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Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports
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@@ -181,12 +181,6 @@ impl Painter {
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/// [`set_window`](Self::set_window) may be called with `Some(window)` as soon as you have a
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/// valid [`winit::window::Window`].
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///
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/// # Safety
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///
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/// The raw Window handle associated with the given `window` must be a valid object to create a
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/// surface upon and must remain valid for the lifetime of the created surface. (The surface may
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/// be cleared by passing `None`).
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///
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/// # Errors
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/// If the provided wgpu configuration does not match an available device.
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pub async fn set_window(
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