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Commit Graph

61 Commits

Author SHA1 Message Date
Emil Ernerfeldt
bd9bc252aa Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt
61a7b90d5b Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
zeozeozeo
4dc964ab4b eframe: Fix window flashing white on launch (#3631)
This is a bug that can occur on Windows, previously it was fixed by only
showing the window after the first frame was rendered, but the bug
appeared again with egui 0.24.0. This commit fixes this bug by making
the window invisible on startup.

## Before


![window-flash](https://github.com/emilk/egui/assets/108888572/31a675af-8c30-46b1-a1af-653491cf67da)

## After


![no-window-flash](https://github.com/emilk/egui/assets/108888572/e7bfc429-033e-4842-8591-b9229143a60b)

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Closes https://github.com/emilk/egui/issues/3625.
2023-11-27 10:35:37 +01:00
Emil Ernerfeldt
56a74a5247 mute warning 2023-11-23 15:52:50 +01:00
Emil Ernerfeldt
24913ceeba Fix up some examples (#3614) 2023-11-23 12:58:44 +01:00
Emil Ernerfeldt
a2b15b23ad macOS ViewportBuilder tweaks (#3613) 2023-11-23 10:43:30 +01:00
Emil Ernerfeldt
63e48dc855 Introduce global zoom_factor (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt
ea53246c60 Refactor viewport ids in eframe (#3607)
Simplifies some things
2023-11-22 13:50:43 +01:00
Emil Ernerfeldt
44ff29b012 Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt
30ee478caf Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
2023-11-19 21:14:13 +01:00
Emil Ernerfeldt
960b01b67a Refactor: move code around in eframe (#3575)
`run.rs` was getting way too long and complex.
2023-11-19 12:12:43 +01:00