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Commit Graph

32 Commits

Author SHA1 Message Date
Emil Ernerfeldt
9f5b797375 Add egui_kittest::Harness::set_options (#7638)
Makes it easier to set the same options for many tests

---------

Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-11-13 11:47:53 +01:00
Lucas Meurer
da39198142 Some minor docs improvements (#7614) 2025-10-09 12:00:39 +02:00
Lucas Meurer
32336e260b Write .new.png file if snapshot is missing (#7610)
We should write the .new.png whenever the test fails and snapshots
aren't updated. Necessary for the kitdiff-snapshot-update-workflow to
work
2025-10-09 09:15:18 +02:00
Emil Ernerfeldt
4d4f90eb31 kittest: No debug_open_snapshot on wasm (#7606) 2025-10-08 11:47:34 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Lucas Meurer
d83f4500a3 Add Harness::debug_open_snapshot helper (#7590)
Adds a helper to quickly see whats going on in a kittest test.

Not all test have snapshots, but when debugging tests it might still be
useful to see whats actually going on, so this adds a helper fn that
renders a snapshot image to a temporary file and opens it with the
default image viewer:



https://github.com/user-attachments/assets/08785850-0a12-4572-b9b5-cea36951081c
2025-10-07 14:39:22 +02:00
Emil Ernerfeldt
4fb4072ce8 Adjust when we write .diff and .new snapshot images (#7571) 2025-09-30 15:51:46 +02:00
Emil Ernerfeldt
5ee88da61c kittest: Format errors with Display (#7569) 2025-09-30 08:24:21 +02:00
Nicolas
75b50c90e8 Remove deprecated Harness::wgpu_snapshot and related fns (#7504) 2025-09-09 11:18:00 +02:00
Emil Ernerfeldt
aedd43c88f kittest: Add UPDATE_SNAPSHOTS=force (#7508)
This adds a new mode, `UPDATE_SNAPSHOTS=force`, which will lower the
threshold to zero, overwriting every image that is not _exactly_ the
same.

Most comparisons has a threshold because different GPUs render slightly
differently. However, setting that threshold accurately can be hard.

Sometimes a test will pass locally, but fail on CI. In those cases you
want to force an update of the failing test. You can use
`UPDATE_SNAPSHOTS=force` for that.

And sometimes a small change _should_ update all images, but the change
is so tiny that it falls under the threshold. Still, you want to make a
point of showing that these images have changes. You can use
`UPDATE_SNAPSHOTS=force` for that.
2025-09-05 16:45:36 +02:00
Emil Ernerfeldt
b24a56d3f7 Only update snapshot if we didn't pass (#7455)
* Closes https://github.com/emilk/egui/issues/7449
2025-08-15 12:21:51 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
ef039aa566 Enable more clippy lints (#7418)
More is more!
2025-08-05 19:47:26 +02:00
Emil Ernerfeldt
09596a5e7b egui_kittest: more ergonomic functions taking Impl Into<String> (#7307) 2025-07-07 13:50:53 +02:00
Nicolas
77df407f50 egui_kittest: add failed_pixel_count_threshold (#7092)
I thought about this - so we have two options here:
1. adding it to `SnapshotOptions` 
2. adding it to every function which I do not like as this would be a
huge breaking change

## Summary

This pull request introduces a new feature to the `SnapshotOptions`
struct in the `egui_kittest` crate, allowing users to specify a
permissible percentage of pixel differences (`diff_percentage`) before a
snapshot comparison is considered a failure. This feature provides more
flexibility in handling minor visual discrepancies during snapshot
testing.

### Additions to `SnapshotOptions`:

* Added a new field `diff_percentage` of type `Option<f64>` to the
`SnapshotOptions` struct. This field allows users to define a tolerance
for pixel differences, with a default value of `None` (interpreted as 0%
tolerance).
* Updated the `Default` implementation of `SnapshotOptions` to
initialize `diff_percentage` to `None`.

### Integration into snapshot comparison logic:

* Updated the `try_image_snapshot_options` function to handle the new
`diff_percentage` field. If a `diff_percentage` is specified, the
function calculates the percentage of differing pixels and allows the
snapshot to pass if the difference is within the specified tolerance.
[[1]](diffhunk://#diff-6f481b5866b82a4fe126b7df2e6c9669040c79d1d200d76b87f376de5dec5065R204)
[[2]](diffhunk://#diff-6f481b5866b82a4fe126b7df2e6c9669040c79d1d200d76b87f376de5dec5065R294-R301)

* Closes <https://github.com/emilk/egui/issues/5683>
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-07-03 14:23:15 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt
d0876a1a60 Rename master branch to main (#7034)
For consistency with other repositories, i.e. so I can write `git
checkout main` without worrying which repo I'm browsing.
2025-05-08 09:15:42 +02:00
Emil Ernerfeldt
f9245954eb Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
lucasmerlin
b8051cc301 Add SnapshotResults struct to egui_kittest (#5672)
I got annoyed by all the slightly different variations of "collect
snapshot results and unwrap them at the end of test" I've written, so I
added a struct to make this nice and simple.

One controversial thing: It panics when dropped. I wanted to ensure
people cannot forget to unwrap the results at the end, and this was the
best thing I could come up with. I don't think this is possible via
clippy lint or something like that.

* [x] I have followed the instructions in the PR template
2025-02-04 14:01:32 +01:00
Emil Ernerfeldt
3c07e01d08 Improve tessellation quality (#5669)
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.

This definitions is the same as Figma uses.

## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:

* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill

The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).

## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.

##  But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅

## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.

[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

![Screenshot 2025-02-04 at 08 45
50](https://github.com/user-attachments/assets/20b47a30-de6a-4ff5-885b-2e2fd6d88321)


![image](https://github.com/user-attachments/assets/e17c50eb-5ae7-48d4-bb0d-4f2165075897)
2025-02-04 11:30:12 +01:00
Michael Grupp
99369666ee Fix typo in kittest docs (#5667)
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* Keep your PR:s small and focused.
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* ~Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>~
(just a quick typo fix)
* [x] I have followed the instructions in the PR template
2025-02-03 14:26:02 +01:00
Emil Ernerfeldt
8eda32ec64 egui_kittest: succeed and keep going when UPDATE_SNAPSHOTS is set (#5649)
It used to be that `UPDATE_SNAPSHOTS=true cargo test --all-features`
would stop on the first crate with a failure, requiring you to run it
multiple times, which is annoying, and a waste of time.
2025-01-30 09:34:22 +01:00
Emil Ernerfeldt
938d8b0d2e egui_kittest: write .old.png files when updating images (#5578)
After running `UPDATE_SNAPSHOTS=1 cargo test --all-features` I want to
compare before/after images before committing them. Now I can!
2025-01-03 16:23:31 +01:00
Emil Ernerfeldt
4784136fee Better rounding of rectangles with thin outlines (#5571)
Better positioning of rectangle outline when the stroke width is less
than one pixel
2025-01-02 23:50:40 +01:00
lucasmerlin
46b58e5bcc Add Harness::new_eframe and TestRenderer trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
Emil Ernerfeldt
64f077588c Improve kittest snapshot output: print absolute path to diff file 2025-01-02 14:56:27 +01:00
Emil Ernerfeldt
c7224aab26 Improve error message when kittest fails (#5427)
* Closes https://github.com/emilk/egui/issues/5423

New output is actionable

```
failures:

---- demo::demo_app_windows::tests::demos_should_match_snapshot stdout ----
thread 'demo::demo_app_windows::tests::demos_should_match_snapshot' panicked at crates/egui_demo_lib/src/demo/demo_app_windows.rs:433:9:
Errors: [
    "'demos/Code Example' Image size did not match snapshot. Expected: (402, 574), Actual: (415, 574).
     Run `UPDATE_SNAPSHOTS=1 cargo test` to update the snapshots.",
]
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace


failures:
    demo::demo_app_windows::tests::demos_should_match_snapshot
```
2024-12-03 13:40:51 +01:00
lucasmerlin
3c7ad0ee12 egui_kittest: Allow passing state to the app closure (#5313)
The allows us to pass any state to the ui closure. While it is possible
to just store state in the closure itself, accessing that state after
the harness was created to e.g. read or modify it would require interior
mutability. With this change there are new `Harness::new_state`,
`Harness::run_state`, ... methods that allow passing state on each run.

This builds on top of #5301, which should be merged first

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-06 14:43:41 +01:00
lucasmerlin
dafcfdad80 egui_kittest: Allow customizing the snapshot threshold and path (#5304)
This adds `egui_kittest::try_image_snapshot_options` and
`egui_kittest::image_snapshot_options`, as well as
`Harness::wgpu_snapshot_options` and
`Harness::try_wgpu_snapshot_options`

* [X] I have followed the instructions in the PR template
2024-10-29 19:52:21 +01:00
lucasmerlin
d9a35a7289 Increase the threshold for snapshot tests (#5298)
* Related to #5295 
* [x] I have followed the instructions in the PR template
2024-10-23 11:19:39 +02:00
lucasmerlin
67a54ec5ce Improve egui_kittest documentation and update CONTRIBUTING.md (#5296)
This should hopefully make it easier for egui contributors and
egui_kittest users to understand the snapshot tests


* [X] I have followed the instructions in the PR template
2024-10-23 08:54:43 +02:00
lucasmerlin
70a01138b7 Add egui testing library (#5166)
- closes #3491 
- closes #3926

This adds a testing library to egui based on
[kittest](https://github.com/rerun-io/kittest). Kittest is a new
[AccessKit](https://github.com/AccessKit/accesskit/)-based testing
library. The api is inspired by the js
[testing-library](https://testing-library.com/) where the idea is also
to query the dom based on accessibility attributes.
We made kittest with egui in mind but it should work with any rust gui
framework with AccessKit support.

It currently has support for:
- running the egui app, frame by frame
- building the AccessKit tree
- ergonomic queries via kittest
  - via e.g. get_by_name, get_by_role
- simulating events based on the accesskit node id
- creating arbitrary events based on Harness::input_mut
- rendering screenshots via wgpu
- snapshot tests with these screenshots

A simple test looks like this: 
```rust
fn main() {
    let mut checked = false;
    let app = |ctx: &Context| {
        CentralPanel::default().show(ctx, |ui| {
            ui.checkbox(&mut checked, "Check me!");
        });
    };

    let mut harness = Harness::builder().with_size(egui::Vec2::new(200.0, 100.0)).build(app);
    
    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();
    
    harness.run();

    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    egui_kittest::image_snapshot(&egui_kittest::wgpu::TestRenderer::new().render(&harness), "readme_example");
}
```

~Since getting wgpu to run in ci is a hassle, I'm taking another shot at
creating a software renderer for egui (ideally without a huge dependency
like skia)~ (this didn't work as well as I hoped and it turns out in CI
you can just run tests on a mac runner which comes with a real GPU)
 
Here is a example of a failed snapshot test in ci, it will say which
snapshot failed and upload an artifact with the before / after and diff
images:

https://github.com/emilk/egui/actions/runs/11183049487/job/31090724606?pr=5166
2024-10-22 12:39:00 +02:00