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Commit Graph

726 Commits

Author SHA1 Message Date
Varphone Wong
b1f2cb3b9d egui: Add easing option to Slider 2025-01-06 09:57:52 +08:00
Varphone Wong
af04f5aee5 egui: Enhance Painter with arc and pie Methods
Introduces convenient methods for drawing arcs and pies directly within the UI.
2025-01-06 09:57:49 +08:00
Emil Ernerfeldt
6607cd95f9 ⚠️ Frame now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
Emil Ernerfeldt
7519ec7099 Fix: round animating collapsing header height to GUI 2025-01-03 14:54:57 +01:00
Emil Ernerfeldt
ee4ab08c8a Shrink size of Shadow by using i8/u8 instead of f32 (#5568)
* Part of https://github.com/emilk/egui/issues/4019
2025-01-02 16:22:44 +01:00
Emil Ernerfeldt
d58d13781d Store Margin using i8 to reduce its size (#5567)
Adds `Marginf` to fill the previous niche.

This is all in a pursuit to shrink the sizes of often-used structs, to
improve performance (less cache misses, less memcpy:s, etc).

* On the path towards https://github.com/emilk/egui/issues/4019
2025-01-02 16:05:52 +01:00
Emil Ernerfeldt
aeea70d9e7 Add epaint::Brush for controlling RectShape texturing (#5565)
Also wraps `Shape::Mesh` in an `Arc`.

No new features, but decreases size of `Shape` from 72 bytes to 64.
2025-01-02 15:34:28 +01:00
Emil Ernerfeldt
249f8bcb93 Use u8 in Rounding, and introduce Roundingf (#5563)
* Part of https://github.com/emilk/egui/issues/4019

As part of the work on adding a custom `Border` to everything, I want to
make sure that the size of `RectShape`, `Frame` and the future `Border`
is kept small (for performance reasons).

This PR changes the storage of the corner radius of rectangles from four
`f32` (one for each corner) into four `u8`. This mean the corner radius
can only be an integer in the range 0-255 (in ui points). This should be
enough for most people.

If you want to manipulate rounding using `f32`, there is a new
`Roundingf` to fill that niche.
2025-01-02 14:29:50 +01:00
lucasmerlin
e32ca218e8 Add WidgetType::Image and Image::alt_text (#5534)
This adds `WidgetType::Image` and correctly sets it in the Image widget.
This allows us to query for images in kittest tests and tells accesskit
that a node is an image.
It also adds `Image::alt_text` to set a text that will be shown if the
image fails to load and will be read via screen readers. This also
allows us to query images by label in kittest.


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-30 12:53:46 +01:00
lucasmerlin
86ea3f8a5c Fix cargo test --all-features breaking rendering due to unity vertexes (#5542)
* Closes #5297 
* [x] I have followed the instructions in the PR template

It's not great but I wasn't able to come up with a better solution.
2024-12-30 12:39:17 +01:00
Emil Ernerfeldt
bf6ed3adfc Add Context::copy_image (#5533)
* Closes https://github.com/emilk/egui/issues/5424

This adds support for copying images to the system clipboard on native
and on web using `Context::copy_image`.
2024-12-29 18:03:32 +01:00
Emil Ernerfeldt
e2c7e9e733 Add OutputCommand for copying text and opening URL:s (#5532)
Add `OutputCommand` for copying text and opening URL:s

* Part of https://github.com/emilk/egui/issues/5424
* Adds `egui::OutputComm
* Part of https://github.com/emilk/egui/issues/5424and`
* Adds `PlatformOutput::commands`
* Deprecates `PlatformOutput::open_url`
* Deprecates `PlatformOutput::copied_text`
2024-12-29 11:59:51 +01:00
Aely
1e0f3a5e2d Animated WebP support (#5470)
Adds support for animated WebP images. Used the already existing GIF
implementation as a template for most of it.

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-29 11:46:08 +01:00
Tom Maffia
13676ea35f Fix minor typo 2024-12-29 11:25:51 +01:00
Emil Ernerfeldt
c37125f835 Tweak window resize handles (#5524)
This makes it easier to hit the corners.
Previously the corner response-area was covered by the response-areas of
the edges.

* Related to https://github.com/emilk/egui/pull/5523
2024-12-27 15:50:34 +01:00
Emil Ernerfeldt
4d945f78ba Fix widgets sometimes being incorrectly marked as hovered (#5523)
An interactive widget should only be marked hovered if a click/drag
would start an interaction with it.

egui 0.30 introduced a feature where a thin interactive widget could be
hit even if it was partially behind a larger interactive widget.
Unfortunately, this introduced a bug where the top widget would still be
marked as hovered, even though a click would go through to the thin
widget below.

This bug was most notacible when trying to reisize a window by dragging
its corner, which often would result in dragging one of its sides
instead.

This PR fixes this bug.
2024-12-27 14:47:18 +01:00
Emil Ernerfeldt
d20f93e9bf Make all lines and rectangles crisp (#5518)
* Merge this first: https://github.com/emilk/egui/pull/5517

This aligns all rectangles and (horizontal or vertical) line segments to
the physical pixel grid in the `epaint::Tessellator`, making these
shapes appear crisp everywhere.

* Closes https://github.com/emilk/egui/issues/5164
* Closes https://github.com/emilk/egui/issues/3667

This undoes a lot of the explicit, egui-side aligning added in:
* https://github.com/emilk/egui/pull/4943

The new approach has several benefits over the old one:

* It is done automatically by epaint, so it is applied to everything (no
longer opt-in)
* It is applied after any layer transforms (so it always works)
* It makes line segments crisper on high-DPI screens
* All filled rectangles now has sides that end on pixel boundaries
2024-12-26 21:02:27 +01:00
Emil Ernerfeldt
dfcc679d5a Round widget coordinates to even multiple of 1/32 (#5517)
* Closes https://github.com/emilk/egui/pull/5197
* Closes https://github.com/emilk/egui/issues/5163

This should help prevent rounding errors in layout code.

@lucasmerlin you may wanna test this with `egui_flex`
2024-12-26 20:54:24 +01:00
Onè
27a5803dd3 docs: remove "a" (#5499)
Was a duplicate article in the sentence. Already has "the"

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* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
* [ ] I have followed the instructions in the PR template
2024-12-17 18:29:41 +01:00
Emil Ernerfeldt
eb403655ce Move egui tests to avoid cyclic dependency 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt
0823a36952 Fix: ui.new_child should now respect 'disabled' (#5483)
* Closes https://github.com/emilk/egui/issues/5475
2024-12-16 15:07:14 +01:00
Andreas Reich
b1d2551e7e Make frame delay on screenshots consistently one frame on web as well (#5482)
Native is already delayed by a frame because it calls
`handle_viewport_output` -> `egui_winit::process_viewport_commands`
after drawing. On web however, we process input including viewport
commands separately from drawing.
This adds an arbitrary frame delay mechanism for web and then uses this
with 1 frame delay always
2024-12-16 15:03:01 +01:00
Emil Ernerfeldt
f0ec2f05c4 Fix broken images on egui.rs (move from git lfs to normal git) (#5480)
The images in the widget gallery on egui.rs are broken:

![image](https://github.com/user-attachments/assets/305e1041-e3e3-472d-9a52-1b90e8da053d)

~Not sure why yet, and I fail to reproduce locally.~
It's because they are on git lfs.
2024-12-16 14:16:54 +01:00
Emil Ernerfeldt
f7efb2186d Improve hit-test of thin widgets, and widgets across layers (#5468)
When there are multiple layers (e.g. with custom transforms) close to
each other, the hit test code used to only consider widgets in the layer
directly under the mouse. This can make it difficult to hit thin widgets
just on the outside of a transform layer.

This PR fixes that.

It also prioritizes thin widgets, so that if there is both a thin widget
and a thick widget under the mouse cursor, you will always hit the thin
widgets, even if the thin widgets is layered behind the thick one. This
makes it easier to hit thin resize-handles.

In theory this should allow us to make `resize_grab_radius_side` and
`resize_grab_radius_corner` smaller in a future PR, if we want to.
2024-12-16 09:33:25 +01:00
Ted de Munnik
3af907919b Use profiling crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00
Emil Ernerfeldt
9aae14cdf4 Shorter Debug formatting of LayerId 2024-12-13 08:15:13 +01:00
Antoine Beyeler
ba060a2c87 Drag-and-drop: keep cursor set by user, if any (#5467)
We used to always set the cursor to `Grabbing` when a drag and drop
payload is set, but this shadows user code trying to set an alternative
cursor (e.g. `NoDrop`). This PR no only change the cursor to `Grabbing`
if is way previously set to `Default`.
2024-12-12 19:47:41 +01:00
Emil Ernerfeldt
de8ac88c0e Add Context::layer_transform_to_global & layer_transform_from_global (#5465)
This makes it easy to get the current transform of a layer, and uses
consistent naming everywhere.

`Memory::layer_transforms` is now called `Memory::to_global`, because
the old name was ambiguous (transform into what direction?)
2024-12-12 18:29:13 +01:00
Michael "Scott" McBee
d3ea922cc6 Fix: don't interact with Area outside its constrain_rect (#5459)
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This PR makes an area's interact rect intersect its constrain rect. This
fixes an issue where masked areas would still intercept input.


Before:

![before](https://github.com/user-attachments/assets/6b790a04-8a15-44fe-a7ae-4adda189ecba)

After:

![after](https://github.com/user-attachments/assets/98010d89-e680-44cb-8717-faf31b0912d3)
2024-12-12 11:42:32 +01:00
Emil Ernerfeldt
53a926a428 Update MSRV to 1.80 (#5457)
Because some dependencies now require it, see:
* https://github.com/emilk/egui/pull/5456
2024-12-10 16:09:03 +01:00
Emil Ernerfeldt
a7539b270a Remove Order::PanelResizeLine (#5455)
This was a hack that is no longer in use
2024-12-10 15:32:43 +01:00
Antoine Beyeler
13352d6064 Fix drag-and-drop termination condition bug (#5452)
I introduced this in #5433.

TL;DR: there are two termination conditions for drag-and-drop
operations:
- ESC
- release mouse

The former _must_ happen at frame start (to properly capture the
keystroke). The latter _must_ happen at end-of-frame (to _not_ shadow
the mouse release event from user code).

This is now properly documented.
2024-12-09 12:12:14 +01:00
Emil Ernerfeldt
046034f902 Add Color32::mul (#5437)
Multiply two `Color32` together quickly, in gamma-space
2024-12-05 13:53:20 +01:00
lucasmerlin
291b83b7be Support loading images with weird urls and improve error message (#5431)
* Closes #5341
* [x] I have followed the instructions in the PR template
2024-12-05 07:33:02 +01:00
Antoine Beyeler
f687b27efc Consume escape keystroke when bailing out from a drag operation (#5433) 2024-12-04 17:35:24 +01:00
Emil Ernerfeldt
577ee8d228 Add Button::image_tint_follows_text_color (#5430)
For when you have a white icon/image that should respond to hover just
like the text does.
2024-12-04 15:24:29 +01:00
Emil Ernerfeldt
c5ac7d301a Fix on_hover_text_at_pointer for transformed layers (#5429) 2024-12-04 14:23:05 +01:00
Juan Campa
cd0f5859b2 Make text cursor always appear on click (#5420)
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### Problem
When clicking on a TextEdit sometimes the cursor doesn't appear
immediately which makes it feel like the click was not registered for a
second. This is because the start time for the blinking animation is
only reset on keyboard input, but not on mouse interaction.

It's hard to tell on the video but the cursor doesn't show immediately
after clicking if the blink timer happens to be off.


https://github.com/user-attachments/assets/9f049bd0-0375-4291-b2ef-697777fb854d


### Solution
Reset the click timer every time a `TextEdit` is clicked. 

Additionally, the cursor is now correctly painted on the pixel boundary.
IMO we should default to 1px cursor (instead of 2px) but that's not
included in this PR. Happy to make that change too.


https://github.com/user-attachments/assets/6c489414-f2c4-4dc6-85dd-f8bc457edad0
2024-12-04 14:18:49 +01:00
Emil Ernerfeldt
eac7ba01fa Move egui::util::cache to egui::cache; add FramePublisher (#5426)
This moves `egui::util::cache` to `egui::cache` (the old path is
deprecated, but still works).

It also adds the `FramePublisher` helper, which can be used to publish a
value which will be retained for this frame and the next:

``` rs
pub type MyPublisher = egui::cache::FramePublisher<MyKey, MyValue>;

// Publish:
ctx.memory_mut(|mem| {
    mem.caches.cache::<MyPublisher>().set(key, value);
});

// Retrieve:
let value: Option<MyValue> = ctx.memory_mut(|mem| {
    mem.caches
        .cache::<MyPublisher>()
        .get(key)
        .clone()
})
```
2024-12-03 14:28:12 +01:00
Antoine Beyeler
3411aba768 Modals: Add UiKind::Modal, and consume escape-key properly (#5414)
Small fixes/improvements to `Modal`

- Fixes #5413
2024-12-03 11:46:37 +01:00
Emil Ernerfeldt
a9c76ba7a6 Allow attaching custom user data to a screenshot command (#5416)
This lets users trigger a screenshot from anywhere, and then when they
get back the results they have some context about what part of their
code triggered the screenshot.
2024-12-03 10:08:55 +01:00
Emil Ernerfeldt
6a1131f1c9 Fix docstring backticks 2024-12-03 09:55:25 +01:00
Juan Campa
4f7f23ef5e Fix cursor clipping in TextEdit inside a ScrollArea (#3660)
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* Closes #1531

### Before
Notice how the cursor hides after third enter and when the line is long.


https://github.com/user-attachments/assets/8e45736e-d6c7-4dc6-94d0-213188c199ff

### After
Cursor is always visible


https://github.com/user-attachments/assets/43200683-3524-471b-990a-eb7b49385fa9


- `ScrollArea` now checks if there's a `scroll_target` in `begin`, if
there is, it saves it because it's not from its children, then restore
it in `end`.
- `TextEdit` now allocates additional space if its galley grows during
the frame. This is needed so that any surrounding `ScrollArea` can bring
the cursor to view, otherwise the cursor lays outside the the
`ScrollArea`'s `content_ui`.
2024-12-02 09:29:06 +01:00
Emil Ernerfeldt
328422dc62 Update MSRV to Rust 1.79 (#5421)
Mostly to fix `cargo-machete` CI
2024-12-01 18:58:35 +01:00
lucasmerlin
10791cc43d Add Modal and Memory::set_modal_layer (#5358)
* Closes #686 
* Closes #839 
* #5370 should be merged before this
* [x] I have followed the instructions in the PR template

This adds modals to egui. 
This PR
- adds a new `Modal` struct
- adds `Memory::set_modal_layer` to limit focus to a layer and above
(used by the modal struct, but could also be used by custom modal
implementations)
- adds `Memory::allows_interaction` to check if a layer is behind a
modal layer, deprecating `Layer::allows_interaction`



Current problems:
- ~When a button is focused before the modal opens, it stays focused and
you also can't hit tab to focus the next widget. Seems like focus is
"stuck" on that widget until you hit escape. This might be related to
https://github.com/emilk/egui/issues/5359~ fixed!

Possible future improvements: 
- The titlebar from `window` should be made into a separate widget and
added to the modal
- The state whether the modal is open should be stored in egui
(optionally), similar to popup and menu. Ideally before this we would
refactor popup state to unify popup and menu

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-28 16:52:05 +01:00
Nicolas
88543270e0 Fix CI failures (#5407)
Fixes the RUSTSEC-2024-0399 issue with rustls and the errors in the
regression test
See:
https://rustsec.org/advisories/RUSTSEC-2024-0399.html
https://github.com/rustls/rustls/issues/2227

This also fixes the cargo deny runs which are currently failing

* [x] I have followed the instructions in the PR template
2024-11-26 20:09:59 +01:00
Nicolas
12f9d6f42c add painter.line() (#5291)
* Closes <https://github.com/emilk/egui/issues/5273>
* [x] I have followed the instructions in the PR template
2024-11-26 15:17:47 +01:00
lucasmerlin
e28505077d Update accesskit to 0.17 (#5372)
Updates accesskit and kittest. 

* [x] I have followed the instructions in the PR template
2024-11-26 15:16:08 +01:00
lucasmerlin
9ecc0b232c Fix disabled widgets "eating" focus (#5370)
- fixes https://github.com/emilk/egui/issues/5359

For the test I added a `Harness::press_key` function. We should
eventually add these to kittest, probably via a trait one can implement
for the `Harness` but for now this should do.
2024-11-26 14:31:30 +01:00
GiGaGon
1787952a83 Create gray -> grey doc aliases (#5362)
As someone who uses "grey" instead of "gray", it is annoying that my
autocomplete can never find any of the "gray" color related things, so
this adds doc aliases for that.

* [x] I have followed the instructions in the PR template
2024-11-11 13:21:58 +01:00