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Commit Graph

132 Commits

Author SHA1 Message Date
Emil Ernerfeldt
328422dc62 Update MSRV to Rust 1.79 (#5421)
Mostly to fix `cargo-machete` CI
2024-12-01 18:58:35 +01:00
Emil Ernerfeldt
42652e223c Update some crates (#5337) 2024-11-01 13:07:01 +01:00
TÖRÖK Attila
67c82ed5f2 wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-30 18:53:22 +01:00
Arthur Brussee
759a0b2a21 Add option to initialize on existing wgpu setup (#5319)
When mixing and matching eframe with other wgpu applications
(https://github.com/tracel-ai/burn in my case), it can be helpful to use
an existing wgpu setup to initialize eframe with. This PR changes the
WpuConfiguration (in a non-backwards compat way :/), to either take some
options how to create a wgpu setup, or an existing wgpu setup
(consisting of an instance, adapter, device and queue).

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-29 17:12:28 +01:00
Rusty-Cube
7bd6f83f18 Free textures after submitting queue instead of before with wgpu renderer (#5226)
* Closes #5224

I'm unfamiliar with wgpu, so I'd like someone to confirm, that calling
`wgpu::Texture` _after_ `wgpu::Queue::submit` is in fact the right thing
to do.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-06 20:50:10 +02:00
lucasmerlin
1406e8717c egui-wgpu: Fix docs.rs build (#5204)
This enables the rwh_06 feature in winit which is required to correctly
build egui-wgpu
- fixes #5202
2024-10-02 19:17:14 +02:00
Emil Ernerfeldt
fe368bacc4 Release 0.29.1 - Bug fixes 2024-10-01 10:08:21 +02:00
Emil Ernerfeldt
59d71831fd Release 0.29.0 - Multipass, UiBuilder, & visual improvements 2024-09-26 15:32:02 +02:00
Andreas Reich
1603f05818 Wgpu render pass on paint callback has now static lifetime (#5149)
A very common usability issue on egui-wgpu callbacks is that `paint`
can't access any data that doesn't strictly outlive the callback
resources' data. E.g. if the callback resources have an `Arc` to some
resource manager, you can't easily pull out resources since you
statically needed to ensure that those resource references outlived the
renderpass, whose lifetime was only constrained to the callback
resources themselves.

Wgpu 22 no longer has this restriction! Its (render/compute-)passes take
care of the lifetime of any passed resource internally. The lifetime
constraint is _still_ opt-out since it protects from a common runtime
error of adding commands/passes on the parent encoder while a previously
created pass wasn't closed yet.
This is not a concern in egui-wgpu since the paint method where we have
to access the render pass doesn't even have access to the encoder!
2024-09-23 11:48:09 +02:00
valadaptive
bb9e874c83 Update sampler along with texture on wgpu backend (#5122)
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* Closes #5121
* [x] I have followed the instructions in the PR template

This unifies the code paths in `update_texture` somewhat, so that the
texture sampler and bind group are always replaced.

Not sure whether removing and reinserting the texture from and into the
`textures` map, or creating a new bind group, has much of a performance
impact. An alternative, as described in #5121, would be to split the
functionality for updating a texture's data from updating its options,
so that we don't have to unconditionally update the bind group (or do
something like store the options to check if they're changed).
2024-09-19 09:16:42 +02:00
9SMTM6
08f5eb30a4 Add opt-out fragile-send-sync-non-atomic-wasm feature for wgpu (#5098)
Note this will break people depending on eframe or egui-wgpu with
--no-default-features.
I don't know what to do about that to be honest.

* Closes #4914 
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-09-13 13:00:18 +02:00
Tiaan Louw
1ccd056d19 Remove reference to egui::Color32. (#5011)
As most of the code refers to types in epaint, it makes sense to use the
Color32 alias from epaint as well.

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2024-09-09 14:34:13 +02:00
Guillaume Gomez
da04339f5e Enable rustdoc generate-link-to-definition feature on docs.rs (#5030)
You can see this feature in action
[here](https://docs.rs/sysinfo/latest/src/sysinfo/common/system.rs.html#46)
or on any of dtolnay's crates and many others. I found myself going
through your project code recently on docs.rs and I was a bit sad I
couldn't have this feature enabled. This should fix it at next release.
:)
2024-08-30 11:22:29 +02:00
Nicolas
343c3d16c3 Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Andreas Reich
9a1e358a14 Update to wgpu 22.1 (#4964)
Updates to wgpu 22.1, removing a workaround that was needed for wgpu
22.0
2024-08-16 13:29:40 +02:00
Arthur Brussee
6f2f006885 Upgrade winit to 0.30.2 (#4849)
* Closes https://github.com/emilk/egui/issues/1918
* Closes https://github.com/emilk/egui/issues/4437
* Closes https://github.com/emilk/egui/issues/4709
* [x] I have followed the instructions in the PR template

Hiya,

I need new winit for a specific fix for a android_native_actvity. There
are already two PRs, but both don't seem to have a lot of movement, or
are entirely complete:

https://github.com/emilk/egui/pull/4466
Seems to have gone stale & is missing some bits.

https://github.com/emilk/egui/pull/4702
Also seems stale (if less so), and is missing a refactor to
run_on_demand. I also *think* the accesskit integration has a mistake
and can't be enabled. I've marked them as a co-author on this as I
started from this branch. (I think! Haven't done that on git before...).

Sorry for the wall of text but just dumping some details / thoughts
here:

- There's an issue with creating child windows in winit 0.30.1 and up on
macOS. The multiple_viewports, "create immediate viewport" example
crashes on anything later 0.30.1, with a stack overflow in unsafe code.
I've create [a winit
issue](https://github.com/rust-windowing/winit/issues/3800), it *might*
already be fixed in 0.31.0 but I can't test as 0.31 will likely require
another refactoring. For now I have just pinned things to 0.30.0 exatly.

- Winit has deprecated run_on_demand, instead requiring the
ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've
refactored both the integration and the WinitApp trait to follow this
pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is
doing a rework of UserEvents too.

- I've used the new lazy init approach for access kit from this branch
https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and
marked Matt as co-author, thanks Matt!

- There was very similair but not quite the same code for run_and_return
and run_and_exit. I've merged them, but looking at the github issues
graveyard it seems vey finnicky. I *hope* this is more robust than
before but it's a bit scary.

- when receiving new_events this also used to check the redraw timing
dictionary. That doesn't seem necesarry so left this out, but that is a
slight behaviour change?

- I have reeneabled serial_windows on macOS. I wondered whether it was
fixed after this PR and does seem to be! However, even before this PR it
seems to work, so maybe winit has sorted things out before that...
Windows also works fine now without the extra hack.

- I've done a very basic test of AccessKit on Windows and screen reader
seems ok but I'm really not knowleadgable enough to say whether it's all
good or not.

- I've tested cargo tests & all examples on Windows & macOS, and ran a
basic Android app. Still, testing native platforms is wel... hard so if
anyone can test linux / iOs / older mac versions / windows 10 would
probably be a good idea!

- For consistencys sake I've made all event like functions in WinitApp
return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now,
maybe too annoying? Not sure.

Thank you for having a look!

# Tested on
* [x] macOS
* [x] Windows
* [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie))
* [x] X11 (thanks
[crumblingstatue](https://github.com/crumblingstatue)!,
[SiebenCorgie](https://github.com/SiebenCorgie))


# TODO
* [x] Fix "follow system theme" not working on initial startup (winit
issue, pinning to 0.30.2 for now).
* [x] Fix `request_repaint_after`

---------

Co-authored-by: mwcampbell <mattcampbell@pobox.com>
Co-authored-by: j-axa <josef.axa@gmail.com>
Co-authored-by: DataTriny <datatriny@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-31 09:43:16 +02:00
Andreas Reich
64d5f948e4 Workaround for wgpu crash when surface is dropped last (#4876)
* Fixes https://github.com/emilk/egui/issues/4874
* Details see https://github.com/gfx-rs/wgpu/pull/6052
2024-07-26 10:10:23 +02:00
Simon Niedermayr
56df31ab48 upgrade to wgpu 22.0.0 (#4847)
wgpu changelog: https://github.com/gfx-rs/wgpu/releases/tag/v22.0.0

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-19 10:05:56 +02:00
Joe Sorensen
aa96b25746 egui-wgpu: Ensure that WgpuConfiguration is Send + Sync (#4803)
As far as I can tell, there's no reason that this shouldn't be the case
2024-07-08 23:25:29 +02:00
Jonas Wagner
b283b8a560 Introduce dithering to reduce banding (#4497)
This PR introduces dithering in the egui_glow and egui_wgpu backends to
reduce banding artifacts.

It's based on the approach mentioned in #4493 with the small difference
that the amount of noise is scaled down slightly to avoid dithering
colors that can be represented exactly. This keeps flat surfaces clean.

Exaggerated dithering to show what is happening:
![Screenshot from 2024-05-14
19-09-48](https://github.com/emilk/egui/assets/293536/75782b83-9023-4cb2-99f7-a24e15fdefcc)

Subtle dithering as commited.
![Screenshot from 2024-05-14
19-13-40](https://github.com/emilk/egui/assets/293536/eb904698-a6ec-494a-952b-447e9a49bfda)

Closes #4493
2024-07-08 09:57:11 +02:00
Emil Ernerfeldt
abab06867c Release 0.28.1 - Tooltip tweaks 2024-07-05 12:09:21 +02:00
Emil Ernerfeldt
234274d46f Release 0.28.0 - Sizing pass, and better eframe web 2024-07-03 14:54:08 +02:00
Emil Ernerfeldt
159f8360fa Fix doclinks in egui-wgpu docs (#4677) 2024-06-19 11:26:26 +02:00
Emil Ernerfeldt
814ad0783c Update to wgpu 0.20 (#4560)
* this PR reverts https://github.com/emilk/egui/pull/4559
* and re-applies https://github.com/emilk/egui/pull/4433

Before we merge, we're waiting for a wgpu 0.20.1 patch-release of

* https://github.com/gfx-rs/wgpu/pull/5681

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-06-13 15:00:23 +02:00
Emil Ernerfeldt
54429e0549 Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 (#4559)
0.20 has a bunch of bugs that will be fixed by:

* https://github.com/gfx-rs/wgpu/pull/5681

At Rerun, we don't want to wait for the wgpu 0.20.1 patch release before
we update egui, so we will temporarily downgrade to wgpu 0.19

After reverting I'll open a new PR that will update to 0.20 again, with
the intention of merging that once 0.20.1 is released.
2024-05-28 14:40:43 +02:00
Oscar Gustafsson
cd45d18615 Do no use the ahash reimport (#4504)
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Related to #3482 

Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
2024-05-27 16:24:50 +02:00
Oscar Gustafsson
c1eb3f884d Move dependencies to workspace (#4495)
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Inspired by:

44d65f41ac/Cargo.toml (L65)

I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
2024-05-14 11:02:49 +02:00
Emil Ernerfeldt
ded8dbd45b Fix some clippy warning from Rust 1.78.0 (#4444) 2024-05-02 17:04:25 +02:00
Simon Niedermayr
c9b24d5a5c Update to wgpu 0.20 (#4433)
updates the wgpu version to 0.20 and changes the API calls accordingly. 
I had to update wasm-bindgen to "0.2.92". Otherwise, I got this error
for the demo app:
```
error: failed to select a version for `wasm-bindgen`.
    ... required by package `js-sys v0.3.69`
    ... which satisfies dependency `js-sys = "^0.3.69"` of package `eframe v0.27.2 (/home/user/Projects/egui/crates/eframe)`
    ... which satisfies path dependency `eframe` (locked to 0.27.2) of package `confirm_exit v0.1.0 (/home/user/Projects/egui/examples/confirm_exit)`
versions that meet the requirements `^0.2.92` are: 0.2.92

all possible versions conflict with previously selected packages.

  previously selected package `wasm-bindgen v0.2.90`
    ... which satisfies dependency `wasm-bindgen = "=0.2.90"` of package `egui_demo_app v0.27.2 (/home/user/Projects/egui/crates/egui_demo_app)`

failed to select a version for `wasm-bindgen` which could resolve this conflict
```

Why is it locked to this version right now?

I ran the tests, checked the web demo and my own projects, and
everything seems to work fine with wgpu 0.20.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-04-30 11:47:12 +02:00
Emil Ernerfeldt
2f508d6a61 Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Emil Ernerfeldt
15b0ef3259 Release 0.27.2 - Fix blurry web rendering 2024-04-02 18:18:43 +02:00
Emil Ernerfeldt
dfbe118ea4 Release 0.27.1 (#4264)
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[#4244](https://github.com/emilk/egui/pull/4244)
* Prevent visual glitch when shadow blur width is very high
[#4245](https://github.com/emilk/egui/pull/4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[#4247](https://github.com/emilk/egui/pull/4247)
* Fix `Context::repaint_causes` returning no causes
[#4248](https://github.com/emilk/egui/pull/4248)
* Fix touch-and-hold to open context menu
[#4249](https://github.com/emilk/egui/pull/4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[#4262](https://github.com/emilk/egui/pull/4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[#4258](https://github.com/emilk/egui/pull/4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[#4261](https://github.com/emilk/egui/pull/4261)
* Add web support for `zoom_factor`
[#4260](https://github.com/emilk/egui/pull/4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <45795270+justusdieckmann@users.noreply.github.com>
2024-03-29 13:12:26 +01:00
Emil Ernerfeldt
4d4cb3d20d Release 0.27.0 - Nicer menus and new hit test logic 2024-03-26 17:13:57 +01:00
Emil Ernerfeldt
3672b150ed Release 0.26.2 - Response.interact/context_menu fix 2024-02-14 10:49:57 +01:00
Emil Ernerfeldt
d22ee81ab0 Release 0.26.1 - Bug Fixes 2024-02-11 09:03:09 +01:00
Emil Ernerfeldt
800eff6994 Improve panic message in egui-wgpu when failing to create buffers (#3986)
Example:

> thread 'main' panicked at 'Failed to create staging buffer for vertex
data. Vertex count: 10 011 232. Required vertex buffer size:
200 224 640. Actual size 349 450 240 and capacity: 349 450 240 (bytes)
2024-02-10 09:15:30 +01:00
Emil Ernerfeldt
56bf8b79f3 Release 0.26.0 - Text selection in labels 2024-02-05 17:28:10 +01:00
Emil Ernerfeldt
217e066626 Make egui_wgpu::renderer a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt
d02491425c Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt
bcebfecb84 Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
StratusFearMe21
7a6d80cc8c Pass ScreenDescriptor to egui_wgpu::CallbackTrait::prepare (#3960)
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`glyphon` requires the screen resolution during the `prepare` stage, and
passing that to the callback's `prepare` function seems pretty trivial.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 11:17:21 +01:00
Dan Lock
a5973e5cac Add TextureOptions::wrap_mode (#3954)
Exposes support in both glow and wgpu for texture wrap modes

This would be breaking for manual creations of TextureOptions but would
work with the current TextureOptions::NEAREST and LINEAR without change,
keeping those clamp to edge

I wasn't sure how best to expose the options to the user and added
consts for LINEAR_REPEAT LINEAR_MIRRORED_REPEAT NEAREST_REPEAT
NEAREST_MIRRORED_REPEAT

This does not include wrap mode clamp to border as it worked fine with
glow but with wgpu it panics due to Features
Features(ADDRESS_MODE_CLAMP_TO_BORDER) are required but not enabled on
the device, and I thought it was probably best not to try to enable that
feature, but happy to include that functionality also if that is okay to
be toggled


![image](https://github.com/emilk/egui/assets/5075747/bba71f61-a105-4e5b-b8ce-1083621eb3de)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-05 09:37:05 +01:00
Emil Ernerfeldt
8f2c8664e7 Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt
00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt
dda9f79838 Remove version field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt
67b796faee Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
YgorSouza
d72f92c41d Add x11 and wayland features to egui-wgpu and egui_glow (#3909)
This allows them to build correctly on Linux by passing one or both of
the features alongside `winit`.

Closes #3492
Closes #2286
2024-01-30 16:55:55 +01:00
Emil Ernerfeldt
21253d844e Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
2024-01-29 18:06:21 +01:00
Emil Ernerfeldt
3a8e2348a5 egui-wgpu: turn off the default features of wgpu (#3875)
This makes all `wgpu` features opt-in for `egui-wgpu` users.

For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
2024-01-24 09:43:40 +01:00
Emil Ernerfeldt
4d1a736016 Add WgpuConfiguration::desired_maximum_frame_latency (#3874)
Setting `desired_maximum_frame_latency` to a low value should
theoretically lead to lower latency in winit apps using `egui-wgpu`
(e.g. in `eframe` with `wgpu` backend).

* Replaces https://github.com/emilk/egui/pull/3714
* See also https://github.com/gfx-rs/wgpu/pull/4899

----

It seems like `desired_maximum_frame_latency` has no effect on my Mac. I
lowered my monitor refresh-rate to 30Hz to test, and can see no
difference between `desired_maximum_frame_latency` of `0` or `3`.

Before when experimenting with changing the global `DESIRED_NUM_FRAMES`
in `wgpu` I saw a huge difference, so I wonder what has changed.

I verified that `set_maximum_drawable_count` is being called with either
`1` or `2`, but I perceive no difference between the two.
2024-01-24 09:36:17 +01:00