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This PR makes an area's interact rect intersect its constrain rect. This
fixes an issue where masked areas would still intercept input.
Before:

After:

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I introduced this in #5433.
TL;DR: there are two termination conditions for drag-and-drop
operations:
- ESC
- release mouse
The former _must_ happen at frame start (to properly capture the
keystroke). The latter _must_ happen at end-of-frame (to _not_ shadow
the mouse release event from user code).
This is now properly documented.
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### Problem
When clicking on a TextEdit sometimes the cursor doesn't appear
immediately which makes it feel like the click was not registered for a
second. This is because the start time for the blinking animation is
only reset on keyboard input, but not on mouse interaction.
It's hard to tell on the video but the cursor doesn't show immediately
after clicking if the blink timer happens to be off.
https://github.com/user-attachments/assets/9f049bd0-0375-4291-b2ef-697777fb854d
### Solution
Reset the click timer every time a `TextEdit` is clicked.
Additionally, the cursor is now correctly painted on the pixel boundary.
IMO we should default to 1px cursor (instead of 2px) but that's not
included in this PR. Happy to make that change too.
https://github.com/user-attachments/assets/6c489414-f2c4-4dc6-85dd-f8bc457edad0
This moves `egui::util::cache` to `egui::cache` (the old path is
deprecated, but still works).
It also adds the `FramePublisher` helper, which can be used to publish a
value which will be retained for this frame and the next:
``` rs
pub type MyPublisher = egui::cache::FramePublisher<MyKey, MyValue>;
// Publish:
ctx.memory_mut(|mem| {
mem.caches.cache::<MyPublisher>().set(key, value);
});
// Retrieve:
let value: Option<MyValue> = ctx.memory_mut(|mem| {
mem.caches
.cache::<MyPublisher>()
.get(key)
.clone()
})
```
* Closes https://github.com/emilk/egui/issues/5423
New output is actionable
```
failures:
---- demo::demo_app_windows::tests::demos_should_match_snapshot stdout ----
thread 'demo::demo_app_windows::tests::demos_should_match_snapshot' panicked at crates/egui_demo_lib/src/demo/demo_app_windows.rs:433:9:
Errors: [
"'demos/Code Example' Image size did not match snapshot. Expected: (402, 574), Actual: (415, 574).
Run `UPDATE_SNAPSHOTS=1 cargo test` to update the snapshots.",
]
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
demo::demo_app_windows::tests::demos_should_match_snapshot
```
This lets users trigger a screenshot from anywhere, and then when they
get back the results they have some context about what part of their
code triggered the screenshot.
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* Closes#1531
### Before
Notice how the cursor hides after third enter and when the line is long.
https://github.com/user-attachments/assets/8e45736e-d6c7-4dc6-94d0-213188c199ff
### After
Cursor is always visible
https://github.com/user-attachments/assets/43200683-3524-471b-990a-eb7b49385fa9
- `ScrollArea` now checks if there's a `scroll_target` in `begin`, if
there is, it saves it because it's not from its children, then restore
it in `end`.
- `TextEdit` now allocates additional space if its galley grows during
the frame. This is needed so that any surrounding `ScrollArea` can bring
the cursor to view, otherwise the cursor lays outside the the
`ScrollArea`'s `content_ui`.
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Title.
* [x] I have followed the instructions in the PR template
* [x] I have followed the instructions in the PR template
cargo machete depends on cargo-platform which seems to bumped it's msrv.
Installing via --locked should fix this for now. I think it's fine to do
this manually instead of using the cargo action since it's so simple and
the action we used basically did the same (without --locked)