* Closes#4654
* Related #4667
* [x] I have followed the instructions in the PR template
This PR avoids materializing the contents of a file that was dragged
into an egui application on the web. It does so by storing the
`web_sys::File` handle directly on WASM.
This breaks the existing API of `DroppedFile` on the web, because there
is no way to retrieve the bytes synchronously form a `DroppedFile`
anymore, forcing handling call sites to become asynchronous.
The native API remains the same.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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* Fix [the Samsung Keyboard Korean Cheonjiin layout
bug](https://github.com/emilk/egui/pull/7967#issuecomment-4098503570)
* Partially fix (does not close) #8046
* Supersedes #7914
* Supersedes #8047
* Related: #8068
* Related: #7983
* Related: #8078
* [x] I have followed the instructions in the PR template
This PR reworks the text input handling logic in eframe's web
integration, primarily in `text_agent.rs`.
It also adds a new `ImeEvent::DeleteSurrounding` variant, along with the
corresponding handling logic in `egui` to support the changes.
## Fix: Samsung Keyboard Cheonjiin issue
This PR fixes a bug reported by @rustbasic when using Samsung Keyboard's
Cheonjiin Korean layout.
Since Samsung Keyboard is only available on Samsung devices, I wasn't
able to verify it myself. The fix is based on @rustbasic's testing and
confirmation.
The root cause is that the layout relies on the preceding text to
correctly handle batchim composition. Previously, the text agent eagerly
cleared the text input after every IME composition, removing the context
too early. This PR makes that cleanup more conservative, preserving the
text when it may still be needed.
My understanding is that this is a quirk specific to Samsung Keyboard:
The IME reports that composition has finished even though it is
effectively still active and the composed text may continue to change.
## Fix: Keystrokes resetting keyboard layout (numpad/symbols/etc.)
Partially fixes#8046.
Previously, keystrokes would cause the on-screen keyboard to switch back
to its primary layout.
One remaining issue is that tapping within the active `TextEdit` to
reposition the cursor still resets the keyboard to its primary layout.
## About text suggestions
I originally planned to include text suggestion support in this PR
because #8068 implemented it.
However, adding text suggestion support would broaden the scope of this
PR, so I think it is better addressed in a separate PR.
For reference, [the reverted
implementation](8a4f70859c)
works fine on Android (Gboard), but not on iOS (iPadOS 17 + SwiftKey).
- needs #8335
Previously it was impossible to correctly set modifiers via egui
inspection, since that only passes egui::Event and egui::Event had no
way to generally express modifiers.
Now modifiers are passed to egui as a Event and not as a field of
`RawInput`.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Closes <https://github.com/emilk/egui/issues/8295>
* [x] I have followed the instructions in the PR template
When an eframe app is embedded in a scrollable host page, the host page
jumped to the top whenever the app booted or grabbed keyboard focus.
Cause: the hidden text-agent `<input>` sat at (0,0) of `<body>` with the
`autofocus` attribute, and all focus calls (text agent and canvas) used
plain `focus()`, so the browser scrolled the focused element into view —
i.e. to the top of the page.
Changes:
* All focus calls in `eframe` web (text agent, canvas, Gboard
blur/refocus workaround) now go through a new `focus_without_scroll()`
helper that uses `focus_with_options` with `preventScroll: true`
(supported by all evergreen browsers).
* The `autofocus` attribute is replaced with an explicit focus call
after DOM insertion — the browser-internal autofocus path always scrolls
the element into view and cannot be prevented by any focus option.
Boot-focus behavior is preserved.
* The text-agent input is initially parked at the canvas origin instead
of (0,0) of the page, so any residual scroll-into-view would target the
canvas rather than the top of the host page. (`move_to` keeps
repositioning it for IME as before.)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Closes#7657
* [x] I have followed the instructions in the PR template
On native this uses a new "touch phase" parameter of the mouse wheel
event to know if a scroll action is done.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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Hey, I added an event listener on the [`popstate`
event](https://developer.mozilla.org/en-US/docs/Web/API/Window/popstate_event).
That fixed my issue
https://github.com/user-attachments/assets/a621dac9-b7c3-426a-968b-dc73c5702eea
* Closes https://github.com/emilk/egui/issues/7402
* [x] I have followed the instructions in the PR template
I don't think this will make a difference in practice, but technically
there are three preference states:
* `dark`
* `light`
* `no-preference`
Previously we would only check for `dark`, and if not set would assume
`light`.
Not we also check `light` and if we're neither `dark` or `light` we
assume nothing.
* [x] I have followed the instructions in the PR template
Currently eframe [calls
`prevent_default()`](962c7c7516/crates/eframe/src/web/events.rs (L307-L369))
for all copy / paste events on the
[*document*](962c7c7516/crates/eframe/src/web/events.rs (L88)),
making embedding an egui application in a page (e.g. an react
application) hard (as all copy & paste functionality for other elements
on the page is broken by this).
I'm not sure what the motivation for this is, if any.
This commit / PR adds a callback (`should_prevent_default`), similar to
`should_propgate_event`, that an egui application can use to overwrite
this behavior. It defaults to returning `true` for all events, to keep
the existing behavior.
I call `should_prevent_default` in every place that
`should_propagate_event` is called (which is not all places that
`prevent_default` is called!). I'm not sure for the motivation of not
calling `should_propagate_event` everywhere that `stop_propagation` is
called, but I kept that behavior for the `should_prevent_default`
callback too.
Please let me know if I'm missing some existing functionality that would
allow me to do this, or if there's a reason that we don't want
applications to be able to customize this (i.e. if there's a reason to
always `prevent_default` for all copy / paste events on the whole
document)
* [x] I have followed the instructions in the PR template
This PR handles pointer events and focus which did following changes:
- `element_from_point` and focus is now acquired from root node object
by using `get_root_node` from document or a shadow root.
- `TextAgent` is appended individually in each shadow root.
These changes handles pointer events and focus well in a web app that
are running in a shadow dom, or else the hover pointer actions and
keyboard input events are not triggered in a shadow dom.
Helpful for building embeddable/multi-view web-apps.
* Closes https://github.com/emilk/egui/issues/5246
Tested on
* [x] Chromium
* [x] Firefox
* [x] Safari
On Chromium and Firefox we get one annoying frame with the wrong size,
which can mess up the layout of egui apps, but this PR is still a huge
improvement, and I don't want to spend more time on this right now.
Fix for a regression in 0.28
* `App::save` will now be called when the web app is hidden (e.g. goes
to a background tab)
* `App::update` will now be called when the web app is un-hidden (e.g.
becomes the foreground tab)
Currently egui will prevent all web events from propagating. This causes
issues in contexts where you are using egui in a larger web context that
wants to receive events that egui does not directly respond to. For
example, currently using egui in a VSCode extension will block all app
hotkeys, such as saving and opening the panel.
This adds a closure to `WebOptions` that takes in a reference to the
egui event that is generated from a web event and returns if the
corresponding web event should be propagated or not. The default for it
is to always return false.
Alternatives I considered were:
1. Having the propagation filter be a property of the focus in memory.
That way it could be configured by the view currently selected. I opted
away from that because I wanted to avoid lowering eframe implementation
specific stuff into egui.
2. Having events contain a `web_propagate` flag that could be set when
handling them. However, that would not be compatible with the current
system of egui events being handled outside of the web event handler.
I just recently started using egui so I am not sure how idiomatic my
approach here is. I would be happy to switch this over to a different
architecture if there are suggestions.
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I removed (I hope so) all wildcard imports I found.
For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s
* [x] I have followed the instructions in the PR template
Hello,
I have made several corrections to stabilize the virtual keyboard on
Android and IOS (Chrome and Safari).
I don't know if these corrections can have a negative impact in certain
situations, but at the moment they don't cause me any problems.
I'll be happy to answer any questions you may have about these fixes.
These fixes correct several issues with the display of the virtual
keyboard, particularly since update 0.28, which can be reproduced on the
egui demo site.
We hope to be able to help you.
Thanks a lot for your work, I'm having a lot of fun with egui :)
* Some initial progress towards #4490
This PR just moves `Theme` and the "follow system theme" settings to
egui and adds `RawInput.system_theme`.
A follow-up PR can then introduce the two separate `dark_mode_style` and
`light_mode_style` fields on `Options`.
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* [x] I have followed the instructions in the PR template
### Breaking changes
The options `follow_system_theme` and `default_theme` has been moved
from `eframe` into `egui::Options`, settable with `ctx.options_mut`
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Fixes https://github.com/rerun-io/rerun/issues/6638
* Related? https://github.com/emilk/egui/issues/4563
This improves how an eframe canvas works inside of a larger web page,
and how it works when there are multiple eframe apps in the same page.
`eframe` will set `tabindex="0"` on the canvas automatically, making it
focusable.
It will also set `outline: none` on the CSS, so the focused canvas won't
have an ugly outline.
## Breaking changes
You may wanna add this to your `index.html` to give the canvas focus on
startup:
```js
document.getElementById("the_canvas_id").focus();
```
## Test setup
```sh
./scripts/build_demo_web.sh
./scripts/start_server.sh
open http://localhost:8888/multiple_apps.html
```
Then open the "Input Event History" and "Text Edit" windows
## Tested
* Chromium
* [x] drag-and-drop of files
* Test both when a `TextEdit` is focused and when it is not:
* [x] `Event::Key`
* [x] `Event::Text`
* [x] copy-cut-paste
* [x] Wheel scroll
* [x] `Event::PointerGone`
* [x] Mouse drag
* [x] Mouse click
* [x] Mouse right-click
* [x] Defocus all eframe canvas, and then start typing text
* [x] Firefox (all of the above)
* [x] Desktop Safari (all of the above)
* [x] Mobile Safari
## Future work (pre-existing issues)
* https://github.com/emilk/egui/issues/4723
* https://github.com/emilk/egui/issues/4724
* https://github.com/emilk/egui/issues/4725
* https://github.com/emilk/egui/issues/4726
- Closes https://github.com/emilk/egui/issues/4060 - no longer aligned
to top
- Closes https://github.com/emilk/egui/issues/4479 - `canvas.style` is
not set anywhere anymore
- Closes https://github.com/emilk/egui/issues/2231 - same as #4060
- Closes https://github.com/emilk/egui/issues/3618 - there is now one
`<input>` per `eframe` app, and it's removed transitively by
`WebRunner::destroy -> AppRunner::drop -> TextAgent::drop`
This PR improves the text agent to make fewer assumptions about how
`egui` is embedded into the page:
- Text agent no longer sets the canvas position
- There is now a text agent for each instance of `WebRunner`
- The input element is now moved to the correct position, so the OS can
display the IME window in the correct place. Before it would typically
be outside of the viewport
The best way to test this is to build & server the web demo locally:
```
scripts/build_demo_web.sh && scripts/start_server.sh
```
Then open the EasyMark editor, and try using IME to input some emojis:
http://localhost:8888/#EasyMarkEditor
To open the emoji keyboard use:
- <kbd>win + .</kbd> on Windows
- <kbd>ctrl + cmd + space</kbd> on Mac
Tested on:
- [x] Windows
- [x] Linux
- [x] MacOS
- [x] Android
- [x] iOS
## Migration guide
The canvas no longer controls its own size/position on the page. This
means that those properties can now be controlled entirely via HTML and
CSS, and multiple separate `eframe` apps can coexist better on a single
page.
To match the old behavior, set the `canvas` width and height to 100% of
the `body` element:
```html
<html>
<body>
<canvas></canvas>
</body>
</html>
```
```css
/* remove default margins and use full viewport */
html, body {
margin: 0;
width: 100%;
height: 100%;
}
canvas {
/* match parent element size */
width: 100%;
height: 100%;
}
```
Note that there is no need to set `position: absolute`/`left: 50%;
transform: translateX(-50%)`/etc., and setting those properties may
poorly affect the sharpness of `egui`-rendered text.
Because `eframe` no longer updates the canvas style in any way, it also
means that on mobile, the canvas no longer collapses upwards to make
space for a mobile keyboard. This should be solved in other ways:
https://github.com/emilk/egui/issues/4572
Currently, if the size of the canvas element changes independently of
the size of the browser window (e.g. due to its parent element
shrinking), then no repaints are scheduled.
This PR replaces the `resize` event with a `ResizeObserver`, which
ensures that _any_ resize of the canvas element (including those caused
by browser window resizes) trigger a repaint. The repaint is done
synchronously as part of the resize event, to reduce any potential
flickering.
The result seems to pass the rendering tests on most platform+browser
combinations. We tested:
- Chrome, Firefox, Safari on macOS
- Chrome, Firefox on Linux (ubuntu and arch, both running wayland)
- Chrome, Firefox on Windows
Firefox still has some antialiasing issues on Linux platforms, but this
antialiasing also happens on `master`, so this PR is not a regression
there.
The code setting `canvas.style.width` and `canvas.style.height` at the
start of `AppRunner::logic` was also removed - the canvas _display_ size
is now fully controlled by CSS, e.g. by setting `canvas { width: 100%;
height: 100%; }`.
The approach used here is described in
https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html
Note: The only remaining place where egui updates the style of the
canvas it is rendering to is some of the IME/mobile input handling code.
Fixing that is out of scope for this PR, and will be done in a followup
PR.