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Commit Graph

11 Commits

Author SHA1 Message Date
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
Lucas Meurer
8b2315375b TextEdit Atom prefix/suffix (#7587)
* part of https://github.com/emilk/egui/issues/7264
* part of https://github.com/emilk/egui/issues/7445

This PR changes the layout within the TextEdit to be done with
AtomLayout. It also adds a Prefix and Postfix that allows adding
permanent icons / icon buttons within the textedit.

Breaking changes:
- Removed `TextEdit::hint_text_font`. Hint text is an atom now, so the
font can be set that way

<img width="264" height="130" alt="Screenshot 2025-10-06 at 12 25 21"
src="https://github.com/user-attachments/assets/03b6b56b-ca82-4ac3-b5c0-585cca336834"
/>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-20 11:29:32 +01:00
Lucas Meurer
14afefa252 Fix galley width calculation being off due to subpixel binning (#7972)
- fix for https://github.com/rerun-io/reality/pull/1075

The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.

Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.

<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-12 13:49:16 +01:00
Emil Ernerfeldt
ca1e76f38b Constrain demo windows to the space left after the panels (#7785) 2025-12-17 21:03:52 +01:00
Emil Ernerfeldt
51493be066 Better framing of demo snapshots (#7787) 2025-12-17 18:06:26 +01:00
valadaptive
609dd2d28e Replace ab_glyph with Skrifa + vello_cpu; enable font hinting (#7694)
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* Closes N/A
* [x] I have followed the instructions in the PR template

I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.

Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.

Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.

Here's the current ab_glyph rendering:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>

Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>

Here's Skrifa  *with* hinting:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>

Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-12-06 16:11:33 +01:00
Emil Ernerfeldt
47a437403f Use software texture filtering in kittest (#7602) 2025-10-08 16:24:02 +02:00
Emil Ernerfeldt
72b9b9d750 Increase default text size from 12.5 to 13.0 (#7521) 2025-09-09 15:47:24 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
f46926aaf1 Improve texture filtering by doing it in gamma space (#7311)
* Closes https://github.com/emilk/egui/pull/5839

This makes some transparent images look a lot nicer when blended:


![image](https://github.com/user-attachments/assets/7f370aaf-886a-423c-8391-c378849b63ca)

Cursive text will also look nicer.

This unfortunately changes the contract of what
`register_native_texture` expects

---------

Co-authored-by: Adrian Blumer <blumer.adrian@gmail.com>
2025-07-07 17:46:27 +02:00
Emil Ernerfeldt
f57cb27386 Include test windows in egui_demo_lib snapshot tests (#7070) 2025-05-21 17:44:27 +02:00