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* Closes N/A
* [x] I have followed the instructions in the PR template
I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.
Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.
Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.
Here's the current ab_glyph rendering:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>
Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>
Here's Skrifa *with* hinting:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>
Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* [x] I have followed the instructions in the PR template
Splitting this out from the Parley work as requested. This removes
`FontImage` and makes the font atlas use a `ColorImage`. It converts
alpha to coverage at glyph-drawing time, not at delta-upload time.
This doesn't do much now, but will allow for color emoji rendering once
we start using Parley.
I've changed things around so that we pass in `text_alpha_to_coverage`
to the `Fonts` the same way we do with `pixels_per_point` and
`max_texture_side`, reusing the existing code to check if the setting
differs and recreating the font atlas if so. I'm not quite sure why this
wasn't done in the first place.
I've left `ImageData` as an enum for now, in case we want to add support
for more texture pixel formats in the future (which I personally think
would be worthwhile). If you'd like, I can just remove that enum
entirely.
Breaking change!
* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`
This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
Adds `Marginf` to fill the previous niche.
This is all in a pursuit to shrink the sizes of often-used structs, to
improve performance (less cache misses, less memcpy:s, etc).
* On the path towards https://github.com/emilk/egui/issues/4019
* Part of https://github.com/emilk/egui/issues/4019
As part of the work on adding a custom `Border` to everything, I want to
make sure that the size of `RectShape`, `Frame` and the future `Border`
is kept small (for performance reasons).
This PR changes the storage of the corner radius of rectangles from four
`f32` (one for each corner) into four `u8`. This mean the corner radius
can only be an integer in the range 0-255 (in ui points). This should be
enough for most people.
If you want to manipulate rounding using `f32`, there is a new
`Roundingf` to fill that niche.
* Merge this first: https://github.com/emilk/egui/pull/5517
This aligns all rectangles and (horizontal or vertical) line segments to
the physical pixel grid in the `epaint::Tessellator`, making these
shapes appear crisp everywhere.
* Closes https://github.com/emilk/egui/issues/5164
* Closes https://github.com/emilk/egui/issues/3667
This undoes a lot of the explicit, egui-side aligning added in:
* https://github.com/emilk/egui/pull/4943
The new approach has several benefits over the old one:
* It is done automatically by epaint, so it is applied to everything (no
longer opt-in)
* It is applied after any layer transforms (so it always works)
* It makes line segments crisper on high-DPI screens
* All filled rectangles now has sides that end on pixel boundaries
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).
This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.
An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.
A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.
I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.
Screenshot showing the additional info for wgpu now available when using
puffin

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I removed (I hope so) all wildcard imports I found.
For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s
* [x] I have followed the instructions in the PR template
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* Closes <https://github.com/emilk/egui/issues/3482>
* [x] I have followed the instructions in the PR template
Regarding the statement in #3482,
https://docs.rs/egui/latest/egui/layers/struct.GraphicLayers.html#method.drain
accepts a HashMap, but not sure if that is enough to keep the re-export.
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.
Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.
You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.
I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Part of https://github.com/emilk/egui/issues/1485
This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
* Add `TextFormat::extra_letter_spacing`
* Add control of line height
* Add to text layout demo
* Move the text layout demo to its own window in the demo app
* Fix doclink
* Better document points vs pixels
* Better documentation and code cleanup
TextureId::Epaint was renamed to TextureId::Managed during the
development of #1110. Update the documentation to match.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
* split out ecolor crate
* split up ecolor crate in lots of modules
* add changelog notes
* add readme to ecolor
* put clippy::manual_range_contains on cranky allow list
* fix hex color issues
* doc fixes
* more hex_color fixes
* Document features
* Rename hex_color module to avoid warning
* Sort the feature names
* fix link in CHANGELOG.md
* better wording
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>