layout::*,
load::SizeHint,
memory::{Memory, Options},
painter::Painter,
response::{InnerResponse, Response},

417
crates/egui/src/load.rs Normal file
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@@ -0,0 +1,417 @@
//! Types and traits related to image loading.
//!
//! If you just want to load some images, see [`egui_extras`](https://crates.io/crates/egui_extras/),
//! which contains reasonable default implementations of these traits. You can get started quickly
//! using [`egui_extras::loaders::install`](https://docs.rs/egui_extras/latest/egui_extras/loaders/fn.install.html).
//!
//! ## Loading process
//!
//! There are three kinds of loaders:
//! - [`BytesLoader`]: load the raw bytes of an image
//! - [`ImageLoader`]: decode the bytes into an array of colors
//! - [`TextureLoader`]: ask the backend to put an image onto the GPU
//!
//! The different kinds of loaders represent different layers in the loading process:
//!
//! ```text,ignore
//! ui.image2("file://image.png")
//! └► ctx.try_load_texture("file://image.png", ...)
//! └► TextureLoader::load("file://image.png", ...)
//! └► ctx.try_load_image("file://image.png", ...)
//! └► ImageLoader::load("file://image.png", ...)
//! └► ctx.try_load_bytes("file://image.png", ...)
//! └► BytesLoader::load("file://image.png", ...)
//! ```
//!
//! As each layer attempts to load the URI, it first asks the layer below it
//! for the data it needs to do its job. But this is not a strict requirement,
//! an implementation could instead generate the data it needs!
//!
//! Loader trait implementations may be registered on a context with:
//! - [`Context::add_bytes_loader`]
//! - [`Context::add_image_loader`]
//! - [`Context::add_texture_loader`]
//!
//! There may be multiple loaders of the same kind registered at the same time.
//! The `try_load` methods on [`Context`] will attempt to call each loader one by one,
//! until one of them returns something other than [`LoadError::NotSupported`].
//!
//! The loaders are stored in the context. This means they may hold state across frames,
//! which they can (and _should_) use to cache the results of the operations they perform.
//!
//! For example, a [`BytesLoader`] that loads file URIs (`file://image.png`)
//! would cache each file read. A [`TextureLoader`] would cache each combination
//! of `(URI, TextureOptions)`, and so on.
//!
//! Each URI will be passed through the loaders as a plain `&str`.
//! The loaders are free to derive as much meaning from the URI as they wish to.
//! For example, a loader may determine that it doesn't support loading a specific URI
//! if the protocol does not match what it expects.
use crate::Context;
use ahash::HashMap;
use epaint::mutex::Mutex;
use epaint::TextureHandle;
use epaint::{textures::TextureOptions, ColorImage, TextureId, Vec2};
use std::ops::Deref;
use std::{error::Error as StdError, fmt::Display, sync::Arc};
#[derive(Clone, Debug)]
pub enum LoadError {
/// This loader does not support this protocol or image format.
NotSupported,
/// A custom error message (e.g. "File not found: foo.png").
Custom(String),
}
impl Display for LoadError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
LoadError::NotSupported => f.write_str("not supported"),
LoadError::Custom(message) => f.write_str(message),
}
}
}
impl StdError for LoadError {}
pub type Result<T, E = LoadError> = std::result::Result<T, E>;
/// Given as a hint for image loading requests.
///
/// Used mostly for rendering SVG:s to a good size.
///
/// All variants will preserve the original aspect ratio.
///
/// Similar to `usvg::FitTo`.
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum SizeHint {
/// Keep original size.
#[default]
Original,
/// Scale to width.
Width(u32),
/// Scale to height.
Height(u32),
/// Scale to size.
Size(u32, u32),
}
impl From<Vec2> for SizeHint {
fn from(value: Vec2) -> Self {
Self::Size(value.x.round() as u32, value.y.round() as u32)
}
}
// TODO: API for querying bytes caches in each loader
pub type Size = [usize; 2];
#[derive(Clone)]
pub enum Bytes {
Static(&'static [u8]),
Shared(Arc<[u8]>),
}
impl From<&'static [u8]> for Bytes {
#[inline]
fn from(value: &'static [u8]) -> Self {
Bytes::Static(value)
}
}
impl From<Arc<[u8]>> for Bytes {
#[inline]
fn from(value: Arc<[u8]>) -> Self {
Bytes::Shared(value)
}
}
impl AsRef<[u8]> for Bytes {
#[inline]
fn as_ref(&self) -> &[u8] {
match self {
Bytes::Static(bytes) => bytes,
Bytes::Shared(bytes) => bytes,
}
}
}
impl Deref for Bytes {
type Target = [u8];
#[inline]
fn deref(&self) -> &Self::Target {
self.as_ref()
}
}
#[derive(Clone)]
pub enum BytesPoll {
/// Bytes are being loaded.
Pending {
/// Set if known (e.g. from a HTTP header, or by parsing the image file header).
size: Option<Size>,
},
/// Bytes are loaded.
Ready {
/// Set if known (e.g. from a HTTP header, or by parsing the image file header).
size: Option<Size>,
/// File contents, e.g. the contents of a `.png`.
bytes: Bytes,
},
}
pub type BytesLoadResult = Result<BytesPoll>;
pub trait BytesLoader {
/// Try loading the bytes from the given uri.
///
/// Implementations should call `ctx.request_repaint` to wake up the ui
/// once the data is ready.
///
/// The implementation should cache any result, so that calling this
/// is immediate-mode safe.
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`] if the loader does not support loading `uri`.
/// - [`LoadError::Custom`] if the loading process failed.
fn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult;
/// Forget the given `uri`.
///
/// If `uri` is cached, it should be evicted from cache,
/// so that it may be fully reloaded.
fn forget(&self, uri: &str);
/// Implementations may use this to perform work at the end of a frame,
/// such as evicting unused entries from a cache.
fn end_frame(&self, frame_index: usize) {
let _ = frame_index;
}
/// If the loader caches any data, this should return the size of that cache.
fn byte_size(&self) -> usize;
}
#[derive(Clone)]
pub enum ImagePoll {
/// Image is loading.
Pending {
/// Set if known (e.g. from a HTTP header, or by parsing the image file header).
size: Option<Size>,
},
/// Image is loaded.
Ready { image: Arc<ColorImage> },
}
pub type ImageLoadResult = Result<ImagePoll>;
pub trait ImageLoader {
/// Try loading the image from the given uri.
///
/// Implementations should call `ctx.request_repaint` to wake up the ui
/// once the image is ready.
///
/// The implementation should cache any result, so that calling this
/// is immediate-mode safe.
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`] if the loader does not support loading `uri`.
/// - [`LoadError::Custom`] if the loading process failed.
fn load(&self, ctx: &Context, uri: &str, size_hint: SizeHint) -> ImageLoadResult;
/// Forget the given `uri`.
///
/// If `uri` is cached, it should be evicted from cache,
/// so that it may be fully reloaded.
fn forget(&self, uri: &str);
/// Implementations may use this to perform work at the end of a frame,
/// such as evicting unused entries from a cache.
fn end_frame(&self, frame_index: usize) {
let _ = frame_index;
}
/// If the loader caches any data, this should return the size of that cache.
fn byte_size(&self) -> usize;
}
/// A texture with a known size.
#[derive(Clone)]
pub struct SizedTexture {
pub id: TextureId,
pub size: Size,
}
impl SizedTexture {
pub fn from_handle(handle: &TextureHandle) -> Self {
Self {
id: handle.id(),
size: handle.size(),
}
}
}
#[derive(Clone)]
pub enum TexturePoll {
/// Texture is loading.
Pending {
/// Set if known (e.g. from a HTTP header, or by parsing the image file header).
size: Option<Size>,
},
/// Texture is loaded.
Ready { texture: SizedTexture },
}
pub type TextureLoadResult = Result<TexturePoll>;
pub trait TextureLoader {
/// Try loading the texture from the given uri.
///
/// Implementations should call `ctx.request_repaint` to wake up the ui
/// once the texture is ready.
///
/// The implementation should cache any result, so that calling this
/// is immediate-mode safe.
///
/// # Errors
/// This may fail with:
/// - [`LoadError::NotSupported`] if the loader does not support loading `uri`.
/// - [`LoadError::Custom`] if the loading process failed.
fn load(
&self,
ctx: &Context,
uri: &str,
texture_options: TextureOptions,
size_hint: SizeHint,
) -> TextureLoadResult;
/// Forget the given `uri`.
///
/// If `uri` is cached, it should be evicted from cache,
/// so that it may be fully reloaded.
fn forget(&self, uri: &str);
/// Implementations may use this to perform work at the end of a frame,
/// such as evicting unused entries from a cache.
fn end_frame(&self, frame_index: usize) {
let _ = frame_index;
}
/// If the loader caches any data, this should return the size of that cache.
fn byte_size(&self) -> usize;
}
#[derive(Default)]
pub(crate) struct DefaultBytesLoader {
cache: Mutex<HashMap<&'static str, Bytes>>,
}
impl DefaultBytesLoader {
pub(crate) fn insert_static(&self, uri: &'static str, bytes: &'static [u8]) {
self.cache
.lock()
.entry(uri)
.or_insert_with(|| Bytes::Static(bytes));
}
pub(crate) fn insert_shared(&self, uri: &'static str, bytes: impl Into<Arc<[u8]>>) {
self.cache
.lock()
.entry(uri)
.or_insert_with(|| Bytes::Shared(bytes.into()));
}
}
impl BytesLoader for DefaultBytesLoader {
fn load(&self, _: &Context, uri: &str) -> BytesLoadResult {
match self.cache.lock().get(uri).cloned() {
Some(bytes) => Ok(BytesPoll::Ready { size: None, bytes }),
None => Err(LoadError::NotSupported),
}
}
fn forget(&self, uri: &str) {
let _ = self.cache.lock().remove(uri);
}
fn byte_size(&self) -> usize {
self.cache.lock().values().map(|bytes| bytes.len()).sum()
}
}
#[derive(Default)]
struct DefaultTextureLoader {
cache: Mutex<HashMap<(String, TextureOptions), TextureHandle>>,
}
impl TextureLoader for DefaultTextureLoader {
fn load(
&self,
ctx: &Context,
uri: &str,
texture_options: TextureOptions,
size_hint: SizeHint,
) -> TextureLoadResult {
let mut cache = self.cache.lock();
if let Some(handle) = cache.get(&(uri.into(), texture_options)) {
let texture = SizedTexture::from_handle(handle);
Ok(TexturePoll::Ready { texture })
} else {
match ctx.try_load_image(uri, size_hint)? {
ImagePoll::Pending { size } => Ok(TexturePoll::Pending { size }),
ImagePoll::Ready { image } => {
let handle = ctx.load_texture(uri, image, texture_options);
let texture = SizedTexture::from_handle(&handle);
cache.insert((uri.into(), texture_options), handle);
Ok(TexturePoll::Ready { texture })
}
}
}
}
fn forget(&self, uri: &str) {
self.cache.lock().retain(|(u, _), _| u != uri);
}
fn end_frame(&self, _: usize) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.values()
.map(|texture| texture.byte_size())
.sum()
}
}
pub(crate) struct Loaders {
pub include: Arc<DefaultBytesLoader>,
pub bytes: Vec<Arc<dyn BytesLoader + Send + Sync + 'static>>,
pub image: Vec<Arc<dyn ImageLoader + Send + Sync + 'static>>,
pub texture: Vec<Arc<dyn TextureLoader + Send + Sync + 'static>>,
}
impl Default for Loaders {
fn default() -> Self {
let include = Arc::new(DefaultBytesLoader::default());
Self {
bytes: vec![include.clone()],
image: Vec::new(),
// By default we only include `DefaultTextureLoader`.
texture: vec![Arc::new(DefaultTextureLoader::default())],
include,
}
}
}

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@@ -466,7 +466,9 @@ impl Focus {
}
});
let current_rect = *self.focus_widgets_cache.get(&focus_id).unwrap();
let Some(current_rect) = self.focus_widgets_cache.get(&focus_id) else {
return None;
};
let mut best_score = std::f32::INFINITY;
let mut best_id = None;

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@@ -1590,6 +1590,25 @@ impl Ui {
pub fn image(&mut self, texture_id: impl Into<TextureId>, size: impl Into<Vec2>) -> Response {
Image::new(texture_id, size).ui(self)
}
/// Show an image available at the given `uri`.
///
/// ⚠ This will do nothing unless you install some image loaders first!
/// The easiest way to do this is via [`egui_extras::loaders::install`](https://docs.rs/egui_extras/latest/egui_extras/loaders/fn.install.html).
///
/// The loaders handle caching image data, sampled textures, etc. across frames, so calling this is immediate-mode safe.
///
/// ```
/// # egui::__run_test_ui(|ui| {
/// ui.image2("file://ferris.svg");
/// # });
/// ```
///
/// See also [`crate::Image2`] and [`crate::ImageSource`].
#[inline]
pub fn image2<'a>(&mut self, source: impl Into<ImageSource<'a>>) -> Response {
Image2::new(source.into()).ui(self)
}
}
/// # Colors

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@@ -1,4 +1,7 @@
use crate::*;
use std::sync::Arc;
use crate::load::Bytes;
use crate::{load::SizeHint, load::TexturePoll, *};
use emath::Rot2;
/// An widget to show an image of a given size.
@@ -173,3 +176,219 @@ impl Widget for Image {
response
}
}
/// A widget which displays an image.
///
/// There are three ways to construct this widget:
/// - [`Image2::from_uri`]
/// - [`Image2::from_bytes`]
/// - [`Image2::from_static_bytes`]
///
/// In both cases the task of actually loading the image
/// is deferred to when the `Image2` is added to the [`Ui`].
///
/// See [`crate::load`] for more information.
pub struct Image2<'a> {
source: ImageSource<'a>,
texture_options: TextureOptions,
size_hint: SizeHint,
fit: ImageFit,
sense: Sense,
}
#[derive(Default, Clone, Copy)]
enum ImageFit {
// TODO: options for aspect ratio
// TODO: other fit strategies
// FitToWidth,
// FitToHeight,
// FitToWidthExact(f32),
// FitToHeightExact(f32),
#[default]
ShrinkToFit,
}
impl ImageFit {
pub fn calculate_final_size(&self, available_size: Vec2, image_size: Vec2) -> Vec2 {
let aspect_ratio = image_size.x / image_size.y;
// TODO: more image sizing options
match self {
// ImageFit::FitToWidth => todo!(),
// ImageFit::FitToHeight => todo!(),
// ImageFit::FitToWidthExact(_) => todo!(),
// ImageFit::FitToHeightExact(_) => todo!(),
ImageFit::ShrinkToFit => {
let width = if available_size.x < image_size.x {
available_size.x
} else {
image_size.x
};
let height = if available_size.y < image_size.y {
available_size.y
} else {
image_size.y
};
if width < height {
Vec2::new(width, width / aspect_ratio)
} else {
Vec2::new(height * aspect_ratio, height)
}
}
}
}
}
/// This type tells the [`Ui`] how to load the image.
pub enum ImageSource<'a> {
/// Load the image from a URI.
///
/// This could be a `file://` url, `http://` url, or a `bare` identifier.
/// How the URI will be turned into a texture for rendering purposes is
/// up to the registered loaders to handle.
///
/// See [`crate::load`] for more information.
Uri(&'a str),
/// Load the image from some raw bytes.
///
/// The [`Bytes`] may be:
/// - `'static`, obtained from `include_bytes!` or similar
/// - Anything that can be converted to `Arc<[u8]>`
///
/// This instructs the [`Ui`] to cache the raw bytes, which are then further processed by any registered loaders.
///
/// See [`crate::load`] for more information.
Bytes(&'static str, Bytes),
}
impl<'a> From<&'a str> for ImageSource<'a> {
#[inline]
fn from(value: &'a str) -> Self {
Self::Uri(value)
}
}
impl<T: Into<Bytes>> From<(&'static str, T)> for ImageSource<'static> {
#[inline]
fn from((uri, bytes): (&'static str, T)) -> Self {
Self::Bytes(uri, bytes.into())
}
}
impl<'a> Image2<'a> {
/// Load the image from some source.
pub fn new(source: ImageSource<'a>) -> Self {
Self {
source,
texture_options: Default::default(),
size_hint: Default::default(),
fit: Default::default(),
sense: Sense::hover(),
}
}
/// Load the image from a URI.
///
/// See [`ImageSource::Uri`].
pub fn from_uri(uri: &'a str) -> Self {
Self {
source: ImageSource::Uri(uri),
texture_options: Default::default(),
size_hint: Default::default(),
fit: Default::default(),
sense: Sense::hover(),
}
}
/// Load the image from some raw `'static` bytes.
///
/// For example, you can use this to load an image from bytes obtained via [`include_bytes`].
///
/// See [`ImageSource::Bytes`].
pub fn from_static_bytes(name: &'static str, bytes: &'static [u8]) -> Self {
Self {
source: ImageSource::Bytes(name, Bytes::Static(bytes)),
texture_options: Default::default(),
size_hint: Default::default(),
fit: Default::default(),
sense: Sense::hover(),
}
}
/// Load the image from some raw bytes.
///
/// See [`ImageSource::Bytes`].
pub fn from_bytes(name: &'static str, bytes: impl Into<Arc<[u8]>>) -> Self {
Self {
source: ImageSource::Bytes(name, Bytes::Shared(bytes.into())),
texture_options: Default::default(),
size_hint: Default::default(),
fit: Default::default(),
sense: Sense::hover(),
}
}
/// Texture options used when creating the texture.
#[inline]
pub fn texture_options(mut self, texture_options: TextureOptions) -> Self {
self.texture_options = texture_options;
self
}
/// Size hint used when creating the texture.
#[inline]
pub fn size_hint(mut self, size_hint: impl Into<SizeHint>) -> Self {
self.size_hint = size_hint.into();
self
}
/// Make the image respond to clicks and/or drags.
#[inline]
pub fn sense(mut self, sense: Sense) -> Self {
self.sense = sense;
self
}
}
impl<'a> Widget for Image2<'a> {
fn ui(self, ui: &mut Ui) -> Response {
let uri = match self.source {
ImageSource::Uri(uri) => uri,
ImageSource::Bytes(uri, bytes) => {
match bytes {
Bytes::Static(bytes) => ui.ctx().include_static_bytes(uri, bytes),
Bytes::Shared(bytes) => ui.ctx().include_bytes(uri, bytes),
}
uri
}
};
match ui
.ctx()
.try_load_texture(uri, self.texture_options, self.size_hint)
{
Ok(TexturePoll::Ready { texture }) => {
let final_size = self.fit.calculate_final_size(
ui.available_size(),
Vec2::new(texture.size[0] as f32, texture.size[1] as f32),
);
let (rect, response) = ui.allocate_exact_size(final_size, self.sense);
let mut mesh = Mesh::with_texture(texture.id);
mesh.add_rect_with_uv(
rect,
Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0)),
Color32::WHITE,
);
ui.painter().add(Shape::mesh(mesh));
response
}
Ok(TexturePoll::Pending { .. }) => {
ui.spinner().on_hover_text(format!("Loading {uri:?}"))
}
Err(err) => ui.colored_label(ui.visuals().error_fg_color, err.to_string()),
}
}
}

View File

@@ -22,7 +22,7 @@ pub mod text_edit;
pub use button::*;
pub use drag_value::DragValue;
pub use hyperlink::*;
pub use image::Image;
pub use image::{Image, Image2, ImageSource};
pub use label::*;
pub use progress_bar::ProgressBar;
pub use selected_label::SelectableLabel;