The three methods for showing a `Panel` are now:
* `panel.show`: always show the panel.
* `panel.show_collapsible`: show or hide the panel, with a slide
animation in between.
* `Panel::show_switched`: animate between two different panels: a
thin/collapsed one and a thick/expanded one.
Enable these new clippy lints and fix all warnings:
* `format_push_string` — use `write!` instead of `s += &format!(…)` to
avoid extra allocations
* `ignored_unit_patterns` — use `()` instead of `_` when matching unit
* `missing_fields_in_debug` — ensure manual `Debug` impls account for
all fields
* `needless_raw_string_hashes` — remove unnecessary `r#` on string
literals
* `ref_option` — prefer `Option<&T>` over `&Option<T>` in function
signatures
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524
## What
This deprecates `eframe::App::update` and replaces it with two new
functions:
```rs
pub trait App {
/// Called just before `ui`, and in the future this will
/// also be called for background apps when needed.
fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
/// Show your user interface to the user.
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);
…
}
```
Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.
`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.
## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
- https://github.com/emilk/egui/pull/7779
## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:
- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).
---------
Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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I removed (I hope so) all wildcard imports I found.
For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s
* [x] I have followed the instructions in the PR template
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.
This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.
* Closes https://github.com/emilk/egui/issues/4474
* Part of https://github.com/emilk/egui/issues/3556
This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:
``` diff
let options = eframe::NativeOptions {
- initial_window_size: Some(egui::vec2(320.0, 240.0)),
- drag_and_drop_support: true,
+ viewport: egui::ViewportBuilder::default()
+ .with_inner_size([320.0, 240.0])
+ .with_drag_and_drop(true),
centered: true,
..Default::default()
};
```
* eframe::run_native: return errors instead of crashing
* Detect and handle glutin errors
* egui_demo_app: silence wgpu log spam
* Add trace logs for why eframe is shutting down
* Fix: only save App state once on Mac
* Handle Winit failure
* Log where we load app state from
* Don't panic on zero-sized window
* Clamp loaded window size to not be too tiny to see
* Simplify code: more shared code in window_builder
* Improve code readability
* Fix wasm32 build
* fix android
* Update changelog
* Move examples out of eframe/examples into examples/
Give each example a `Cargo.toml` and `src/main.rs`.
This makes it easier for people to use as templates.
* Update README.md with more deps needed on vanilla Ubuntu
* Install libgtk-3-dev on CI, hoping that will fix something