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Author SHA1 Message Date
Sylvain
0b920aae42 Add modifier keys to egui::Key (#8127)
## Problem

winit has always delivered distinct physical variants for every keyboard
key — \`KeyCode::ShiftLeft\` vs \`KeyCode::ShiftRight\`,
\`KeyCode::ControlLeft\`/\`ControlRight\`, \`AltLeft\`/\`AltRight\`,
\`SuperLeft\`/\`SuperRight\`, plus the ISO 102nd key
\`KeyCode::IntlBackslash\` (the one between LShift and Z, labelled
\`<>|\` on French AZERTY and \`\\|\` on UK QWERTY). Today none of these
reach egui:

- Pressing Shift / Ctrl / Alt alone produces *no* \`Event::Key\` at all.
\`key_from_key_code\` and \`key_from_named_key\` both return \`None\`
for modifiers, so the \`if let Some(active_key)\` branch in
\`on_keyboard_input\` is skipped. The collapsed \`Modifiers\` bools are
the only trace of the press, and they don't distinguish left vs right.
- \`KeyCode::IntlBackslash\` has no arm in \`key_from_key_code\`, so on
French / UK ISO keyboards the \`<>|\` key is completely invisible to
egui apps — neither \`key\` nor \`physical_key\` is ever set.

## Who hits this

- Games / kiosk frontends / pincab UIs that bind \`LeftFlipper =
LShift\` vs \`RightFlipper = RShift\` (or \`LeftMagna = LCtrl\` vs
\`RightMagna = RCtrl\`) — currently impossible inside egui without
shelling out to platform APIs (\`device_query\`, raw X11, etc.).
- Anyone on an ISO keyboard who wants to capture the 102nd key in an
input-binding UI.

Previously discussed: context in #2977 (closed by #3649 which added
\`physical_key\`, but only for keys already in \`egui::Key\`).

## Change

Two small additions, no behaviour change for existing code:

**\`crates/egui/src/data/key.rs\`** — new variants at the end of
\`Key\`:
- \`ShiftLeft\`, \`ShiftRight\`, \`ControlLeft\`, \`ControlRight\`,
\`AltLeft\`, \`AltRight\`, \`SuperLeft\`, \`SuperRight\`
- \`IntlBackslash\`

plus their entries in \`Key::ALL\`, \`Key::from_name\`, and
\`Key::name\` (the \`key_from_name\` roundtrip test at the bottom of the
file still passes).

**\`crates/egui-winit/src/lib.rs\`** — new arms in
\`key_from_key_code\`:
\`\`\`rust
KeyCode::ShiftLeft => Key::ShiftLeft,
KeyCode::ShiftRight => Key::ShiftRight,
// ...ControlLeft/Right, AltLeft/Right, SuperLeft/Right...
KeyCode::IntlBackslash => Key::IntlBackslash,
\`\`\`

The existing \`Modifiers\` struct is untouched — shortcut matching
(\"Ctrl+C\"), \`consume_shortcut\`, etc. still see the collapsed state.
The new variants are purely additive and only surface as physical
\`Event::Key\` presses when someone is specifically looking for them.

## Test

- Existing \`test_key_from_name\` test still passes (updated the
sentinel to \`Key::IntlBackslash as usize + 1\`).
- Manual smoke test: pressing left vs right Shift, Ctrl, Alt each
produces an \`Event::Key { key: Key::ShiftLeft/Right/..., physical_key:
Some(Key::ShiftLeft/Right/...), ... }\`; pressing the AZERTY 102nd key
yields \`Key::IntlBackslash\`. Character-key behaviour and \`Modifiers\`
bools are unchanged.

## Not included

- **Web backend** (\`eframe_web\`): \`PhysicalKey\` isn't fully exposed
there yet per the existing \`physical_key\` docs, so these new variants
are only emitted on native. Happy to extend to web in a follow-up if
wanted.
- \`ModifiersSymmetric\` / per-side sticky state: would be a bigger API
change in \`Modifiers\`. This PR stays at the minimum: forward what
winit already gives us for the event path.

Closes no issue directly but addresses the underlying gap noted in the
thread of #2977 (scancode forwarding) for the modifier / Intl-key
subset.
2026-06-10 09:53:48 +02:00
Lucas Meurer
654a2a974d Bump version to 0.34.3 and update changelogs (#8207) 2026-05-27 11:27:25 +02:00
Sylvain
99a8d7b3ff Add ViewportBuilder::with_monitor + ViewportCommand::SetMonitor (#8140)
## Summary

Adds two paired API entry-points that let an integration target a
specific monitor at viewport creation time, or move an existing viewport
to a different monitor at runtime, in a way that works portably on
Wayland.

```rust
// At creation
ViewportBuilder::default()
    .with_inner_size([1920.0, 1080.0])
    .with_monitor(playfield_idx)         // ← new
    .with_decorations(false)

// Or at runtime
ctx.send_viewport_cmd(egui::ViewportCommand::SetMonitor(idx));
```

Both route through winit's
`Fullscreen::Borderless(Some(MonitorHandle))`, which is the only
portable mechanism that:
- targets a specific output on **Wayland** (where there is no global
`OuterPosition`)
- avoids the **Mutter race** where `OuterPosition` is dropped before the
window is mapped (X11/Wayland-Mutter)
- works the same way on Windows and macOS

`with_position` and `with_outer_position` continue to work for cases
where the integration *does* know the absolute pixel coordinates of each
monitor and is on a platform where they are honored. `with_monitor` is
the high-level alternative when you just want "show this window on
output N, borderless fullscreen."

## Why this matters

Multi-monitor borderless setups (kiosks, pinball cabinets, museum
installs, embedded panels) need each window to land on a specific
physical display. Without `with_monitor`:

- On Wayland, you can't move a window to a chosen output at all — the
compositor decides. There's no `OuterPosition` API.
- On X11/Mutter, `OuterPosition` is silently ignored if applied before
the window is mapped, and applied a few frames late if applied after —
visible flicker as the window jumps.
- Polling `monitor.position()` then sending `OuterPosition` in a retry
loop is the workaround pattern, but fragile and racy.

Routing through `Fullscreen::Borderless(Some(MonitorHandle))` is the
same code path winit's own examples use for monitor-targeted fullscreen,
just exposed at the egui ViewportBuilder level.

## Implementation

- `crates/egui/src/viewport.rs` — adds `monitor: Option<usize>` to
`ViewportBuilder`, the `with_monitor(usize)` builder method, and the
`ViewportCommand::SetMonitor(usize)` variant.
- `crates/egui-winit/src/lib.rs` — both at viewport creation and on
`SetMonitor`, look up the monitor by index in `available_monitors()` and
apply `Fullscreen::Borderless(Some(handle))`. Index out of range is a
no-op (with a `log::warn!`), matching how unknown values are handled
elsewhere in the file.

73 lines added, 1 modified. No public API removed or changed.

## Test plan

- [x] `cargo build -p egui -p egui-winit` clean
- [x] `cargo clippy -p egui -p egui-winit --all-features -- -D warnings`
clean
- [x] `cargo fmt -p egui -p egui-winit --check` clean
- [ ] Manual: tested on Linux X11 (Mutter), Linux Wayland (Mutter &
KWin), Windows 11. Pinball cabinet setup with PF/BG/DMD on three
different monitors — each viewport lands on the right output borderless
on first frame.
- [ ] Manual: macOS — would appreciate someone testing this; I don't
have hardware here. The winit code path is the same as
`Fullscreen::Borderless(None)` which is well-exercised on macOS, so I
expect it works, but cabinet/multi-monitor on macOS is niche.

## Background

This is the third of three small upstream-able pieces extracted from the
closed [PR #8113](https://github.com/emilk/egui/pull/8113) (viewport
rotation, declined as too niche / too much surface). The rotation logic
itself shipped as the standalone
[`egui-rotate`](https://crates.io/crates/egui-rotate) crate. The
remaining two integration touch-points needed for kiosk/cabinet setups
are:

- [PR #8138](https://github.com/emilk/egui/pull/8138) —
`App::transform_primitives` + `App::post_platform_output` hooks
(general-purpose post-tessellation / post-platform-output hooks)
- [PR #8127](https://github.com/emilk/egui/pull/8127) —
`Key::ShiftLeft/Right` + `IntlBackslash` physical key variants
- **This PR** — `with_monitor` / `SetMonitor`

Each is independently useful. None depend on the others.

🤖 Drafted with [Claude Code](https://claude.com/claude-code)
2026-05-26 21:45:48 +02:00
Patrik Hampel
f57291bac0 Choose restored window monitor by overlap (#8191)
This changes the monitor selection used when restoring a persisted
window position.

Currently, `egui-winit` picks a monitor by checking whether the saved
window position fits inside a loose monitor range. This can choose the
wrong monitor when a saved window rectangle slightly overlaps another
monitor.

My failure case was on Windows with two monitors:
- primary monitor on the right
- secondary monitor on the left
- window maximized on the primary monitor
- persisted outer position was slightly negative, e.g. `x = -8`, because
of the invisible window border

That position matched both monitor ranges, so the restored maximized
window could
open on the secondary monitor instead of the primary one.

This PR picks the monitor with the largest overlap with the saved window
rectangle instead.

Related note: probably the best solution would be to save the normal
window position when maximized, so that when unmaximizing, the window
would get restored to the previous state. It's mentioned in this comment
https://github.com/emilk/egui/issues/3494#issuecomment-1986985211. I
tried doing that in
[fix-windows-maximized-restore-placement](https://github.com/YelovSK/egui/tree/fix-windows-maximized-restore-placement),
and it works, but it requires adding windows-sys as a dependency to call
a relevant winapi, so that's probably not the right solution. Winit
doesn't seem to provide an API that would return this information.

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-05-25 12:10:07 +02:00
all3f0r1
dcefb2e3b8 Add Context::set_cursor_image for OS-level custom cursors (#8155)
## What

Adds a way for apps to push an RGBA bitmap as the OS cursor — the
missing companion to `Context::set_cursor_icon`. The integration
translates it into a real `winit::CustomCursor`, so the cursor is drawn
by the compositor and can extend past the egui window edge like any
native cursor.

## Why

Apps with custom-shaped windows (Winamp-style skins, themed launchers,
kiosk apps) currently have no clean way to display a custom cursor:
- `CursorIcon` is limited to the standard system enum.
- Painting the cursor sprite via `egui::Painter` works inside the canvas
but gets clipped at the window edge — the bottom/right of the cursor
disappears the moment the pointer is near the boundary, and there's no
way to render onto the desktop area exposed by a
transparent/region-shaped window.

`winit` 0.30+ already supports `CustomCursor::from_rgba` +
`ActiveEventLoop::create_custom_cursor`, but `egui-winit` doesn't
surface it. This PR exposes it through egui.

### Visual demonstration

Driving use case: a Winamp WSZ skin player
([all3f0r1/oneamp](https://github.com/all3f0r1/oneamp)) with a
transparent + region-shaped window where the skin ships its own `.cur`
files. The bottom-right corner of the playlist exposes the resize cursor
— notice how it gets clipped at the window edge in the painter-based
approach.

| Before (cursor painted via `egui::Painter`) | After (cursor pushed via
`set_cursor_image`) |
| --- | --- |
| ![cursor clipped at the bottom-right of the playlist
window](https://raw.githubusercontent.com/all3f0r1/egui/pr-assets/cursor-clipping-before.png)
| ![cursor extends cleanly past the window edge onto the
desktop](https://raw.githubusercontent.com/all3f0r1/egui/pr-assets/cursor-clipping-after.png)
|

## API

```rust
// new in egui::data::output
pub struct CustomCursorImage {
    pub rgba: std::sync::Arc<[u8]>,
    pub size: [u16; 2],     // matches winit's u16 to avoid lossy casts
    pub hotspot: [u16; 2],
}

// new field on PlatformOutput (skipped from serde — ephemeral)
pub cursor_image: Option<CustomCursorImage>,

// new method on Context
ctx.set_cursor_image(Some(image)); // overrides cursor_icon for this frame
ctx.set_cursor_image(None);        // revert to cursor_icon
```

`Arc<[u8]>` is intentional: the integration dedupes by `Arc::as_ptr`, so
reusing the same Arc across frames means the bitmap is only uploaded to
the OS once per skin, not once per frame.

## Integration changes

- `egui_winit::State::handle_platform_output_with_event_loop(window,
Option<&ActiveEventLoop>, ...)` is a new method that threads the active
event loop so it can call `event_loop.create_custom_cursor(...)`.
- The legacy `handle_platform_output(window, ...)` delegates with `None`
and silently drops `cursor_image`. **No existing callers break.**
- The icon and bitmap paths are unified in a private `apply_cursor`. The
no-flicker dedupe of the old `set_cursor_icon` is preserved on both
paths.
- If `CustomCursor::from_rgba` rejects the bitmap (bad dimensions,
hotspot OOB, etc.), we log a warning and fall back to the icon path.
- eframe's wgpu + glow integrations thread `&ActiveEventLoop` through
`run_ui_and_paint` (glow already had it; wgpu needed one extra
parameter) and call the new method.
- Immediate viewports keep the old path because they're invoked from a
`Context` callback that doesn't have an event loop reference. Custom
cursors are a no-op in immediate viewports — acceptable since they're a
niche path.

## Fallback semantics

| backend / context              | what happens                  |
|--------------------------------|-------------------------------|
| eframe wgpu/glow main viewport | bitmap displayed via OS       |
| eframe immediate viewport      | falls back to `cursor_icon`   |
| eframe web                     | falls back to `cursor_icon`   |
| custom integrations not opted in | falls back to `cursor_icon` |
| `from_rgba` returns `BadImage` | warning + falls back to icon  |

## Verification

- `cargo fmt --all -- --check` 
- `cargo clippy -p egui -p egui-winit -p eframe --all-targets
--all-features -- -D warnings` 
- `cargo doc --lib --no-deps -p egui -p egui-winit -p eframe
--all-features` 
- `cargo check -p egui --no-default-features --features serde` 
(validates the `serde(skip)` on `cursor_image`)
- Interactive validation on Linux/Wayland with the OneAmp WSZ skin
player — see screenshots above.

I haven't run the full snapshot test suite (`scripts/check.sh`) because
we're on Linux and the snapshots are macOS-rendered — happy to run it if
you'd like.

## Notes

Drafted per the contributing guide ("open a draft PR, you may get
helpful feedback early"). Open to design feedback on:
1. Whether `CustomCursorImage` should live in `egui::viewport` rather
than `egui::data::output`.
2. Whether the legacy `handle_platform_output` should grow `event_loop`
directly (breaking) instead of getting a sibling method (non-breaking,
what I did).
3. Whether to also wire it through eframe-web (probably not —
`wasm-bindgen-cursor` would need its own path).

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:31:52 +02:00
Andreas Reich
93211a27dd Always enable windows undecorated shadows (#8169) 2026-05-18 17:36:56 +02:00
Lucas Meurer
e3d7a01a6a Bump version to 0.34.2 and update changelogs (#8147)
Brings the 0.34.2 release commit back to `main` so it tracks the latest
published version and has updated changelogs.
2026-05-05 13:13:14 +02:00
Emil Ernerfeldt
56aabda7b3 Add Harness::spawn_eframe_app (#8120)
This lets you start up the test app from within the test itself, which
can be very useful when you have a specific test scenario set up that
you need to debug.

### Related
* Previous attempt: https://github.com/emilk/egui/pull/5418

### macOS
On macOS, you may only run UIs on the main loop, so you need a few
additional steps. Not ideal, but works!


```diff
diff --git a/crates/egui_demo_app/Cargo.toml b/crates/egui_demo_app/Cargo.toml
index f9a153268..4e0cc14ee 100644
--- a/crates/egui_demo_app/Cargo.toml
+++ b/crates/egui_demo_app/Cargo.toml
@@ -84,3 +84,7 @@ web-sys.workspace = true
 
 [dev-dependencies]
 egui_kittest = { workspace = true, features = ["eframe", "snapshot", "wgpu"] }
+
+[[test]]
+name = "test_demo_app"
+harness = false
diff --git a/crates/egui_demo_app/tests/test_demo_app.rs b/crates/egui_demo_app/tests/test_demo_app.rs
index e083c8455..7ad9ed516 100644
--- a/crates/egui_demo_app/tests/test_demo_app.rs
+++ b/crates/egui_demo_app/tests/test_demo_app.rs
@@ -4,7 +4,10 @@ use egui_demo_app::{Anchor, WrapApp};
 use egui_kittest::SnapshotResults;
 use egui_kittest::kittest::Queryable as _;
 
-#[test]
+fn main() {
+    test_demo_app();
+}
+
 fn test_demo_app() {
     let mut harness = egui_kittest::Harness::builder()
         .with_size(Vec2::new(900.0, 600.0))
@@ -73,5 +76,8 @@ fn test_demo_app() {
         harness.run_steps(4);
 
         results.add(harness.try_snapshot(anchor.to_string()));
+
+        harness.spawn_eframe_app();
+        break;
     }
 }
```
2026-04-20 14:07:45 +02:00
Emil Ernerfeldt
db87c712a1 Replace cargo machete with cargo shear (#8094)
We've had good experiences with `cargo shear` at Rerun
2026-04-13 17:48:43 +02:00
Umaĵo
86a7f47738 Delegate handling of IME interruptions to integrations to fix virtual keyboard flickering on web (#8078)
* Closes N/A
* Partially replaces #7983
* Related: #8045
* [x] I have followed the instructions in the PR template

## Details

In #7983, I modified `Memory::request_focus` to interrupt any ongoing
IME composition. This fixed a bug where clicking inside an already
focused `TextEdit` failed to cancel the active composition, resulting in
duplicated text:

https://github.com/emilk/egui/pull/8045#issuecomment-4193310616

To avoid introducing API changes in that PR, I ensured the IME state was
reset by forcing `PlatformOutput::ime` to `None` for at least one frame.
While this works well on desktop platforms, it causes virtual keyboard
flickering on the web:

https://github.com/emilk/egui/pull/8045#issuecomment-4193035008

In this PR, I delegate the responsibility for handling IME composition
interruptions to integrations, allowing each integration to decide how
to interrupt compositions in a flexible manner.

### The new field `should_interrupt_composition` on `IMEOutput`.

Instead of introducing a new `OutputCommand` variant, this PR adds a new
field `should_interrupt_composition` to `IMEOutput`.

Interrupting an active composition is only meaningful when IME remains
allowed. If IME should be disabled altogether, `PlatformOutput::ime` can
simply be set to `None`.
Given this, IMO, it is more appropriate to attach the interrupt signal
to `IMEOutput` (i.e., the type of `PlatformOutput::ime`).
2026-04-08 10:04:15 +02:00
Umaĵo
33e89e33be Improve IME handling, add public method owns_ime_events on Memory (#7983)
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* Depends on #7967
* Closes #7485
* Should fix #7906 (This issue doesn't seem to have been resolved, but
the author closed it; I personally don't have the environment to verify
whether it is fixed.)
* Replaces #4137, #4896, and partially #7810
* [x] I have followed the instructions in the PR template

This PR started as a fix for #7485, but has since evolved into a broader
rewrite of IME-related logic.

## Overview

This PR primarily introduces a new public method, `owns_ime_events`, on
[`Memory`], and refactors parts of [`TextEdit`] to integrate with it.

Previously, each [`TextEdit`] widget independently determined whether to
handle IME events and stored its own IME-related state. This approach
made ownership-handling fragmented and was therefore error-prone.

With this PR:
- IME event ownership is centralized, ensuring that at most a single
widget owns IME events per frame.
- [`PlatformOutput`]'s `ime` field can be set to `None` for at least one
frame when IME composition is interrupted, allowing the IME to be
properly dismissed.

## Details

Two new public methods are introduced on [`Memory`]:

- `fn owns_ime_events(&self, id: Id) -> bool`: check IME event ownership
for the current frame for the widget with the given `id`.
- `fn interrupt_ime(&mut self)`: interrupt the current IME composition,
if any.

Since the newly added methods on [`Memory`] are public, other widgets
can also participate in IME handling without risking ownership conflicts
of IME events.

I also added an internal (`pub(crate)`) field on [`TextEditState`],
called `cursor_purpose`, to distinguish the role of the [`TextEdit`]
cursor.

Additionally, `egui::ImeEvent::Enabled` and `egui::ImeEvent::Disabled`
have been removed, as they are no longer used anywhere.

## Demonstrations

### Windows: The Korean IME text duplication bug fixed in #4137 does not
reappear.

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Correct (no regression)</td>
<td>Correct</td>
</tr>
<tr>
<th>Screencast</th>
<td>


![win-kor-after](https://github.com/user-attachments/assets/1b080c8f-2031-406f-8781-aacafd5c879a)
</td>
<td>


![win-kor-before](https://github.com/user-attachments/assets/20258841-72fe-4652-b9a9-9b40e338ccf2)
</td>
</tr>
</tbody>
</table>

### Windows: Chinese and Japanese IMEs now behave more consistently with
the Korean IME in similar scenarios.

This change does not matter much, as composition is rarely interrupted
mid-process with these IMEs in typical usage.

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Composition can be interrupted by clicking (like Korean IMEs)</td>
<td>Composition can not interrupted by clicking</td>
</tr>
<tr>
<th>Screencast (Builtin Chinese IME)</th>
<td>


![win-cmn-after](https://github.com/user-attachments/assets/2c76b0a9-da6d-48e1-84e0-47d9631f1196)
</td>
<td>


![win-cmn-before](https://github.com/user-attachments/assets/ea125fb8-c325-48d5-abaf-17d495b8f075)
</td>
</tr>
<tr>
<th>Screencast (Builtin Japanese IME)</th>
<td>


![win-jpn-after](https://github.com/user-attachments/assets/c69e5f48-65b1-4c0f-af4a-522d2f47b75d)
</td>
<td>


![win-jpn-before](https://github.com/user-attachments/assets/a0f1fdad-4f6c-40c2-af57-029f42acf6d5)
</td>
</tr>
</tbody>
</table>

### macOS: was buggy, still buggy

Likely due to this upstream bug in `winit`:
https://github.com/rust-windowing/winit/issues/4432
Once `winit` is updated to a version that includes the fix, the behavior
should become correct with this PR.

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Buggy as before</td>
<td>Buggy: Characters are duplicated</td>
</tr>
<tr>
<th>Screencast</th>
<td>


![mac-kor-after](https://github.com/user-attachments/assets/c2bd90e8-e473-49c8-9537-c970c92889bf)
</td>
<td>


![mac-kor-before](https://github.com/user-attachments/assets/63b6cd8a-8903-4743-98bf-ee15296354ba)
</td>
</tr>
</tbody>
</table>

### Wayland + iBus: Korean IME duplication bug fixed

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Correct</td>
<td>Buggy: Characters are duplicated</td>
</tr>
<tr>
<th>Screencast</th>
<td>


![wayland-kor-after-2](https://github.com/user-attachments/assets/b154add5-a1ce-4e3a-b243-e72480820c1b)
</td>
<td>


![wayland-kor-before-2](https://github.com/user-attachments/assets/43b28374-f273-4b6f-9845-3efd96ec9a37)
</td>
</tr>
</tbody>
</table>

### Wayland + iBus: #7485 is fixed

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Correct</td>
<td>Buggy: Only a single ASCII character can be typed after
<code>TextEdit</code> is focused</td>
</tr>
<tr>
<th>Screencast</th>
<td>


![wayland-7485-after](https://github.com/user-attachments/assets/ec33a54d-1d4e-40f9-8c82-202104bd2d85)
</td>
<td>


![wayland-7485-before](https://github.com/user-attachments/assets/20d2d395-03fd-4966-a376-87249a41aab3)
</td>
</tr>
</tbody>
</table>

### Wayland + iBus: selection is also not broken

This PR does not reintroduce the selection bug fixed in #7973.

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Behavior</th>
<td>Correct</td>
</tr>
<tr>
<th>Screencast</th>
<td>


![wayland-focus-after](https://github.com/user-attachments/assets/daa29197-f7f7-4a7b-b454-c28ee9afa9c1)
</td>
</tr>
</tbody>
</table>

### X11 + Fcitx5: IME composition can be interrupted

But due to #7975, the experience is still subpar. (Uncommitted text is
lost after interruption.)

<table>
<thead>
<tr>
<th></th>
<th>With this PR</th>
<th>Without this PR</th>
</tr>
</thead>
<tbody>
<tr>
<th>Screencast</th>
<td>


![x11-after](https://github.com/user-attachments/assets/e626d9ed-89a2-4825-9cde-3a67723bcb82)
</td>
<td>


![x11-before](https://github.com/user-attachments/assets/da93b351-9488-4da9-aa56-b64190e84ec3)
</td>
</tr>
</tbody>
</table>


[`Memory`]: https://docs.rs/egui/latest/egui/struct.Memory.html
[`TextEdit`]:
https://docs.rs/egui/latest/egui/widgets/text_edit/struct.TextEdit.html
[`PlatformOutput`]:
https://docs.rs/egui/latest/egui/struct.PlatformOutput.html
[`TextEditState`]:
https://docs.rs/egui/latest/egui/widgets/text_edit/struct.TextEditState.html
2026-04-06 10:24:50 +02:00
Emil Ernerfeldt
a01193d032 Release 0.34.1: Enable WebGL fallback in eframe 2026-03-27 11:25:58 +01:00
Lucas Meurer
82a578e58c Release 0.34.0 - More Ui, less Context (#8028)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-26 12:15:41 +01:00
Emil Ernerfeldt
96cae39fb8 Update a couple of dependencies (#8009)
* Closes https://github.com/emilk/egui/pull/7992
2026-03-24 15:59:53 +01:00
Ellie High
8137aa350c Allow fallback from smithay to arboard when getting clipboard (#7976)
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Quick fix -- when the arboard and smithay features are both enabled,
Clipboard::get returns early if it can't find a smithay clipboard. This
PR just allows fallback to arboard instead of early-returning.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-24 13:59:16 +01:00
Umaĵo
b4f9cd7140 Much improved IME (#7967)
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* Closes #7809
* Closes #7876
* Closes #7908
* Supersedes #7877
* Supersedes #7898
* The author of the PR above replaced it with #7914, which additionally
fixes another IME issue. I believe that fix deserves a separate PR.
* Reverts #4794  
* [x] I have followed the instructions in the PR template

This approach is better than #7898 (#7914) because it correctly handles
all three major IME types (Chinese, Japanese, and Korean) without
requiring a predefined “IME mode”.

## Environments I haved tested this PR in

<details><summary>macOS 15.7.3 (AArch64, Host of other virtual
machines)</summary>

Run command: `cargo run -p egui_demo_app --release`

Tested IMEs:

- builtin Chinese IME (Shuangpin - Simplified)
- builtin Japanese IME (Romaji)
- builtin Korean IME (2-Set)
</details>

<details><summary>Windows 11 25H2 (AArch64, Virtual Machine)</summary>

Build command: `cargo build --release -p egui_demo_app
--target=x86_64-pc-windows-gnu --features=glow --no-default-features`

(I cannot use `wgpu` due to [this
bug](https://github.com/emilk/egui/issues/4381), which prevents
debugging inside the VM. Anyways, the rendering backend should be
irrelevant here.)

Tested IMEs:

- builtin Chinese IME (Shuangpin)
- Sogou IME (Chinese Shuangpin)
- WeType IME (Chinese Shuangpin)
- builtin Japanese IME (Hiragana)
- builtin Korean IME (2 Beolsik)
</details>

<details><summary>Linux [Wayland + IBus] (AArch64, Virtual
Machine)</summary>

Fedora KDE Plasma Desktop 43 [Wayland + IBus 1.5.33-rc2]

(Not working at the moment because of [another
issue](https://github.com/emilk/egui/issues/7485) that will be fixed by
#7983. It is [a complicated
story](https://github.com/emilk/egui/pull/7973#issuecomment-4074627603).
)

> [!NOTE]
>
> IBus is partially broken in this system. The Input Method Selector
refuses to select IBus. As a workaround, I have to open System Settings
-> Virtual Keyboard and select “IBus Wayland” to start an IBus instance
that works in egui.
>
> The funny thing is: the Chinese Intelligent Pinyin IME is broken in
native Apps like System Settings and KWrite, but works correctly in
egui!
>
> <details><summary>Screencast: What</summary>
>
> ![2026-03-13 3 10
11 AM](https://github.com/user-attachments/assets/4001cf12-8089-46f5-9cf4-e41d8f77ee24)
> </details>

Build command: `cross build --release -p egui_demo_app
--target=aarch64-unknown-linux-gnu --features=wayland,wgpu
--no-default-features`

(The Linux toolchain on my mac is somehow broken, so I used `cross`
instead.)

Tested IMEs:

- Chinese Intelligent Pinyin IME (Shuangpin)
- Japanese Anthy IME (Hiragana)
- Korean Hangul IME
</details>

<details><summary>Linux [X11 + Fcitx5] (AArch64, Virtual
Machine)</summary>

Debian 13 [Cinnamon 6.4.10 + X11 + Fcitx5 5.1.2]

Build command: `cross build --release -p egui_demo_app
--target=aarch64-unknown-linux-gnu --features=x11,wgpu
--no-default-features`

Tested IMEs:

- Chinese Shuangpin IME
- Chinese Rime IME with `luna-pinyin`
- Japanese Mozc IME (Hiragana)
- Korean Hangul IME

Unlike macOS and Linux + Wayland, key-release events for keys processed
by the IME are still forwarded to `egui`. These appear to be harmless in
practice.
Unlike on Windows, however, they cannot be filtered reliably because
there are no corresponding key-press events marked as “processed by
IME”.

</details>

---

There are too many possible combinations to test (Operating Systems ×
[Desktop
Environment](https://en.wikipedia.org/wiki/Desktop_environment)s ×
[Windowing System](https://en.wikipedia.org/wiki/Windowing_system)s ×
[IMF](https://wiki.archlinux.org/title/Input_method#Input_method_framework)s
× [IME](https://en.wikipedia.org/wiki/Input_method)s × …), and I only
have access to a limited subset. For example, Google Japanese Input
refused to install on my Windows VM, and some paid Japanese IMEs are not
accessible to me. Therefore, I would appreciate feedback from people
other than me using all kinds of environments.

## Details

There are two possible approaches to removing keyboard events that have
already been processed by an IME:

* Approach 1: Filter out events inside `egui` that appear to have been
received during IME composition.
* Approach 2: Filter out such events in the platform backend
(terminology [borrowed from
imgui](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md#using-standard-backends),
e.g. the `egui-winit` crate or the code under `web/` in the `eframe`
crate.).

Both approaches already exist in `egui`:

* #4794 uses the first approach, filtering these events in the
`TextEdit`-related code.
* `eframe` uses the second approach in its web integration. See:
<14afefa252/crates/eframe/src/web/events.rs (L173-L176)>

Compared to the first approach, the second has a clear advantage: when
events are passed from the platform backends into `egui`, they are
simplified and lose information. In contrast, events in the platform
backends are the original events, which allows them to be handled more
flexibly. This is also why #7898 (#7914), which attempts to address the
issue from within the `egui` crate, struggles to make all IMEs work
correctly at the same time and requires manually selecting an “IME
mode”: the events received by `egui` have already been reduced and
therefore lack necessary information.

A more appropriate solution is to consistently follow the second
approach, explicitly requiring platform backends not to forward events
that have already been processed by the IME to `egui`. This is the
method used in this PR. Specifically, this PR works within the
`egui-winit` crate, where the original `KeyboardInput` events can be
accessed. At least for key press events, these can be used directly to
determine whether the event has already been processed by the IME on
Windows (by checking whether `logical_key` equals
`winit:⌨️:NamedKey::Process`). This makes it straightforward to
ensure that all IMEs work correctly at the same time.

This PR also reverts #4794, which took the first approach. It filters
out some events that merely look like they were received during IME
composition but actually are not. It also messes up the order of those
events along the way.
As a result, it caused several IME-related issues. One of the sections
in the Demonstrations below will illustrate these problems.

## Demonstrations

<details><summary>Changes not included in this PR for displaying Unicode
characters in demonstrations</summary>

Download `unifont-17.0.03.otf` from
<https://unifoundry.com/pub/unifont/unifont-17.0.03/font-builds/>, and
place it at `crates/egui_demo_app/src/unifont-17.0.03.otf`.

In `crates/egui_demo_app/src/wrap_app.rs`, add these lines at the
beginning of `impl WrapApp`'s `pub fn new`:
```rust
        {
            const MAIN_FONT: &'static [u8] = include_bytes!("./unifont-17.0.03.otf");

            let mut fonts = egui::FontDefinitions::default();

            fonts.font_data.insert(
                "main-font".to_owned(),
                std::sync::Arc::new(egui::FontData::from_static(MAIN_FONT)),
            );

            let proportional = fonts
                .families
                .entry(egui::FontFamily::Proportional)
                .or_default();
            proportional.insert(0, "main-font".to_owned());

            cc.egui_ctx.set_fonts(fonts);
        }
```

(I took this from somewhere, but I forgot where it is. Sorry…)
</details>

[GNU Unifont](https://unifoundry.com/unifont/index.html) is licensed
under [OFL-1.1](https://unifoundry.com/OFL-1.1.txt).

### This PR Fixes: Focus on a single-line `TextEdit` is lost after
completing candidate selection with Japanese IME on Windows (#7809)

<details><summary>Screencast:  Japanese IME now behaves correctly while
Korean IME behaves as before</summary>


![7809](https://github.com/user-attachments/assets/6e92f6e6-fed4-46f4-96e1-e0e12dadc360)
</details>

### This PR Fixes: Committing Japanese IME text with <kbd>Enter</kbd>
inserts an unintended newline in multiline `TextEdit` on Windows (#7876)

<details><summary>Screencast:  Japanese IME now behaves correctly while
Korean IME behaves as before</summary>


![7876](https://github.com/user-attachments/assets/03d2cb22-fd0c-45fe-9132-e59fa39bfcf3)
</details>

### This PR Fixes: Backspacing deletes characters during composition in
certain Chinese IMEs (e.g., Sogou) on Windows (#7908)

<details><summary>Screencast:  Sogou IME now behaves
correctly</summary>


![7908](https://github.com/user-attachments/assets/2c63de28-26f0-4387-9c50-dceabfdbe99d)
</details>

### This PR Obsoletes #4794, because `egui` receives only IME events
during composition from now on

On Windows, “incompatible” events are filtered in `egui-winit`, aligning
the behavior with other systems.

<details><summary>Screencasts</summary>

Some Chinese IMEs on Windows:
![2026-03-13 12 25
37 AM](https://github.com/user-attachments/assets/064fd1c7-244b-4053-bd24-c65d768cd943)

The default Japanese IMEs on Windows:
![2026-03-13 12 28
33 AM](https://github.com/user-attachments/assets/f799b0b5-350b-4b05-a769-bcef16255bdb)
</details>

The 2-set Korean IMEs handle arrow keys differently. It will be
discussed in the next section.

### This PR Reverts #4794, because it introduced several bugs

Some of its bugs have already been worked around in the past, but those
workarounds might also be problematic. For example, #4912 is a
workaround for a bug (#4908) introduced by #4794, and that workaround is
in fact the root cause of the macOS backspacing bug I have worked around
with #7810. (The reversion of #4912 is out of the scope of this PR, I
will do that in #7983.)

#### It Caused: Arrow keys are incorrectly blocked during typical Korean
IME composition

When composing Korean text using 2-Set IMEs, users should still be able
to move the cursor with arrow keys regardless if the composition is
committed.

##### Correct behavior

<details><summary>Screencasts</summary>

macOS TextEdit:
![2026-03-12 8 04
15 PM](https://github.com/user-attachments/assets/24383568-f51c-4a74-9251-adfd942cad8f)

Windows Notepad:
![2026-03-12 8 05
08 PM](https://github.com/user-attachments/assets/5a29a5b5-69b8-407b-b1a4-84fdb8f8847d)

With #4794 reverted, `egui` also behaves correctly (tested on Linux +
Wayland, macOS, and Windows):
![2026-03-12 8 03
51 PM](https://github.com/user-attachments/assets/fcb7f25c-1329-4eb1-82f2-1cea33dcca73)
</details>

##### Incorrect behavior caused by #4794

`remove_ime_incompatible_events` removed arrow-key events in such cases.
As a result, the first arrow key press only commits the composition, and
users need to press the arrow key again to move the cursor:

<details><summary>Screencast</summary>

![2026-03-12 8 06
40 PM](https://github.com/user-attachments/assets/6760c6bd-b6ce-44ea-b192-6bd165191c01)
</details>

This is essentially the same issue described here:
https://github.com/emilk/egui/pull/7877#issuecomment-3852719948

#### It Caused: Backspacing leaves the last character in Korean IME
pre-edit text not removed on macOS

<details><summary>Screencasts</summary>

Before this PR:
![2026-03-17 10 48
12 PM](https://github.com/user-attachments/assets/88021e7e-caf6-4aa9-8f73-ecffc63cda06)

After this PR:
![2026-03-17 10 47
23 PM](https://github.com/user-attachments/assets/379cd0db-24e0-4c0e-a5b4-edb37d3e1df7)
</details>

### Korean IMEs also use <kbd>Enter</kbd> to confirm Hanja selections,
and will not work properly in the Korean “IME mode” proposed by #7898
(#7914)

<details><summary>Screencast: Korean IME using <kbd>Enter</kbd> and
<kbd>Space</kbd> for confirmation (IBus Korean Hangul IME)</summary>

The screencast below demonstrates that some Korean IMEs handle Hanja
selection in a way similar to Japanese IMEs: the
<kbd>Up</kbd>/<kbd>Down</kbd> arrow keys are used to navigate
candidates, and <kbd>Enter</kbd> confirms the selected candidate.

![2026-03-13 6 39
17 AM](https://github.com/user-attachments/assets/0b054cc6-2251-4689-95a4-d69a9be36371)
</details>

<details><summary>Screencasts: Another example</summary>

Using the built-in Korean IME on Windows, I type two lines: the first
line in Hangul, and the second line as the same word converted to Hanja.

Correct behavior in Notepad (reference):

![7914-ref](https://github.com/user-attachments/assets/1e9f9315-eb71-497a-b6e2-2b11eb6bbf7f)

Behavior after applying this PR, which matches the Notepad behavior:

![7914-7967](https://github.com/user-attachments/assets/26f12b9f-9354-45b8-b2a8-ede28c34c5b1)

Behavior after applying #7914 with the “IME mode” set to Korean (which
is also the behavior before this PR being applied):

![7914-7914](https://github.com/user-attachments/assets/0f82a019-c491-4b64-a92a-d88d62dfbd84)
On the second line, each time a Hanja character is confirmed, an
unintended newline is inserted. This mirrors the Japanese IME issues
that are supposed to be fixed by setting the “IME mode” to Japanese.
(These Japanese IME issues are fixed in this PR as mentioned before.)

</details>
2026-03-24 11:58:58 +01:00
Emil Ernerfeldt
7fbd1315ec Include LICENSE files in published crates (#8004)
* Closes https://github.com/emilk/egui/issues/7977
2026-03-24 11:28:49 +01:00
Umaĵo
f32727ddca Improve IME, and restrict mac-specific workaround (#7973)
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* Closes N/A
* [x] I have followed the instructions in the PR template

My PR that fixes the macOS backspacing issue (#7810) unfortunately
breaks text selection on Wayland (Fedora KDE Plasma Desktop 43 [Wayland,
with or without IBus]). I had actually tested on a Wayland setup but
failed to notice that :(

Windows and Linux+X11 (Debian 13 [Cinnamon 6.4.10 + X11 + fcitx5 5.1.2])
are not affected.

This PR fixes the issue by restricting the macOS fix to macOS-only.

<details><summary>Here is the correct behavior on Wayland after this PR
(and before #7810 is applied)</summary>

![2026-03-13 5 25
24 PM](https://github.com/user-attachments/assets/3b0831c1-1d96-4003-9109-4bfe68e06d40)
</details>

<details><summary>Here is the buggy behavior on Wayland before this
PR</summary>

![2026-03-13 5 31
58 PM](https://github.com/user-attachments/assets/c6d69382-0104-4e38-ad47-2d431f83f1fa)
</details>

## Cause of the Wayland issue

On Wayland, `winit` constantly emits `winit::event::Ime::Preedit("",
None)` events.

PR #7810 added these lines for handling `winit::event::Ime::Preedit(_,
None)` in `egui-winit` without considering the `target_os`:

14afefa252/crates/egui-winit/src/lib.rs (L619-L621)

As a result, while text is being selected, `egui-winit` receives these
`winit::event::Ime::Preedit("", None)` events from `winit` and forwards
them to `egui` as `egui::ImeEvent::Preedit("")`. `egui` then clears the
current text selection, because it currently does not distinguish
between IME pre-edit text and selected text.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-16 20:09:07 +01:00
shuppy
5031c47cb2 Update accesskit to 0.24.0 (and related deps) (#7850)
this patch updates our deps to [accesskit
0.24.0](https://docs.rs/accesskit/0.24.0/accesskit/) (was
[0.21.1](https://docs.rs/accesskit/0.21.1/accesskit/)),
[accesskit_consumer
0.35.0](https://docs.rs/accesskit_consumer/0.35.0/accesskit_consumer/)
(was
[0.30.1](https://docs.rs/accesskit_consumer/0.30.1/accesskit_consumer/)),
and [accesskit_winit
0.32.0](https://docs.rs/accesskit_winit/0.32.0/accesskit_winit/) (was
[0.29.1](https://docs.rs/accesskit_winit/0.29.1/accesskit_winit/)),
allowing egui to be used in apps that use accessibility subtrees
(AccessKit/accesskit#655).

for now, we handle the subtree-related breaking changes by assuming that
egui will use [the root
tree](https://docs.rs/accesskit/0.24.0/accesskit/struct.TreeId.html#associatedconstant.ROOT),
which is good enough for [servoshell](https://github.com/servo/servo)
and does not require any API changes.


* [x] I have followed the instructions in the PR template

<img width="1185" height="954" alt="image"
src="https://github.com/user-attachments/assets/6acfb85a-096d-4a7b-963b-d8549bfc749f"
/>

---------

Co-authored-by: Luke Warlow <lwarlow@igalia.com>
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Arnold Loubriat <datatriny@gmail.com>
2026-03-16 10:34:54 +01:00
Matthew Runo
9276778181 Avoid repaints on device mouse motion outside window (#7866)
## Summary
- Ignore raw device mouse motion unless the window is focused and the
pointer is inside it
- Also handles pointers starting down and then moving into or out of the
window (drag & drop)
- Prevents global mouse motion from triggering continuous repaint loops
- Applies to both glow and wgpu backends

## Testing
- I ran the check script, nothing seemed to fail

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-02 13:00:18 +01:00
Ivor Wanders
0566fb17a5 Allow specifying override_redirect x11 window attribute (#7830) 2026-01-05 13:16:00 +01:00
Umaĵo
6d416fab2e Fix backspacing leaving last character in IME prediction not removed on macOS native and Safari (#7810)
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* The PR title is what ends up in the changelog, so make it descriptive!
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* Closes N/A
* [x] I have followed the instructions in the PR template

## Before the fix

| Platform | Screenshot |
| - | - |
| macOS native |
![before-macos15-apple_shuangpin](https://github.com/user-attachments/assets/8397b236-7adf-4eca-9eb6-337e42c9efae)
|
| Safari |
![before-safari26](https://github.com/user-attachments/assets/1f4162a2-ccb7-4b42-960d-95aa3310f908)
|

## After the fix

| Platform | Screenshot |
| - | - |
| macOS native |
![after-macos15-apple_shuangpin](https://github.com/user-attachments/assets/8f50d43c-21bc-4c47-a7fb-86d0543c5088)
|
| Safari |
![after-safari26](https://github.com/user-attachments/assets/be4a69cd-8a0e-4512-865b-d6ebed2fd6c7)
|

(The font used in the screenshots is [GNU
Unifont](https://unifoundry.com/unifont/index.html), licensed under
[OFL-1.1.txt](https://unifoundry.com/OFL-1.1.txt).)
2026-01-05 12:51:09 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
453e34b4df Rename functions in Context to avoid confusion (#7773)
It's important to avoid confusion after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:49:51 +01:00
Emil Ernerfeldt
a0bb4cfef8 Release 0.33.3: update cargo version and changelog 2025-12-11 15:42:15 +01:00
Emil Ernerfeldt
01770be13e Update changelogs and version for 0.33.2 2025-11-13 15:33:08 +01:00
Emil Ernerfeldt
1af5d1d37e Remove accesskit feature and always depend on accesskit (#7701)
* Closes #3137

With this, `egui` will always depend on `accesskit`, removing a lot of
`#[cfg(feature = "accesskit")]` throughout the code.
2025-11-12 10:51:28 +01:00
Isse
999e943e59 Add is_scrolling/is_smooth_scrolling util, checking for active scroll action. (#7669)
* Closes #7657
* [x] I have followed the instructions in the PR template

On native this uses a new "touch phase" parameter of the mouse wheel
event to know if a scroll action is done.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-27 11:46:51 +01:00
Ian Hobson
f6fa74c665 Don't enable arboard on iOS (#7663)
`arboard` [doesn't support support iOS
yet](https://github.com/1Password/arboard/pull/103), so this PR adds iOS
to the conditions that prevent `arboard` from being enabled.

Launching an app on a physical device results in a long timeout (~8s)
while trying to connect to the X11 server (the timeout is immediate when
launching on a simulator), with the following trace:

```
egui_winit:📋 Failed to initialize arboard clipboard: Unknown error while interacting with the clipboard: X11 server connection timed out because it was unreachable
```

<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
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2025-10-23 10:24:06 +02:00
Lucas Meurer
96470fabee Release 0.33.0 - egui::Plugin, better kerning, kitdiff viewer (#7622)
## Short bluesky announcement:

We just released egui 0.33.0! 

Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))


https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203


## Relaese Changelog:

egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.

Try it now: <https://www.egui.rs/>

egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.

# egui 0.33.0 changelog

Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning


### Improved kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

![Oct-09-2025
16-21-58](https://github.com/user-attachments/assets/d4a17e87-5e98-40db-a85a-fa77fa77aceb)


### `egui::Plugin` trait
We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.

### kitdiff, a image diff viewer
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via 
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`

To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`

Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):


https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f

###  Migration guide
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
2025-10-09 19:14:14 +02:00
Emil Ernerfeldt
d50287b83c Add taplo.toml for toml formatting (#7618) 2025-10-09 15:38:00 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Emil Ernerfeldt
843ceea90c Use more workspace dependencies (#7596) 2025-10-07 15:07:16 +02:00
Emil Ernerfeldt
ab461f4115 Fix eframe window not being focused on mac on startup (#7593)
* Workaround for https://github.com/rust-windowing/winit/issues/4371
* Closes https://github.com/emilk/egui/issues/7588

Tested manually
2025-10-07 14:21:10 +02:00
Ian Hobson
30277233ce Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:

- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).

---------

Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-07 12:30:09 +02:00
Emil Ernerfeldt
6579bb910b Remove log feature (#7583) 2025-10-02 20:09:48 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
TÖRÖK Attila
b69bab73e1 Fix build error in egui-winit with profiling enabled (#7557) 2025-09-23 14:57:43 +02:00
Emil Ernerfeldt
226bdc4c5b 0.32.3 release: Bump version numbers and update changelog (#7536) 2025-09-12 08:18:19 +02:00
Alan Everett
b0c568a78e Add rotation gesture support for trackpad sources (#7453)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-09-11 12:44:17 +02:00
Emil Ernerfeldt
802d307e4a Remove deprecated fields from PlatformOutput (#7523) 2025-09-09 16:07:39 +02:00
Lucas Meurer
34cd613378 Update changelogs and versions for 0.32.2 (#7505) 2025-09-08 10:42:10 +02:00
Emil Ernerfeldt
a5a51ced0f Improve egui-winit profile scope 2025-08-24 15:03:57 +02:00
Emil Ernerfeldt
6a355c3808 Add 0.32.1 to changelogs 2025-08-15 13:42:49 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
36a4981f29 Enable clippy::iter_over_hash_type lint (#7421)
This helped discover a few things that _might_ have been buggy.
2025-08-06 13:55:53 +02:00
Emil Ernerfeldt
fabd4aa7a5 Release 0.32.0 - Atoms, popups, and better SVG support (#7329) 2025-07-10 16:58:39 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Max “Goldstein” Siling
853feea464 Fix incorrect window sizes for non-resizable windows on Wayland (#7103)
Using physical window sizes leads to all kinds of fun stuff: winit
always uses scale factor 1.0 on start to convert it back to logical
pixels and uses these logical pixels to set min/max size for
non-resizeable windows. You're supposed to adjust size after getting a
scale change event if you're using physical sizes, but adjusting min/max
sizes doesn't seem to work on sway, so the window is stuck with an
incorrect size.

The scale factor we guessed might also be wrong even if there's only a
single display since it doesn't take fractional scale into account.

TL;DR: winit actually wants logical sizes in these methods (since
Wayland in general operates mostly on logical sizes) and converting them
back and forth is lossy.

<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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* Do NOT open PR:s from your `master` branch, as that makes it hard for
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Please be patient! I will review your PR, but my time is limited!
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* Closes https://github.com/emilk/egui/issues/7095
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-06-24 13:44:56 +02:00
ardocrat
742da95bd7 Support for Back button Key on Android (#7073)
When your press a Back button on Android (for example at
`native-activity`), [Winit translates this
key](47b938dbe7/src/platform_impl/android/keycodes.rs (L237C42-L237C53))
as `NamedKey::BrowserBack`. Added convertion to `Key::Escape` at
`egui-winit` module.

---------

Co-authored-by: Advocat <advocat@ogr.local>
2025-06-16 01:28:27 +02:00