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Commit Graph

164 Commits

Author SHA1 Message Date
Hubert Głuchowski
40f237d43c Add comment and check for newline before multiline layout 2024-12-05 18:45:36 +01:00
Hubert Głuchowski
25da82279f Fix text horizontal alignment 2024-12-05 18:27:38 +01:00
Hubert Głuchowski
c6592ec898 Fix nits 2024-12-04 19:30:13 +01:00
Fishhh
139f28640d Replace a hack with a proper implementation 2024-11-30 19:29:40 +01:00
Fishhh
110a9c39e3 Move some PlacedRow methods back to Row 2024-11-30 18:27:13 +01:00
Fishhh
bbe566256e Fix Row::ends_with_newline docs, explain skipping of last galley row 2024-11-30 18:17:38 +01:00
Fishhh
fd8413c62a Simplify layout_multiline loop loop into a while loop 2024-11-30 18:12:24 +01:00
Fishhh
1be24ba470 Respect LayoutJob::round_output_size_to_nearest_ui_point 2024-11-30 17:51:07 +01:00
Fishhh
66c83c31ce Move ends_with_newline back into Row 2024-11-30 17:51:07 +01:00
Fishhh
6147ff3668 Round PlacedRow positions to pixels during multiline layout 2024-11-30 16:59:38 +01:00
Fishhh
6d6bc3befb Respect first_row_min_height during multiline Galley layout 2024-11-30 16:47:18 +01:00
Fishhh
abbc561ae1 Correctly handle empty lines 2024-11-30 15:59:50 +01:00
Hubert Głuchowski
bc86bec1cb Properly handle row repositioning 2024-11-29 15:57:47 +01:00
Hubert Głuchowski
f028154da8 Move cached-multiline-layout code into a helper function 2024-11-29 13:02:49 +01:00
Hubert Głuchowski
3de1723659 Don't add leading space to more than one split layout section 2024-11-29 11:55:15 +01:00
Hubert Głuchowski
4e3f162801 Fix lints 2024-11-29 11:50:24 +01:00
Hubert Głuchowski
db32a1ed44 Make Galleys share Rows and store their offsets 2024-11-28 18:54:54 +01:00
Hubert Głuchowski
150c0f662b Cache individual lines of text in GalleyCache 2024-11-28 18:53:45 +01:00
Hubert Głuchowski
622b848c00 Fix typo 2024-11-28 16:47:05 +01:00
GiGaGon
1787952a83 Create gray -> grey doc aliases (#5362)
As someone who uses "grey" instead of "gray", it is annoying that my
autocomplete can never find any of the "gray" color related things, so
this adds doc aliases for that.

* [x] I have followed the instructions in the PR template
2024-11-11 13:21:58 +01:00
Emil Ernerfeldt
fc743d63b4 Add link to helpful article in font alpha TODO 2024-11-06 13:33:43 +01:00
lucasmerlin
5d6a58b917 Fix some typos (#5339)
The spell check pipeline in #5313 suddenly failed, this fixes these
typos and some more found via my IDEs spell checker tool
2024-11-04 09:51:34 +01:00
StarStarJ
3f5cd74de7 Put font data into Arc to reduce memory consumption (#5276)
egui never accesses the `FontDefinitions`' member fields mutably, except
in `fonts_tweak_ui` where it cloned the `FontDefinitions` object anyway.

This patch reduces system memory consumption for shared font
definitions.
And also removes some overhead from copying (e.g. for the per
`pixel_per_points` font atlas)

Also it allows to keep a copy of the font definitions outside of egui.

In my App that uses international fonts:
Before:

![image](https://github.com/user-attachments/assets/f8dfb4f4-a21c-447c-8cf9-83025ad6e960)

New:

![image](https://github.com/user-attachments/assets/9f297fbd-e620-4b7e-a32a-65073ee805ed)


Note: If `Arc` is not wanted, then it could ofc be abstracted away.

I know this is quite a breaking change API wise, but would like to hear
your opinion.
2024-11-01 13:30:02 +01:00
rustbasic
288c74e332 Expand max font atlas size from 8k to 16k (#5257)
When using fonts with an average of 50,000 characters,
'epaint texture atlas overflowed!' may be printed and cause problems.
It is necessary to expand the max value related to texture.

* Closes #5256

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-10-29 10:42:28 +01:00
frederik-uni
04ab5e7574 Context::add_font (#5228)
make it easier to add fonts. 

For example if I want to add a custom FontFamily or if the user wants to
add a Chinese fallback
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-10-23 14:29:44 +02:00
Emil Ernerfeldt
24cd711f5b Fix typos 2024-10-01 10:41:59 +02:00
Emil Ernerfeldt
92adfa57dc Improve comment in text layout code 2024-09-26 09:43:27 +02:00
Emil Ernerfeldt
f97f85089d Prevent text shrinking in tooltips; round wrap-width to integer (#5161)
* Closes https://github.com/emilk/egui/pull/5106
* Closes https://github.com/emilk/egui/issues/5084


Protect against rounding errors in egui layout code.

Say the user asks to wrap at width 200.0.
The text layout wraps, and reports that the final width was 196.0
points.
This than trickles up the `Ui` chain and gets stored as the width for a
tooltip (say).
On the next frame, this is then set as the max width for the tooltip,
and we end up calling the text layout code again, this time with a wrap
width of 196.0.
Except, somewhere in the `Ui` chain with added margins etc, a rounding
error was introduced,
so that we actually set a wrap-width of 195.9997 instead.
Now the text that fit perfectly at 196.0 needs to wrap one word earlier,
and so the text re-wraps and reports a new width of 185.0 points.
And then the cycle continues.

So this PR limits the text wrap-width to be an integer.

Related issues:
* https://github.com/emilk/egui/issues/4927
* https://github.com/emilk/egui/issues/4928
* https://github.com/emilk/egui/issues/5163

--- 

Pleas test this @rustbasic
2024-09-25 11:31:41 +02:00
Christofer Nolander
6f7b9b9b87 Add support for mipmap textures. (#5146)
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Adds support for mipmaps in the `glow` backend.

Should be possible to implement for `wgpu` in the future as well, but
requires a custom compute kernel.
2024-09-22 19:16:16 +02:00
rustbasic
7c7190f98d Clamp font size to between 0.1 and 2048 (#5139)
Fix: Font size limit to prevent panic
2024-09-22 19:14:03 +02:00
Emil Ernerfeldt
2a40d16e5a Center-align all text vertically (#5117)
* Closes https://github.com/emilk/egui/issues/4929
* Builds on top of https://github.com/emilk/egui/pull/2724 by @lictex
(ptal!)
* Implement `Center` and `Max` vertical text alignment properly
* Change default vertical alignment of text to centering

The end result is that text centers better in buttons and other places,
especially when mixing in emojis.
Before, mixing text of different heights (e.g. emojis and latin text) in
a label or button would cause the text to jump vertically.

## Before
This is `master`, with custom `FontTweak` to move fonts up and down:
<img width="1714" alt="image"
src="https://github.com/user-attachments/assets/a10e2927-e824-4580-baea-124c0b38a527">
<img width="102" alt="image"
src="https://github.com/user-attachments/assets/cd41f415-197b-42cd-9558-d46d63c21dcb">


## After
This PR, with the default (zero) `FontTweak`

<img width="102" alt="image"
src="https://github.com/user-attachments/assets/15e7d896-66b1-4996-ab58-dd1850b19a63">

<img width="1714" alt="image"
src="https://github.com/user-attachments/assets/54ec708c-7698-4754-b1fc-fea0fd240ec9">
2024-09-19 11:44:29 +02:00
Emil Ernerfeldt
f4ed394a85 Add UI to modify FontTweak live (#5125)
This will make it easier to get nice sizing and vertical alignments of
fonts
2024-09-18 13:43:33 +02:00
Emil Ernerfeldt
4dd89e2052 Fix some minor clippy lints from the future 2024-09-18 09:44:23 +02:00
Nicolas
1488ffa35a Use log crate instead of eprintln & remove some unwraps (#5010)
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- I fixed the TODO to use the `log` crate instead of `eprintln`
- Set the rust-version in the `scripts/check.sh` to the same as egui is
on
- I made xtask use anyhow to remove some unwraps 

* [x] I have followed the instructions in the PR template
2024-09-13 14:23:13 +02:00
Emil Ernerfeldt
66076101e1 Add Context::request_discard (#5059)
* Closes https://github.com/emilk/egui/issues/4976
* Part of #4378 
* Implements parts of #843

### Background
Some widgets (like `Grid` and `Table`) needs to know the width of future
elements in order to properly size themselves. For instance, the width
of the first column of a grid may not be known until all rows of the
grid has been added, at which point it is too late. Therefore these
widgets store sizes from the previous frame. This leads to "first-frame
jitter", were the content is placed in the wrong place for one frame,
before being accurately laid out in subsequent frames.

### What
This PR adds the function `ctx.request_discard` which discards the
visual output and does another _pass_, i.e. calls the whole app UI code
once again (in eframe this means calling `App::update` again). This will
thus discard the shapes produced by the wrongly placed widgets, and
replace it with new shapes. Note that only the visual output is
discarded - all other output events are accumulated.

Calling `ctx.request_discard` should only be done in very rare
circumstances, e.g. when a `Grid` is first shown. Calling it every frame
will mean the UI code will become unnecessarily slow.

Two safe-guards are in place:

* `Options::max_passes` is by default 2, meaning egui will never do more
than 2 passes even if `request_discard` is called on every pass
* If multiple passes is done for multiple frames in a row, a warning
will be printed on the screen in debug builds:


![image](https://github.com/user-attachments/assets/c2c1e4a4-b7c9-4d7a-b3ad-abdd74bf449f)

### Breaking changes
A bunch of things that had "frame" in the name now has "pass" in them
instead:

* Functions called `begin_frame` and `end_frame` are now called
`begin_pass` and `end_pass`
* `FrameState` is now `PassState`
* etc


### TODO
* [x] Figure out good names for everything (`ctx.request_discard`)
* [x] Add API to query if we're gonna repeat this frame (to early-out
from expensive rendering)
* [x] Clear up naming confusion (pass vs frame) e.g. for `FrameState`
* [x] Figure out when to call this
* [x] Show warning on screen when there are several frames in a row with
multiple passes
* [x] Document
* [x] Default on or off?
* [x] Change `Context::frame_nr` name/docs
* [x] Rename `Context::begin_frame/end_frame` and deprecate the old ones
* [x] Test with Rerun
* [x] Document breaking changes
2024-09-13 14:20:51 +02:00
Emil Ernerfeldt
6b7f431237 Fix text sometime line-breaking or truncating too early (#5077) 2024-09-06 13:24:11 +02:00
Emil Ernerfeldt
b2dcb7d8db Fix bug in size calculation of truncated text (#5076)
The width of the elision character (`…`) was never included in the size
calculation
2024-09-06 11:30:32 +02:00
Emil Ernerfeldt
7db8797850 Fix typo 2024-09-01 10:23:40 +02:00
Juan Campa
f2815b423e Fix blurry lines (#4943)
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* Closes <https://github.com/emilk/egui/issues/4776>
* [x] I have followed the instructions in the PR template



I've been meaning to look into this for a while but finally bit the
bullet this week. Contrary to what I initially thought, the problem of
blurry lines is unrelated to feathering because it also happens with
feathering disabled.

The root cause is that lines tend to land on pixel boundaries, and
because of that, frequently used strokes (e.g. 1pt), end up partially
covering pixels. This is especially noticeable on 1ppp displays.

There were a couple of things to fix, namely: individual lines like
separators and indents but also shape strokes (e.g. Frame).

Lines were easy, I just made sure we round them to the nearest pixel
_center_, instead of the nearest pixel boundary.

Strokes were a little more complicated. To illustrate why, here’s an
example: if we're rendering a 5x5 rect (black fill, red stroke), we
would expect to see something like this:

![Screenshot 2024-08-11 at 15 01
41](https://github.com/user-attachments/assets/5a5d4434-0814-451b-8179-2864dc73c6a6)

The fill and the stroke to cover entire pixels. Instead, egui was
painting the stroke partially inside and partially outside, centered
around the shape’s path (blue line):

![Screenshot 2024-08-11 at 15 00
57](https://github.com/user-attachments/assets/4284dc91-5b6e-4422-994a-17d527a6f13b)

Both methods are valid for different use-cases but the first one is what
we’d typically want for UIs to feel crisp and pixel perfect. It's also
how CSS borders work (related to #4019 and #3284).

Luckily, we can use the normal computed for each `PathPoint` to adjust
the location of the stroke to be outside, inside, or in the middle.
These also are the 3 types of strokes available in tools like Photoshop.

This PR introduces an enum `StrokeKind` which determines if a
`PathStroke` should be tessellated outside, inside, or _on_ the path
itself. Where "outside" is defined by the directions normals point to.

Tessellator will now use `StrokeKind::Outside` for closed shapes like
rect, ellipse, etc. And `StrokeKind::Middle` for the rest since there's
no meaningful "outside" concept for open paths. This PR doesn't expose
`StrokeKind` to user-land, but we can implement that later so that users
can render shapes and decide where to place the stroke.

### Strokes test
(blue lines represent the size of the rect being rendered)

`Stroke::Middle` (current behavior, 1px and 3px are blurry)
![Screenshot 2024-08-09 at 23 55
48](https://github.com/user-attachments/assets/dabeaa9e-2010-4eb6-bd7e-b9cb3660542e)


`Stroke::Outside` (proposed default behavior for closed paths)
![Screenshot 2024-08-09 at 23 51
55](https://github.com/user-attachments/assets/509c261f-0ae1-46a0-b9b8-08de31c3bd85)



`Stroke::Inside` (for completeness but unused at the moment)
![Screenshot 2024-08-09 at 23 54
49](https://github.com/user-attachments/assets/c011b1c1-60ab-4577-baa9-14c36267438a)



### Demo App
The best way to review this PR is to run the demo on a 1ppp display,
especially to test hover effects. Everything should look crisper. Also
run it in a higher dpi screen to test that nothing broke 🙏.

Before:

![egui_old](https://github.com/user-attachments/assets/cd6e9032-d44f-4cb0-bb41-f9eb4c3ae810)


After (notice the sharper lines):

![egui_new](https://github.com/user-attachments/assets/3365fc96-6eb2-4e7d-a2f5-b4712625a702)
2024-08-30 09:57:32 +02:00
Nicolas
343c3d16c3 Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Emil Ernerfeldt
a59f9ed279 Nicer looking text selection, especially in light mode (#5017)
* Closes https://github.com/emilk/egui/issues/4727

This changes the text selection painting from being painted on top of
the text, to being painted behind the text, but in front of any text
background. The result is much nicer looking text selection, especially
in light mode:

### The new selections
<img width="198" alt="Screenshot 2024-08-27 at 18 58 35"
src="https://github.com/user-attachments/assets/bd342946-299c-44ab-bc2d-2aa8ddbca8eb">
<img width="187" alt="Screenshot 2024-08-27 at 18 59 26"
src="https://github.com/user-attachments/assets/352bed32-5150-49b9-a9f9-c7679a0d30b2">


### What selections used to look like
<img width="143" alt="Screenshot 2024-08-27 at 19 03 08"
src="https://github.com/user-attachments/assets/f3cbd798-cfed-4ad4-aa3a-d7480efcfa3c">
<img width="143" alt="Screenshot 2024-08-27 at 19 03 23"
src="https://github.com/user-attachments/assets/9925d18d-da82-4a44-8a98-ea6857ecc14f">


### New selection of some text with a background
<img width="134" alt="Screenshot 2024-08-27 at 18 59 12"
src="https://github.com/user-attachments/assets/1d291d7f-efbd-4efd-b6d2-cd63c9fc4fa4">
2024-08-27 19:09:44 +02:00
Oscar Gustafsson
cc3a09187d Deprecate ahash re-exports (#4979)
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* Closes <https://github.com/emilk/egui/issues/3482>
* [x] I have followed the instructions in the PR template

Regarding the statement in #3482,
https://docs.rs/egui/latest/egui/layers/struct.GraphicLayers.html#method.drain
accepts a HashMap, but not sure if that is enough to keep the re-export.
2024-08-26 10:41:16 +02:00
Alex Pinkus
ae7672e336 Move default fonts to new crate epaint_default_fonts (#4853)
This allows license checking tools to omit the OFL and UFL licenses when
`default_fonts` are turned off.

There was some discussion of versioning on the original issue; I have
chosen to label this version as `0.28.1` to match the other crates.
Happy to adjust the version as needed.

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* Closes <https://github.com/emilk/egui/issues/2321>
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Alex Pinkus <pinkus@amazon.com>
2024-07-31 09:50:02 +02:00
Wojciech Muła
7f899c1d07 epaint: add some missing inline docs (#4815)
Document a few `Mesh` methods.
2024-07-11 11:52:27 +02:00
Emil Ernerfeldt
143119943d Show the innermost debug rectangle when pressing all modifier keys (#4782)
This is usually what the user is interested in.
2024-07-05 08:36:56 +02:00
Emil Ernerfeldt
3add56f81b Fix wrong comment 2024-06-30 14:35:46 +02:00
Emil Ernerfeldt
89968e6f96 Bug fix: ui opacity and gray-out not affecting strokes (#4581)
Bug introduced in https://github.com/emilk/egui/pull/4353
2024-05-29 22:37:55 +02:00
Emil Ernerfeldt
cc3b3629b8 Round text galley sizes to nearest ui point size (#4578)
Previously, many labels had non-integer widths. This lead to rounding
errors.

This was most notable for the new `Area` sizing code:

We would run the initial sizing pass, to measure the size of e.g. a
tooltip.
Say the tooltip contains text that was 100.123 ui points wide. With a
16pt border, that becomes 116.123, which is stored in the `Area` state
as the width. The next frame, we use that stored size as the wrapping
width. With perfect precision, we would then tell the label to wrap to
100.123 pts, which the text would _just_ fit in. However, due to
rounding errors we might end up asking it to wrap to 100.12**2** pts,
meaning the last word would now wrap and end up on the next line.

By rounding label sizes to perfect integers, we avoid such rounding
errors, and most ui elements will now end up on perfect integer point
coordinates (and `f32` can precisely express and do arithmetic on all
integers < 2^24).

Visually this has very little impact. Some labels move by a pixel here
and there, mostly for the better.
2024-05-29 18:23:11 +02:00
Antoine Beyeler
bcd91f27a1 Add support for text truncation to egui::Style (#4556)
* Closes #4473

This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.

#### Core

- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.

#### Widget

- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
  - Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
  - Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.

#### Low-level

- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 13:10:41 +02:00
Ryan Bluth
f0cbb18943 Don't panic when replacement glyph is not found (#4542)
I wanted to implement a font picker that loads all system fonts but ran
into panics due to missing glyphs. Falling back to an empty glyph when
none of the fallback glyphs are available avoids the panic.
2024-05-27 11:53:06 +02:00