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Commit Graph

48 Commits

Author SHA1 Message Date
Emil Ernerfeldt
048f8ccd2a Tweak ScrollArea fade effect (#8023)
* Follow-up to https://github.com/emilk/egui/pull/8018
2026-03-25 15:44:41 +01:00
Emil Ernerfeldt
0b0c561a81 Fade out the edges of ScrollAreas (#8018)
## Before:
<img width="381" height="307" alt="image"
src="https://github.com/user-attachments/assets/0528ae2a-44bf-4d9e-89a4-c3f4ab438eb2"
/>

It is very hard here to realize this is a scrollable area

## After
<img width="383" height="310" alt="image"
src="https://github.com/user-attachments/assets/9e0ee6de-8b96-4e5c-a505-f57977010990"
/>

The fade at the bottom tells the user they should try scrolling.

You can turn if off with `style.spacing.scroll.fade.enabled`
2026-03-25 12:53:00 +01:00
Frank
405eb81578 Fix menu keyboard toggle for open submenus (#7957)
Summary
This PR fixes submenu keyboard parity: pressing Enter/Space on an
already-open submenu button now collapses that submenu (matching
top-level menu button behavior).

What changed
Updated submenu interaction logic to distinguish pointer primary clicks
from keyboard/accessibility-triggered clicks.
Kept pointer/touch behavior unchanged (submenu button clicks still don’t
auto-close submenu).
Added regression tests for:
keyboard open of nested submenu,
keyboard close (second Enter) of nested submenu,
pointer clicks on submenu button keeping submenu open.


Validation
cargo test -p egui_kittest --test regression_tests

Breaking changes
None. Behavior change is limited to keyboard/accessibility activation of
already-open submenu buttons.

* Closes <https://github.com/emilk/egui/issues/7926> 
* [ X ] I have followed the instructions in the PR template

---------

Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2026-03-24 14:03:00 +01:00
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
Lucas Meurer
14afefa252 Fix galley width calculation being off due to subpixel binning (#7972)
- fix for https://github.com/rerun-io/reality/pull/1075

The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.

Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.

<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-12 13:49:16 +01:00
Emil Ernerfeldt
9e95b9ca50 Don't expand widgets on hover (#7808)
* Part of https://github.com/emilk/egui/issues/5605

This changes the default style of egui.

The problem with "expanding" widgets is that they now want to paint
outside their own bounds, which then requires all parent UIs to have
proper margins.

It also means hovered things are no longer properly aligned with every
other widget.
2025-12-22 22:30:53 +01:00
Jasper Riedel
661d5f9173 Update MSRV from 1.88 to 1.92 (#7793) 2025-12-20 13:52:34 +01:00
Emil Ernerfeldt
6157a35985 Deprecate CentralPanel::show (#7783)
* Part of https://github.com/emilk/egui/issues/3524

Use `show_inside` instead, with a `Ui` instead of a `Context`
2025-12-17 16:39:13 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
valadaptive
609dd2d28e Replace ab_glyph with Skrifa + vello_cpu; enable font hinting (#7694)
<!--
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* The PR title is what ends up in the changelog, so make it descriptive!
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* Closes N/A
* [x] I have followed the instructions in the PR template

I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.

Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.

Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.

Here's the current ab_glyph rendering:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>

Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>

Here's Skrifa  *with* hinting:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>

Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-12-06 16:11:33 +01:00
Emil Ernerfeldt
f74b7c7e79 Paint mouse cursor in kittest snapshot images (#7721)
Very simple triangle shape, but helps understand why a widget has a
hovered effect
2025-11-18 06:24:03 +01:00
Lucas Meurer
718a82b013 Harness: Add remove_cursor, event and event_modifiers (#7607)
* Closes https://github.com/emilk/egui/issues/7591
2025-10-08 13:47:00 +02:00
Lucas Meurer
3fdc5641aa Group AccessKit nodes by Ui (#7386)
* closes https://github.com/emilk/egui/issues/5674

This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.

If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).

Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:

<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>

Without this PR:


https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
2025-10-08 11:30:32 +02:00
Lucas Meurer
65249013c4 Fix stuck menu when submenu vanishes (#7589)
* Closes https://github.com/rerun-io/rerun/issues/11301

This fixes a bug where a menu could get stuck, not closing at all, when
the currently open submenu stops being shown.
I also added a way to reproduce this to the demo, as well as a test
ensuring that there is no race condition in the fix.
2025-10-07 10:16:35 +02:00
Gijs de Jong
48d903d879 Include popups and tooltips in Harness::fit_contents (#7556)
This makes `Harness::fit_contents` also use popups and tooltips to
compute the size of the contents.
2025-09-23 11:03:30 +02:00
Emil Ernerfeldt
72b9b9d750 Increase default text size from 12.5 to 13.0 (#7521) 2025-09-09 15:47:24 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
aedd43c88f kittest: Add UPDATE_SNAPSHOTS=force (#7508)
This adds a new mode, `UPDATE_SNAPSHOTS=force`, which will lower the
threshold to zero, overwriting every image that is not _exactly_ the
same.

Most comparisons has a threshold because different GPUs render slightly
differently. However, setting that threshold accurately can be hard.

Sometimes a test will pass locally, but fail on CI. In those cases you
want to force an update of the failing test. You can use
`UPDATE_SNAPSHOTS=force` for that.

And sometimes a small change _should_ update all images, but the change
is so tiny that it falls under the threshold. Still, you want to make a
point of showing that these images have changes. You can use
`UPDATE_SNAPSHOTS=force` for that.
2025-09-05 16:45:36 +02:00
Lucas Meurer
42c2fc58c9 Allow masking widgets in kittest snapshots (#7467)
* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
* [ ] I have followed the instructions in the PR template
2025-08-21 17:46:36 +02:00
YgorSouza
1937cc4d61 Fix override_text_color priority (#7439)
The override_text_color is now used when rendering text from a String or
&str. This is consistent with the RichText variant and makes the option
behave as advertised, taking precedence over WidgetVisuals and
overriding the color for all text unless explicitly changed for a single
widget (via RichText or LayoutJob).

* Closes <https://github.com/emilk/egui/issues/7367>
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-08-14 10:40:04 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
9478a6223b Rename egui::containers::menu::Bar to egui::MenuBar (#7327)
The old name is still there, just deprecated.
2025-07-10 10:33:48 +02:00
Lucas Meurer
6d312cc4c7 Add support for scrolling via accesskit / kittest (#7286)
I need to scroll in a snapshot test in my app, and kittest had no
utilities for this. Event::MouseWheel is error prone. This adds support
for some accesskit scroll actions, and uses this in kittest to add
helpers to scroll to a node / scroll the scroll area surrounding a node.

The accesskit code says down/up/left/right `Scrolls by approximately one
screen in a specific direction.`. Unfortunately it's difficult to get
the size of a "screen" (I guess that would be the size of the containing
scroll area)where I implemented the scrolling, so for now I've hardcoded
it to 100px. I think scrolling a fixed amount is still better than not
scrolling at all.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-07-03 12:02:05 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Lukas Rieger
c943720eed Slider: move by at least the next increment when using fixed_decimals (#7066)
fixes https://github.com/emilk/egui/issues/7065
2025-06-29 13:30:39 +02:00
Lucas Meurer
0152a87519 Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
2025-06-17 12:17:38 +02:00
Lucas Meurer
6eb7bb6e08 Add AtomLayout, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00
Lucas Meurer
120d736cfc Add ImageLoader::has_pending and wait_for_pending_images (#7030)
With kittest it was difficult to wait for images to be loaded before
taking a snapshot test.
This PR adds `Harness::with_wait_for_pending_images` (true by default)
which will cause `Harness::run` to sleep until all images are loaded (or
`HarnessBuilder::with_max_steps` is exceeded).

It also adds a new ImageLoader::has_pending and
BytesLoader::has_pending, which should be implemented if things are
loaded / decoded asynchronously.

It reverts https://github.com/emilk/egui/pull/6901 which was my previous
attempt to fix this (but this didn't work since only the tested crate is
compiled with cfg(test) and not it's dependencies)
2025-05-08 09:27:52 +02:00
Emil Ernerfeldt
f9245954eb Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
Emil Ernerfeldt
2058dcb881 Improve text sharpness (#5838)
This improves the sharpness of text slightly, thanks to
<https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html> by
@hikogui (🙏 ).

The difference is very small, but in dark mode (bright text on dark
background) text is sometimes significantly sharper, and also slightly
brighter.

The difference in light mode (dark text on light background) is much
smaller (barely perceptable).

To compare the before/after I suggest you open both in new tabs, then
quickly change between them.

### Low-DPI
#### Before
![Code Editor
old](https://github.com/user-attachments/assets/e10a3cad-932f-48cd-b7d6-5bfe70954c5e)

#### After
![Code
Editor](https://github.com/user-attachments/assets/2e7383fe-8023-4425-91c8-93df3c22c0fe)

#### Before

![old-white](https://github.com/user-attachments/assets/51c41c59-e897-4831-857a-f3ffe17ce7d4)

#### After

![new-white](https://github.com/user-attachments/assets/4ac6f951-8c57-4bcc-a5d5-788cf52ea7d8)

### High-DPI
The difference is starkest on low-DPI screens (like the above
screenshots). On high-DPI screens, the difference is much smaller

#### Before
![widget_gallery
old](https://github.com/user-attachments/assets/f2149a30-aef8-4383-b48c-73d33a03ca02)

#### After

![widget_gallery](https://github.com/user-attachments/assets/c9ceb8be-8a32-490c-9364-2c6562b741f6)
2025-03-21 12:56:47 +01:00
Trương Hoàng Long
6a8ee29a4e Fix disabled DragValue eating focus, causing focus to reset (#5826)
<!--
Please read the "Making a PR" section of
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes https://github.com/emilk/egui/issues/5507
* [x] I have followed the instructions in the PR template
2025-03-20 10:45:16 +01:00
lucasmerlin
cd22517280 ⚠️ Improved menu based on egui::Popup (#5716)
Continuation of #5713

**Silently breaking changes:**
- Menus now close on click by default, this is configurable via
`PopupCloseBehavior`

**Additional additions:**
- `Button::right_text`
- `StyleModifier`

This is a rewrite of the egui menus, with the following goals:
- submenu buttons should work everywhere, in a popup, context menu,
area, in some random Ui
- remove the menu state from Ui
- should work just like the previous menu
- ~proper support for keyboard navigation~
  - It's better now but requires further work to be perfect
- support `PopupCloseBehavior`

* Closes #4607 
* [x] I have followed the instructions in the PR template
2025-03-03 14:56:30 +01:00
lucasmerlin
a8e98d3f9b Add Popup and Tooltip, unifying the previous behaviours (#5713)
This introduces new `Tooltip` and `Popup` structs that unify and extend
the old popups and tooltips.

`Popup` handles the positioning and optionally stores state on whether
the popup is open (for click based popups like `ComboBox`, menus,
context menus).
`Tooltip` is based on `Popup` and handles state of whether the tooltip
should be shown (which turns out to be quite complex to handles all the
edge cases).

Both `Popup` and `Tooltip` can easily be constructed from a `Response`
and then customized via builder methods.

This also introduces `PositionAlign`, for aligning something outside of
a `Rect` (in contrast to `Align2` for aligning inside a `Rect`). But I
don't like the name, any suggestions? Inspired by [mui's tooltip
positioning](https://mui.com/material-ui/react-tooltip/#positioned-tooltips).

* Part of #4607 
* [x] I have followed the instructions in the PR template

TODOs:
- [x] Automatic tooltip positioning based on available space
- [x] Review / fix / remove all code TODOs 
- [x] ~Update the helper fns on `Response` to be consistent in naming
and parameters (Some use tooltip, some hover_ui, some take &self, some
take self)~ actually, I think the naming and parameter make sense on
second thought
- [x] Make sure all old code is marked deprecated

For discussion during review:
- the following check in `show_tooltip_for` still necessary?:
```rust
     let is_touch_screen = ctx.input(|i| i.any_touches());
     let allow_placing_below = !is_touch_screen; // There is a finger below. TODO: Needed?
```
2025-02-18 15:53:07 +01:00
lucasmerlin
08c5a641a1 Run a frame per queued event in egui_kittest (#5704)
This should fix the remaining problems with the modifiers
* [x] I have followed the instructions in the PR template
2025-02-12 14:20:50 +01:00
lucasmerlin
1c6e7b1bd0 Fix modifiers not working in kittest (#5693)
* Closes <https://github.com/emilk/egui/issues/5690>
* [x] I have followed the instructions in the PR template

It still isn't ideal, since you have to remember to call key_up on a
separate frame.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-02-10 09:33:36 +01:00
Emil Ernerfeldt
c6bda9a38c Make the ends of vline/hline sharper (#5676)
TL;DR: line caps are annoying in two ways:

A) we only add them for lines wider than a pixel
B) they always make the line longer (if added)
2025-02-04 15:31:51 +01:00
lucasmerlin
b8051cc301 Add SnapshotResults struct to egui_kittest (#5672)
I got annoyed by all the slightly different variations of "collect
snapshot results and unwrap them at the end of test" I've written, so I
added a struct to make this nice and simple.

One controversial thing: It panics when dropped. I wanted to ensure
people cannot forget to unwrap the results at the end, and this was the
best thing I could come up with. I don't think this is possible via
clippy lint or something like that.

* [x] I have followed the instructions in the PR template
2025-02-04 14:01:32 +01:00
Emil Ernerfeldt
3c07e01d08 Improve tessellation quality (#5669)
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.

This definitions is the same as Figma uses.

## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:

* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill

The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).

## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.

##  But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅

## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.

[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

![Screenshot 2025-02-04 at 08 45
50](https://github.com/user-attachments/assets/20b47a30-de6a-4ff5-885b-2e2fd6d88321)


![image](https://github.com/user-attachments/assets/e17c50eb-5ae7-48d4-bb0d-4f2165075897)
2025-02-04 11:30:12 +01:00
Emil Ernerfeldt
525d435a84 Require a StrokeKind when painting rectangles with strokes (#5648)
This is a breaking change, requiring users to think about wether the
stroke is inside/centered/outside the rect.

When in doubt, add `egui::StrokeKind::Inside` to the function call.
2025-01-29 15:52:49 +01:00
lucasmerlin
7186f72cbe Add a test for comboboxes (#5574)
* [x] I have followed the instructions in the PR template
2025-01-07 13:26:57 +01:00
lucasmerlin
46b58e5bcc Add Harness::new_eframe and TestRenderer trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
lucasmerlin
e32ca218e8 Add WidgetType::Image and Image::alt_text (#5534)
This adds `WidgetType::Image` and correctly sets it in the Image widget.
This allows us to query for images in kittest tests and tells accesskit
that a node is an image.
It also adds `Image::alt_text` to set a text that will be shown if the
image fails to load and will be read via screen readers. This also
allows us to query images by label in kittest.


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-30 12:53:46 +01:00
Emil Ernerfeldt
5b2b8cfb34 Remove cylic dependency of egui_kittest on itself 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt
eb403655ce Move egui tests to avoid cyclic dependency 2024-12-16 18:10:01 +01:00
lucasmerlin
69dbb00087 Simplify kittest readme example (#5486)
Updates the example using the new_ui function, and call fit_contents
- [x] I have followed the instructions in the PR template
2024-12-16 18:02:21 +01:00
lucasmerlin
ad14bf2490 Add Harness::new_ui, Harness::fit_contents (#5301)
This adds a `Harness::new_ui`, which accepts a Ui closure and shows the
ui in a central panel. One big benefit is that this allows us to add a
fit_contents method that can run the ui closure with a sizing pass and
resize the "screen" based on the content size.

I also used this to add a snapshot test for the rendering_test at
different scales.
2024-11-01 18:30:40 +01:00
lucasmerlin
70a01138b7 Add egui testing library (#5166)
- closes #3491 
- closes #3926

This adds a testing library to egui based on
[kittest](https://github.com/rerun-io/kittest). Kittest is a new
[AccessKit](https://github.com/AccessKit/accesskit/)-based testing
library. The api is inspired by the js
[testing-library](https://testing-library.com/) where the idea is also
to query the dom based on accessibility attributes.
We made kittest with egui in mind but it should work with any rust gui
framework with AccessKit support.

It currently has support for:
- running the egui app, frame by frame
- building the AccessKit tree
- ergonomic queries via kittest
  - via e.g. get_by_name, get_by_role
- simulating events based on the accesskit node id
- creating arbitrary events based on Harness::input_mut
- rendering screenshots via wgpu
- snapshot tests with these screenshots

A simple test looks like this: 
```rust
fn main() {
    let mut checked = false;
    let app = |ctx: &Context| {
        CentralPanel::default().show(ctx, |ui| {
            ui.checkbox(&mut checked, "Check me!");
        });
    };

    let mut harness = Harness::builder().with_size(egui::Vec2::new(200.0, 100.0)).build(app);
    
    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();
    
    harness.run();

    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    egui_kittest::image_snapshot(&egui_kittest::wgpu::TestRenderer::new().render(&harness), "readme_example");
}
```

~Since getting wgpu to run in ci is a hassle, I'm taking another shot at
creating a software renderer for egui (ideally without a huge dependency
like skia)~ (this didn't work as well as I hoped and it turns out in CI
you can just run tests on a mac runner which comes with a real GPU)
 
Here is a example of a failed snapshot test in ci, it will say which
snapshot failed and upload an artifact with the before / after and diff
images:

https://github.com/emilk/egui/actions/runs/11183049487/job/31090724606?pr=5166
2024-10-22 12:39:00 +02:00