* Add Row::text
* Rename elide_at_width -> truncate_at_width
* Move text layout tests to own module
* Add test to check that elision character is always included
* Include elision character in more circumstances
* Append overflow character if we can't replace
* Always append … when eliding
* Add a secondary text to the text layout demo
* Imoprove docs for callback shapes
* Improve docs for loader traits
* Use snake_case for feature `all_loaders`
* Make loaders publix
* Slightly better error message on image load failure
* Improve image loading error messages
* Use `bytes://` schema for included bytes loader
* Try user loaders first
* Move `image_loading_spinners` to `Visuals`
* Unify and simplify code
* Make the main text of `Button` optional
This largely makes ImageButton obsolete
* Fix docstrings
* Better docs
* typos
* Use the more explicit `egui_extras::install_image_loaders`
* Simplify `Image::paint_at` function
* Add syntax highlighing feature to egui_extras
Enable "syntect" feature for great syntax highlighting of any language.
If not a simple fallback is used that works fine for C++, Rust, Python
* Check --no-default-features of egui_extras on CI
* spelling
* Fix building egui_extras without additional features
* add egui logo to widget gallery
* improve "no image loaders" error message
* rework static URIs to accept `Cow<'static>`
* remove `RetainedImage` from `http_app` in `egui_demo_app`
* hide `RetainedImage` from docs
* use `ui.image`/`Image` over `RawImage`
* remove last remanant of `RawImage`
* remove unused doc link
* add style option to disable image spinners
* use `Into<Image>` instead of `Into<ImageSource>` to allow configuring the underlying image
* propagate `image_options` through `ImageButton`
* calculate image size properly in `Button`
* properly calculate size in `ImageButton`
* Update crates/egui/src/widgets/image.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* improve no image loaders error message
* add `size()` helper to `TexturePoll`
* try get size from poll in `Button`
* add `paint_at` to `Spinner`
* use `Spinner::paint_at` and hover on image button response
* `show_spinner` -> `show_loading_spinner`
* avoid `allocate_ui` in `Image` when painting spinner
* make icon smaller + remove old texture
* add `load_and_calculate_size` + expose `paint_image_at`
* update `egui_plot` to paint image in the right place
* Add helpers for painting an ImageSource directly
* Use max_size=INF as default
* Use new API in WidgetGallery
* Make egui_demo_app work by default
* Remove Option from scale
* Refactor ImageSize
* Fix docstring
* Small refactor
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* rework loading around `Arc<Loaders>`
* use `Bytes` instead of splitting api
* remove unwraps in `texture_handle`
* make `FileLoader` optional under `file` feature
* hide http load error stack trace from UI
* implement image fit
* support more image sources
* center spinner if we know size ahead of time
* allocate final size for spinner
* improve image format guessing
* remove `ui.image`, `Image`, add `RawImage`
* deprecate `RetainedImage`
* `image2` -> `image`
* add viewer example
* update `examples/image` + remove `svg` and `download_image` exapmles
* fix lints and tests
* fix doc link
* add image controls to `images` example
* add more `From` str-like types
* add api to forget all images
* fix max size
* do not scale original size unless necessary
* fix doc link
* add more docs for `Image` and `RawImage`
* make paint_at `pub`
* update `ImageButton` to use new `Image` API
* fix double rendering
* `SizeHint::Original` -> `Scale` + remove `Option` wrapper
* Update crates/egui/src/load.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* remove special `None` value for `forget`
* Update crates/egui/src/load.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add more examples to `ui.image` + add `include_image` macro
* Update crates/egui/src/ui.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* update `menu_image_button` to use `ImageSource`
* `OrderedFloat::get` -> `into_inner`
* derive `Eq` on `SizedTexture`
* add `id` to loaders + `is_installed` check
* move `images` to demo + simplify `images` example
* log trace when installing loaders
* fix lint
* fix doc link
* add more documentation
* more `egui_extras::loaders` docs
* Update examples/images/src/main.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* update `images` example screenshots + readme
* remove unused `rfd` from `images` example
* Update crates/egui_extras/src/loaders/ehttp_loader.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add `must_use` on `Image` and `RawImage`
* document `loaders::install` multiple call safety
* Update crates/egui_extras/Cargo.toml
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* reshuffle `is_loader_installed`
* make `include_image` produce `ImageSource` + update docs
* update `include_image` docs
* remove `None` mentions from loader `forget`
* inline `From` texture id + size for `SizedTexture`
* add warning about statically known path
* change image load error + use in image button
* add `.size()` to `Image`
* Update crates/egui_demo_app/Cargo.toml
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add explanations to image viewer ui
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add types from proposal
* add load methods on `egui::Context`
* implement loaders from proposal in `egui_extras`
* impl `From<Vec2>` for `SizeHint`
* re-export `SizeHint` from `egui` root
* rework `svg` example to use new managed `Image`
* split loaders into separate files + add logging
* add `log_trace`
* clean up `RetainedImage` from `svg` example
* refactor ehttp loader response to bytes mapping
* remove spammy trace
* load images even without extension
* fix lints
* remove unused imports
* use `Image2` in `download_image`
* use `visuals.error_fg_color` in `Image2` error state
* update lockfile
* use `Arc<ColorImage>` in `ImageData` + add `forget` API
* add `ui.image2`
* add byte size query api
* use iterators to sum loader byte sizes
* add static image loading
* use static image in `svg` example
* small refactor of `Image2::ui` texture loading code
* add `ImageFit` to size images properly
* remove println calls
* add bad image load to `download_image` example
* add loader file extension support tests
* fix lint errors in `loaders`
* remove unused `poll-promise` dependency
* add some docs to `Image2`
* add some docs to `egui_extras::loaders::install`
* explain `loaders::install` in examples
* fix lint
* upgrade `ehttp` to `0.3` for some crates
* Remove some unused dependencies
* Remove unnecessary context clone
* Turn on the `log` create feature of egui_extras in all examples
* rename `forget` and document it
* derive `Debug` on `SizeHint`
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* round when converting SizeHint from vec2
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* add `load` module docs
* docstring `add_loader` methods
* expose + document `load_include_bytes`
* cache texture handles in `DefaultTextureLoader`
* add `image2` doctest + further document `Image2`
* use `Default` for default `Image2` options
* update `image2` doc comment
* mention immediate-mode safety
* more fit calculation into inherent impl
* add hover text on spinner
* add `all-loaders` feature
* clarify `egui_extras::loaders::install` behavior
* explain how to enable image formats
* properly format `uri`
* use `thread::Builder` instead of `spawn`
* use eq op instead of `matches`
* inline `From<Arc<ColorImage>>` for `ImageData`
* allow non-`'static` bytes + `forget` in `DefaultTextureLoader`
* sort features
* change `ehttp` feature to `http`
* update `Image2` docs
* refactor loader cache type
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add `TextFormat::extra_letter_spacing`
* Add control of line height
* Add to text layout demo
* Move the text layout demo to its own window in the demo app
* Fix doclink
* Better document points vs pixels
* Better documentation and code cleanup
I encountered a case where I needed to know if an egui context menu was
open, even if the mouse cursor was not in an egui area (full details in
discord). I found that every resource I needed to detect that the menu
was open was either private, or pub(crate). While it is possible to
wrap the `Response::context_menu()` in code to do state-tracking, it
becomes necessary to duplicate that code in every place you use a
context menu.
In this commit, I add `Context::is_context_menu_open()`. Named similarly
to `Context::is_pointer_over_area()`, this method will return true if
any context menu is open. This is possible because the context menu
uses a temp var with a fixed Id to store its state. This method just
fetches the state, and interrogates it to see if there is a menu
present.
One helper method, `BarState::has_root()`, was added as all the fields
needed to perform the check were private to the `menu` module.
I've also updated the Context Menu demo to show the result of
`is_context_menu_open()` to verify the code functions as expected.
* Add option to clip text to wrap width
* Spelling
* Better naming, and report back wether the text was elided
* Improve docstrings
* Simplify
* Fix max_rows with multiple paragraphs
* Add note
* Typos
* fix doclink
* Add `Label::elide`
* Label: show full non-elided text on hover
* Add demo of `Label::elide`
* Call it `Label::truncate`
* Clarify limitations of `break_anywhere`
* Better docstrings
* Fix the "ever-growing height" problem of Strip and Table Demos
Problem
-------
The height of "Table Demo" or "Strip Demo" floating window grows
when the demo app is interacted with. If 'Continuous' mode is enabled
in 'Backend' settings, the window grows irrespectively of user interaction.
Observations
------------
I noticed that [`area_content_ui.min_rect().max.y`][1] is increasing
monotonically with speed 0.5 px/frame.
I also noticed that commenting out `ui.add(crate::egui_github_link_file!());`
[statement][2] in `table_demo.rs` makes the problem disappear.
The "Fix"
---------
I added 0.5 to the height of the row with GitHub link.
This solved the problem.
Closes#3029.
Warning
-------
I failed to find the root cause of the problem.
I don't understand why this change makes the problem disappear.
[1]: 9478e50d01/crates/egui/src/containers/window.rs (L403)
[2]: 9478e50d01/crates/egui_demo_lib/src/demo/table_demo.rs (L114)
* Document `Rect::size`
Other changes:
- `area.rs`: Use existing API.
- `table_demo.rs`: Remove unnecessary call.
Context::current_rendering_viewport was replaced by Context::get_viewport_id
Added Context::get_parent_viewport_id
Changed Context::run to need parent_viewport_id
Changed Context::beagin to need parent_viewport_id
Added ImplContext::frame_stack
Some work on making posibile to render multiples frames at the same time
A lot of more things in glutin backend is not Arc<RwLock<T>>
Now on Context.create_viewport in the render function will we have viewport_id and parent_viewport_id
New problem if a windows is fucused and we interact with other window the first event will be send to the last window that was focused
Now the Viewport render function is passed to the backend
I was needed to update the demo because now Window::show() needs a Fn before was a FnOnce
I changed from FnOnce to Fn because we want the window to be rendered separately from the main window
That means now the variabiles that we are moving to window need to be Rc or Arc!
This is making harder to use `Window`!
I'am waiting for more ideas!
In eframe now any Window has a property render that stores the current window render function, if has not function App::update will be called insted!
New problems in any other window excluding the main window we have no mouse input, i don't know why!
Now every window has embedded to false by default, for testing purposes!