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Commit Graph

59 Commits

Author SHA1 Message Date
Lucas Meurer
d06f5b5dfc Handle ViewportCommand::InnerSize in egui_kittest (#8350)
Useful to support resizing headless apps via `egui_inspection`
2026-07-28 10:54:45 +02:00
Vitaly Kravchenko
d28929ec72 Rerun sizing_pass when reopening popup (#8315)
* Closes <https://github.com/emilk/egui/issues/8115>
* [x] I have followed the instructions in the PR template

## Summary

- Recalculate a menu popup's cached `Area` size when it reopens.
- Preserve cached sizing for continuously open menus and leave tooltips
and general popups unchanged.
- Add a headless regression test covering a wider item added while the
menu is closed.

## Root cause

`Area` keeps its cached size after a menu closes. When that menu
reopened with wider content, the
cached width constrained the new item and caused it to wrap instead of
allowing the popup to grow.

The fix requests the same invisible sizing pass used for a first-open
`Area` whenever a menu was not
open during the previous frame.

## User impact

Menus now expand to fit newly added wider items after reopening.
Existing wrapping, explicit-width,
alignment, screen-constraining, and continuously open menu behavior
remain unchanged.

## Validation

- `cargo test -p egui_kittest --test menu`
- `cargo check -p egui`
- `cargo fmt --all -- --check`
2026-07-23 16:58:26 +02:00
Umaĵo
5bf62ca4b3 Implement proper visuals for IME composition (#8083)
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* Closes N/A
* [x] I have followed the instructions in the PR template

This PR adds visual support for IME composition, including the cursor
and conversion segment.
These visuals works (mostly) well on native platforms (`egui-winit`). On
the web (`eframe/web`), support is limited by browser capabilities:
Chromium works well, Firefox shows partial improvement, and Safari
remains subpar.

> [!NOTE]
>
> For `eframe` on Windows, this feature is currently gated behind the
`windows_new_ime_composition_visuals` feature flag.

## Details

We extend `egui::ImeEvent::Preedit(String)` to `egui::ImeEvent::Preedit
{ text: String, active_range_chars: Option<std::ops::Range<usize>> }`.
The new `active_range_chars` field enables rendering of:
- the cursor (when the range is empty), and
- the conversion segment (when the range is non-empty)

in IME composition.

In `egui-winit`, we now use the range provided by
`winit::event::Ime::Preedit` instead of ignoring it.

In `eframe/web`, we derive the range from `selectionStart` and
`selectionEnd` on the text agent. This mapping is fully accurate only in
Chromium, but represents the best available approach for now.

## Demonstrations

### Chinese IMEs (Shuangpin)

We can see where the cursor is now.

| What | With this PR | Without this PR |
|-|-|-|
| macOS builtin |<video
src=https://github.com/user-attachments/assets/487c7e7c-ef6d-4a86-8dbc-8c71871b4470
/>|<video
src=https://github.com/user-attachments/assets/49bd5a60-4b90-4e4a-99e0-cd01d3f7030c
/>|
| macOS builtin (light)|<video
src=https://github.com/user-attachments/assets/e84546f6-947b-4cea-a87e-fda903f49164
/>|——|
| Windows builtin |<video
src=https://github.com/user-attachments/assets/fd331884-1f0c-4822-a99e-8140aed54815
/>|——|
| Wayland iBus Intelligent Pinyin |<video
src=https://github.com/user-attachments/assets/b6796c75-1c4e-45e5-b43a-5d8dea320485
/>|——|
| Chromium (Chrome) macOS | Identical to `macOS builtin`. |——|
| Safari macOS | We can now differentiate between IME composition and
text selection, but we still can't tell where the cursor is. |——|
| Firefox (Zen) macOS | Identical to `macOS builtin`. |——|

### Japanese IMEs

We can see where the conversion segment is now.

| What | With this PR | Without this PR |
|-|-|-|
| macOS builtin |<video
src=https://github.com/user-attachments/assets/f2994cd4-a966-4ff0-9590-d263c202ec76
/>|<video
src=https://github.com/user-attachments/assets/7cf5ff35-003d-4f60-8fbf-15c725c3ecb9
/>|
| macOS builtin (light)|<video
src=https://github.com/user-attachments/assets/6f562bdd-12fc-4486-b37b-8fcf11643295
/>|——|
| Windows builtin |<video
src=https://github.com/user-attachments/assets/f0905659-5335-4034-abda-c25cf8f2fd57
/>|——|
| Wayland iBus Anthy |<video
src=https://github.com/user-attachments/assets/94cd3a24-3158-4d79-ae02-d9b30fdfa738
/>|——|
| Chromium (Chrome) macOS | Identical to `macOS builtin`. |——|
| Safari macOS | We can now differentiate between IME composition and
text selection, but we still can't tell where the conversion segment is.
|——|
| Firefox (Zen) macOS | (Limited improvement.) <video
src=https://github.com/user-attachments/assets/3daf9b63-6e75-467b-8515-31c2a44adf61
/> |——|

### Korean IMEs

We can clearly tell whether we are in composition (in contrast to
selection) now.

| What | With this PR | Without this PR |
|-|-|-|
|macOS builtin|<video
src=https://github.com/user-attachments/assets/73ca28c7-22a0-493f-8f4d-c6e59a2dec54
/>|<video
src=https://github.com/user-attachments/assets/f582de7d-7ec0-48fe-910f-0139ef1620d3
/>|
|macOS builtin (light)|<video
src=https://github.com/user-attachments/assets/269f03bd-6f95-498b-9fb1-1adcb043c738
/>|——|
| Windows builtin| (With a workaround for [this `winit`
bug](https://github.com/emilk/egui/pull/8083#issuecomment-4206742668)
applied.) <video
src=https://github.com/user-attachments/assets/1e82583d-0c41-4f1c-98cf-0606bee5af05
/>|——|
| Wayland iBus Hangul |<video
src=https://github.com/user-attachments/assets/8c9a0de1-9027-4b37-93a3-e9da0251d176
/>|——|
| Chromium (Chrome) macOS | Identical to `macOS builtin`. |——|
| Safari macOS | Identical to `Windows builtin`. |——|
| Firefox (Zen) macOS | Identical to `macOS builtin`. (ignoring the fact
that the composition breaks when typing the second Hangul. (This bug
predates this PR.)) |——|

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-06-25 18:21:19 +02:00
Lucas Meurer
600286d056 Handle ViewportCommand::Screenshot in kittest (#8256)
Makes it possible to use egui_mcp to drive apps headlessly via kittest
2026-06-24 19:58:30 +02:00
Emil Ernerfeldt
0ce2b3699b Panel: never overflow available width, nor max_width (#8198)
* Closes https://github.com/emilk/egui/issues/8055
* Closes https://github.com/emilk/egui/pull/8056

This changes the behavior of `Panel` to NEVER overflow
`Panel::max_size`, nor the available space in the parent UI.

If you do overflow it, the content will be silently clipped.
2026-05-26 10:54:38 +02:00
Emil Ernerfeldt
27559ef3fd Rename Panel methods (#8192)
The three methods for showing a `Panel` are now:

* `panel.show`: always show the panel.
* `panel.show_collapsible`: show or hide the panel, with a slide
animation in between.
* `Panel::show_switched`: animate between two different panels: a
thin/collapsed one and a thick/expanded one.
2026-05-24 12:22:32 +02:00
Emil Ernerfeldt
85ad9cac7e Rework Window margins and set clip_rect_margin to zero (#7725)
* Follows https://github.com/emilk/egui/pull/7722
* Part of https://github.com/emilk/egui/issues/5605
* Closes https://github.com/emilk/egui/issues/3385

## What
Sets `clip_rect_margin` to zero, and moves the margin of `Window`s with
`ScrollAreas`, so that the scroll bars are now on the very edge of the
windows they are in.

Windows with a bulit-in scroll area now lets the content go all the way
to the edges (left image).
However, if you just manually add a `ScrollArea` to a `Window`, you
won't get this effect (right image).
<img width="763" height="345" alt="Screenshot 2026-05-18 at 22 04 01"
src="https://github.com/user-attachments/assets/e41cdfcb-b0a6-4e5e-9691-d132a602d6a7"
/>

## Required
* #7803
* #7804
* #7805
* #7806
* https://github.com/emilk/egui/pull/7807
* https://github.com/emilk/egui/pull/7808
2026-05-19 15:43:42 +02:00
Lucas Meurer
e204717b1d Atom support for egui::Window Titlebar (#8154)
* part of #7264 
* based on https://github.com/emilk/egui/pull/8152

The resize fix allows use to really simplify how the Window Titlebar is
rendered. Previously it was using some complex flow to calculate and
allocate the height first and then render it later once we knew the
windows final width.

Since now windows can't shrink past their minimum content widths, I can
just show the titlebar inline with the regular content, just outside of
the `Resize` container so that it is always visible.

This does change what the size of a window means. Before, size was just
the size of the contents, while now size (e.g. via min_height) will
include the Frames margin and outline, title bar and the contents.
Also, the window label now truncates as you shrink the window (meaning
windows can now be smaller than their label allows).

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-05-13 15:11:15 +02:00
Lucas Meurer
1280495301 Don't allow resizing Window past minimum content size (#8152)
## Related

- part of #7264 (required for Atoms in window titlebar)
- part of https://github.com/emilk/egui/issues/2921

## What

This implements a fix for this weird edge case when resizing windows
past it's contents minimum allocated width:

Before:



https://github.com/user-attachments/assets/33c6c7b2-3621-4eba-8122-99a3930ff67b


After:


https://github.com/user-attachments/assets/5dd47d8f-32bb-4463-aa01-3a5c8f39b10e


There is a very slight flicker on the very first frame where we detect
the minimum size. We could cover this with a request_discard, but in
practise it should be barely noticable.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-05-12 13:57:21 +02:00
Lucas Meurer
e9b8c0d918 Fix text layout bugs in wrapped texts (#8137)
Fixes some bugs that happen randomly when resizing horizontal_wrapped
texts:


https://github.com/user-attachments/assets/141392d2-0239-465a-ba7b-c864f7823319

Adds regression tests (I enjoy using claude to fix these bugs, first
have it create a minimal repro test case, then fix the bug by iterating
until it figures out a fix).
2026-05-04 13:45:50 +02:00
Gautier Cailly
16cad760a5 Integrate harfrust for text shaping (#8031)
* Related to #56 (Improve text — tracking issue)

## Summary

This PR integrates [harfrust](https://crates.io/crates/harfrust) (a
pure-Rust port of HarfBuzz) into epaint's text layout pipeline,
replacing the character-by-character glyph positioning with proper
OpenType text shaping.

### What this enables

- **GPOS kerning**: most modern fonts only ship kerning in GPOS tables
(not the legacy `kern` table). Pairs like "AV", "VA", "AT" are now
properly tightened.
- **GSUB substitutions**: ligatures (fi, fl), contextual alternates, and
other OpenType features.
- **Combining marks**: diacritics (e.g. ɔ̃) are positioned via anchor
tables instead of being rendered as standalone replacement glyphs.

### Before/After

#### Kerning, etc.

<img width="838" height="726" alt="before_main"
src="https://github.com/user-attachments/assets/f0f26d5f-b117-43a6-b39c-ea40d2e73836"
/>

<img width="838" height="726" alt="after_harfrust"
src="https://github.com/user-attachments/assets/d983e5da-486c-4f39-bd4f-5782a90c6b39"
/>

 #### Ligatures

<img width="1117" height="698" alt="before_closeup"
src="https://github.com/user-attachments/assets/7a3b08b4-cf6f-45b7-98ba-07c473cd3b02"
/>

<img width="1117" height="698" alt="after_closeup"
src="https://github.com/user-attachments/assets/6cfc5f21-d32f-4f09-be0c-59c8c553d44f"
/>

### Architecture

The shaping integrates into the existing pipeline without changing the
public API:

1. **`Font::segment_into_runs`** — segments text into contiguous runs by
font face (grapheme-cluster aware, never splits combining sequences)
2. **`FontFace::shape_text`** — calls harfrust to shape each run,
returning glyph IDs + positioned advances/offsets
3. **`layout_shaped_run`** — emits `Glyph` structs from the shaping
output, with NOTDEF fallback to other font faces for missing glyphs
4. **Buffer recycling** — `FontsImpl` pools a `harfrust::UnicodeBuffer`
to avoid per-layout allocations

### Disclaimer

I'm far from being a good Rust programmer. Claude Code did most of the
heavy lifting here. I did my best and used my limited knowledge to avoid
making too many mistakes. If this PR isn't up to quality standards,
please don't hesitate to close it.

## Test plan

- [x] `cargo test -p epaint` — all 18 text tests pass, including 6 new
ones
- [x] `cargo clippy -p epaint --all-features` — clean
- [x] `cargo fmt` — clean
- [ ] Snapshot tests need regeneration (expected: shaping changes glyph
positions)
- New tests added:
- `test_gpos_kerning` — verifies GPOS kerning tightens "AV", "VA", "AT"
pairs
- `test_combining_diacritics` — combining tilde doesn't add extra width
  - `test_shaping_basic_latin` — sanity check for Latin text
  - `test_shaping_empty_string` — empty input doesn't panic
  - `test_shaping_multiple_newlines` — newline splitting works correctly
  - `test_shaping_mixed_font_fallback` — Latin + emoji in same string

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-04-06 14:25:04 +02:00
Emil Ernerfeldt
048f8ccd2a Tweak ScrollArea fade effect (#8023)
* Follow-up to https://github.com/emilk/egui/pull/8018
2026-03-25 15:44:41 +01:00
Emil Ernerfeldt
0b0c561a81 Fade out the edges of ScrollAreas (#8018)
## Before:
<img width="381" height="307" alt="image"
src="https://github.com/user-attachments/assets/0528ae2a-44bf-4d9e-89a4-c3f4ab438eb2"
/>

It is very hard here to realize this is a scrollable area

## After
<img width="383" height="310" alt="image"
src="https://github.com/user-attachments/assets/9e0ee6de-8b96-4e5c-a505-f57977010990"
/>

The fade at the bottom tells the user they should try scrolling.

You can turn if off with `style.spacing.scroll.fade.enabled`
2026-03-25 12:53:00 +01:00
Frank
405eb81578 Fix menu keyboard toggle for open submenus (#7957)
Summary
This PR fixes submenu keyboard parity: pressing Enter/Space on an
already-open submenu button now collapses that submenu (matching
top-level menu button behavior).

What changed
Updated submenu interaction logic to distinguish pointer primary clicks
from keyboard/accessibility-triggered clicks.
Kept pointer/touch behavior unchanged (submenu button clicks still don’t
auto-close submenu).
Added regression tests for:
keyboard open of nested submenu,
keyboard close (second Enter) of nested submenu,
pointer clicks on submenu button keeping submenu open.


Validation
cargo test -p egui_kittest --test regression_tests

Breaking changes
None. Behavior change is limited to keyboard/accessibility activation of
already-open submenu buttons.

* Closes <https://github.com/emilk/egui/issues/7926> 
* [ X ] I have followed the instructions in the PR template

---------

Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2026-03-24 14:03:00 +01:00
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
Lucas Meurer
14afefa252 Fix galley width calculation being off due to subpixel binning (#7972)
- fix for https://github.com/rerun-io/reality/pull/1075

The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.

Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.

<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-12 13:49:16 +01:00
Emil Ernerfeldt
9e95b9ca50 Don't expand widgets on hover (#7808)
* Part of https://github.com/emilk/egui/issues/5605

This changes the default style of egui.

The problem with "expanding" widgets is that they now want to paint
outside their own bounds, which then requires all parent UIs to have
proper margins.

It also means hovered things are no longer properly aligned with every
other widget.
2025-12-22 22:30:53 +01:00
Jasper Riedel
661d5f9173 Update MSRV from 1.88 to 1.92 (#7793) 2025-12-20 13:52:34 +01:00
Emil Ernerfeldt
6157a35985 Deprecate CentralPanel::show (#7783)
* Part of https://github.com/emilk/egui/issues/3524

Use `show_inside` instead, with a `Ui` instead of a `Context`
2025-12-17 16:39:13 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
valadaptive
609dd2d28e Replace ab_glyph with Skrifa + vello_cpu; enable font hinting (#7694)
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
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* Closes N/A
* [x] I have followed the instructions in the PR template

I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.

Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.

Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.

Here's the current ab_glyph rendering:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>

Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>

Here's Skrifa  *with* hinting:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>

Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-12-06 16:11:33 +01:00
Emil Ernerfeldt
f74b7c7e79 Paint mouse cursor in kittest snapshot images (#7721)
Very simple triangle shape, but helps understand why a widget has a
hovered effect
2025-11-18 06:24:03 +01:00
Lucas Meurer
718a82b013 Harness: Add remove_cursor, event and event_modifiers (#7607)
* Closes https://github.com/emilk/egui/issues/7591
2025-10-08 13:47:00 +02:00
Lucas Meurer
3fdc5641aa Group AccessKit nodes by Ui (#7386)
* closes https://github.com/emilk/egui/issues/5674

This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.

If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).

Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:

<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>

Without this PR:


https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
2025-10-08 11:30:32 +02:00
Lucas Meurer
65249013c4 Fix stuck menu when submenu vanishes (#7589)
* Closes https://github.com/rerun-io/rerun/issues/11301

This fixes a bug where a menu could get stuck, not closing at all, when
the currently open submenu stops being shown.
I also added a way to reproduce this to the demo, as well as a test
ensuring that there is no race condition in the fix.
2025-10-07 10:16:35 +02:00
Gijs de Jong
48d903d879 Include popups and tooltips in Harness::fit_contents (#7556)
This makes `Harness::fit_contents` also use popups and tooltips to
compute the size of the contents.
2025-09-23 11:03:30 +02:00
Emil Ernerfeldt
72b9b9d750 Increase default text size from 12.5 to 13.0 (#7521) 2025-09-09 15:47:24 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
aedd43c88f kittest: Add UPDATE_SNAPSHOTS=force (#7508)
This adds a new mode, `UPDATE_SNAPSHOTS=force`, which will lower the
threshold to zero, overwriting every image that is not _exactly_ the
same.

Most comparisons has a threshold because different GPUs render slightly
differently. However, setting that threshold accurately can be hard.

Sometimes a test will pass locally, but fail on CI. In those cases you
want to force an update of the failing test. You can use
`UPDATE_SNAPSHOTS=force` for that.

And sometimes a small change _should_ update all images, but the change
is so tiny that it falls under the threshold. Still, you want to make a
point of showing that these images have changes. You can use
`UPDATE_SNAPSHOTS=force` for that.
2025-09-05 16:45:36 +02:00
Lucas Meurer
42c2fc58c9 Allow masking widgets in kittest snapshots (#7467)
* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
* [ ] I have followed the instructions in the PR template
2025-08-21 17:46:36 +02:00
YgorSouza
1937cc4d61 Fix override_text_color priority (#7439)
The override_text_color is now used when rendering text from a String or
&str. This is consistent with the RichText variant and makes the option
behave as advertised, taking precedence over WidgetVisuals and
overriding the color for all text unless explicitly changed for a single
widget (via RichText or LayoutJob).

* Closes <https://github.com/emilk/egui/issues/7367>
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-08-14 10:40:04 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
9478a6223b Rename egui::containers::menu::Bar to egui::MenuBar (#7327)
The old name is still there, just deprecated.
2025-07-10 10:33:48 +02:00
Lucas Meurer
6d312cc4c7 Add support for scrolling via accesskit / kittest (#7286)
I need to scroll in a snapshot test in my app, and kittest had no
utilities for this. Event::MouseWheel is error prone. This adds support
for some accesskit scroll actions, and uses this in kittest to add
helpers to scroll to a node / scroll the scroll area surrounding a node.

The accesskit code says down/up/left/right `Scrolls by approximately one
screen in a specific direction.`. Unfortunately it's difficult to get
the size of a "screen" (I guess that would be the size of the containing
scroll area)where I implemented the scrolling, so for now I've hardcoded
it to 100px. I think scrolling a fixed amount is still better than not
scrolling at all.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-07-03 12:02:05 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Lukas Rieger
c943720eed Slider: move by at least the next increment when using fixed_decimals (#7066)
fixes https://github.com/emilk/egui/issues/7065
2025-06-29 13:30:39 +02:00
Lucas Meurer
0152a87519 Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
2025-06-17 12:17:38 +02:00
Lucas Meurer
6eb7bb6e08 Add AtomLayout, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00
Lucas Meurer
120d736cfc Add ImageLoader::has_pending and wait_for_pending_images (#7030)
With kittest it was difficult to wait for images to be loaded before
taking a snapshot test.
This PR adds `Harness::with_wait_for_pending_images` (true by default)
which will cause `Harness::run` to sleep until all images are loaded (or
`HarnessBuilder::with_max_steps` is exceeded).

It also adds a new ImageLoader::has_pending and
BytesLoader::has_pending, which should be implemented if things are
loaded / decoded asynchronously.

It reverts https://github.com/emilk/egui/pull/6901 which was my previous
attempt to fix this (but this didn't work since only the tested crate is
compiled with cfg(test) and not it's dependencies)
2025-05-08 09:27:52 +02:00
Emil Ernerfeldt
f9245954eb Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
Emil Ernerfeldt
2058dcb881 Improve text sharpness (#5838)
This improves the sharpness of text slightly, thanks to
<https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html> by
@hikogui (🙏 ).

The difference is very small, but in dark mode (bright text on dark
background) text is sometimes significantly sharper, and also slightly
brighter.

The difference in light mode (dark text on light background) is much
smaller (barely perceptable).

To compare the before/after I suggest you open both in new tabs, then
quickly change between them.

### Low-DPI
#### Before
![Code Editor
old](https://github.com/user-attachments/assets/e10a3cad-932f-48cd-b7d6-5bfe70954c5e)

#### After
![Code
Editor](https://github.com/user-attachments/assets/2e7383fe-8023-4425-91c8-93df3c22c0fe)

#### Before

![old-white](https://github.com/user-attachments/assets/51c41c59-e897-4831-857a-f3ffe17ce7d4)

#### After

![new-white](https://github.com/user-attachments/assets/4ac6f951-8c57-4bcc-a5d5-788cf52ea7d8)

### High-DPI
The difference is starkest on low-DPI screens (like the above
screenshots). On high-DPI screens, the difference is much smaller

#### Before
![widget_gallery
old](https://github.com/user-attachments/assets/f2149a30-aef8-4383-b48c-73d33a03ca02)

#### After

![widget_gallery](https://github.com/user-attachments/assets/c9ceb8be-8a32-490c-9364-2c6562b741f6)
2025-03-21 12:56:47 +01:00
Trương Hoàng Long
6a8ee29a4e Fix disabled DragValue eating focus, causing focus to reset (#5826)
<!--
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* Closes https://github.com/emilk/egui/issues/5507
* [x] I have followed the instructions in the PR template
2025-03-20 10:45:16 +01:00
lucasmerlin
cd22517280 ⚠️ Improved menu based on egui::Popup (#5716)
Continuation of #5713

**Silently breaking changes:**
- Menus now close on click by default, this is configurable via
`PopupCloseBehavior`

**Additional additions:**
- `Button::right_text`
- `StyleModifier`

This is a rewrite of the egui menus, with the following goals:
- submenu buttons should work everywhere, in a popup, context menu,
area, in some random Ui
- remove the menu state from Ui
- should work just like the previous menu
- ~proper support for keyboard navigation~
  - It's better now but requires further work to be perfect
- support `PopupCloseBehavior`

* Closes #4607 
* [x] I have followed the instructions in the PR template
2025-03-03 14:56:30 +01:00
lucasmerlin
a8e98d3f9b Add Popup and Tooltip, unifying the previous behaviours (#5713)
This introduces new `Tooltip` and `Popup` structs that unify and extend
the old popups and tooltips.

`Popup` handles the positioning and optionally stores state on whether
the popup is open (for click based popups like `ComboBox`, menus,
context menus).
`Tooltip` is based on `Popup` and handles state of whether the tooltip
should be shown (which turns out to be quite complex to handles all the
edge cases).

Both `Popup` and `Tooltip` can easily be constructed from a `Response`
and then customized via builder methods.

This also introduces `PositionAlign`, for aligning something outside of
a `Rect` (in contrast to `Align2` for aligning inside a `Rect`). But I
don't like the name, any suggestions? Inspired by [mui's tooltip
positioning](https://mui.com/material-ui/react-tooltip/#positioned-tooltips).

* Part of #4607 
* [x] I have followed the instructions in the PR template

TODOs:
- [x] Automatic tooltip positioning based on available space
- [x] Review / fix / remove all code TODOs 
- [x] ~Update the helper fns on `Response` to be consistent in naming
and parameters (Some use tooltip, some hover_ui, some take &self, some
take self)~ actually, I think the naming and parameter make sense on
second thought
- [x] Make sure all old code is marked deprecated

For discussion during review:
- the following check in `show_tooltip_for` still necessary?:
```rust
     let is_touch_screen = ctx.input(|i| i.any_touches());
     let allow_placing_below = !is_touch_screen; // There is a finger below. TODO: Needed?
```
2025-02-18 15:53:07 +01:00
lucasmerlin
08c5a641a1 Run a frame per queued event in egui_kittest (#5704)
This should fix the remaining problems with the modifiers
* [x] I have followed the instructions in the PR template
2025-02-12 14:20:50 +01:00
lucasmerlin
1c6e7b1bd0 Fix modifiers not working in kittest (#5693)
* Closes <https://github.com/emilk/egui/issues/5690>
* [x] I have followed the instructions in the PR template

It still isn't ideal, since you have to remember to call key_up on a
separate frame.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-02-10 09:33:36 +01:00
Emil Ernerfeldt
c6bda9a38c Make the ends of vline/hline sharper (#5676)
TL;DR: line caps are annoying in two ways:

A) we only add them for lines wider than a pixel
B) they always make the line longer (if added)
2025-02-04 15:31:51 +01:00
lucasmerlin
b8051cc301 Add SnapshotResults struct to egui_kittest (#5672)
I got annoyed by all the slightly different variations of "collect
snapshot results and unwrap them at the end of test" I've written, so I
added a struct to make this nice and simple.

One controversial thing: It panics when dropped. I wanted to ensure
people cannot forget to unwrap the results at the end, and this was the
best thing I could come up with. I don't think this is possible via
clippy lint or something like that.

* [x] I have followed the instructions in the PR template
2025-02-04 14:01:32 +01:00
Emil Ernerfeldt
3c07e01d08 Improve tessellation quality (#5669)
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.

This definitions is the same as Figma uses.

## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:

* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill

The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).

## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.

##  But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅

## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.

[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

![Screenshot 2025-02-04 at 08 45
50](https://github.com/user-attachments/assets/20b47a30-de6a-4ff5-885b-2e2fd6d88321)


![image](https://github.com/user-attachments/assets/e17c50eb-5ae7-48d4-bb0d-4f2165075897)
2025-02-04 11:30:12 +01:00