Update vello_cpu to 0.0.7, which produces slightly different
rasterization output. All snapshot tests have been regenerated.
Note: skrifa cannot be bumped to 0.41.0 in this PR because it
pulls in read-fonts 0.38, while harfrust 0.5.2 depends on
read-fonts 0.37. The two FontRef types are incompatible.
The text shaper doesn't handle tab stops — override the advance width
to TAB_SIZE × space width in layout_shaped_run, matching the previous
character-by-character behavior.
- fix for https://github.com/rerun-io/reality/pull/1075
The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.
Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.
<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>
---------
Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
* Part of https://github.com/emilk/egui/issues/3524
This is a breaking change, as it changes the how embedded viewports
work.
Before it was up to the user to display a `egui::Window` if they wanted.
Now egui creates an `egui::Window` for you, so you only need to add the
contents.
To signal this change in behavior, `ViewportClass::Embedded` is gone and
is now called `ViewportClass::EmbeddedWindow`.
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/main/CONTRIBUTING.md)
before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
-->
* Closes N/A
* [x] I have followed the instructions in the PR template
I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.
Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.
Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.
Here's the current ab_glyph rendering:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>
Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>
Here's Skrifa *with* hinting:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>
Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Closes https://github.com/emilk/egui/issues/7647
This collects SnapshotResults within the Harness and adds a check to
enforce snapshot results are merged in case multiple Harnesses are
constructed within a test.
This should make snapshot updates via kitdiff/accept_snapshots.sh way
more useful since it should now always update all snapshots instead of
only the first one per test.
Sometimes when moving a window, having a tooltip attached to the mouse
pointer, or scrolling a `ScrollArea`, you would see this disturbing
effect:

This is caused by us rounding many visual elements (lines, rectangles,
text, …) to physical pixels in order to keep them sharp. If the
window/tooltip itself is not rounded to a physical pixel, then you can
get this behavior.
So from now on the position of all
areas/windows/tooltips/popups/ScrollArea gets rounded to the closes
pixel.
* Unlocked by https://github.com/emilk/egui/pull/7709
Selected text now gets the color of `visuals.selection.stroke.color`.
This means you can have inverted colors for selected text, like in the
new test:
<img width="154" height="46" alt="image"
src="https://github.com/user-attachments/assets/2666361d-d7e2-4d50-8e4d-2fcc128f1a81"
/>
It also means the color of selected text in labels matches that of the
text color of selected buttons.
This adds a new mode, `UPDATE_SNAPSHOTS=force`, which will lower the
threshold to zero, overwriting every image that is not _exactly_ the
same.
Most comparisons has a threshold because different GPUs render slightly
differently. However, setting that threshold accurately can be hard.
Sometimes a test will pass locally, but fail on CI. In those cases you
want to force an update of the failing test. You can use
`UPDATE_SNAPSHOTS=force` for that.
And sometimes a small change _should_ update all images, but the change
is so tiny that it falls under the threshold. Still, you want to make a
point of showing that these images have changes. You can use
`UPDATE_SNAPSHOTS=force` for that.
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
- you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code
This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.
A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
al: AtomicLayout<'a>,
}
impl<'a> ALButton<'a> {
pub fn new(content: impl IntoAtomics) -> Self {
Self { al: content.into_atomics() }
}
}
impl<'a> Widget for ALButton<'a> {
fn ui(mut self, ui: &mut Ui) -> Response {
let response = ui.ctx().read_response(ui.next_auto_id());
let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
ui.style().interact(&response)
});
self.al.frame = self
.al
.frame
.inner_margin(ui.style().spacing.button_padding)
.fill(visuals.bg_fill)
.stroke(visuals.bg_stroke)
.corner_radius(visuals.corner_radius);
self.al.show(ui)
}
}
```
The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame
There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.
This PR reimplements three egui widgets based on the new AtomLayout:
- Button
- matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
- selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
- Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
- somehow needs a bit more space in some snapshot tests?
- RadioButton
- pixel-perfect
- somehow needs a bit more space in some snapshot tests?
I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
This fixes bugs related to how an `Image` follows the size of an SVG.
We track the "source size" of each image, i.e. the original width/height
of the SVG, which can be different from whatever it was rasterized as.
* Closes https://github.com/emilk/egui/issues/3501
The problem occurs when you want to render the same SVG at different
scales, either at the same time in different parts of your UI, or at two
different times (e.g. the DPI changes).
The solution is to use the `SizeHint` as part of the key.
However, when you have an SVG in a resizable container, that can lead to
hundreds of versions of the same SVG. So new eviction code is added to
handle this case.
For some reason the pipeline in https://github.com/emilk/egui/pull/5698
succeeded even though the snapshots should have been updated. This
updates the snapshots.
* Closes no issue, I just needed this for an app and figured it could be
useful.
* [x] I have followed the instructions in the PR template
This PR adds an `overline` option for `egui_extras::TableRow`, which is
useful for visually grouping rows. The overline consumes no layout
space.
A screenshot of the demo app, showing every 7th row getting an overline.
<img width="704" alt="Screenshot 2025-01-25 at 14 40 08"
src="https://github.com/user-attachments/assets/9ccbee3d-296d-4afd-9290-c669e4ede1c0"
/>
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>