Konkitoman
78a0ae879e
This PR has a smaller scope, and this are some reverts
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Will no longer change egui::Window!
2023-08-31 19:37:01 +03:00
Konkitoman
4d01644b33
* Fix example hello_world_par
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* Added warning for glow eframe when creating `Context::create_viewport_sync` in other thread, or cannot be rendered!
* Fix clippy warning
2023-08-25 11:22:18 +03:00
Konkitoman
191ee82c3e
Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports
2023-08-15 02:17:12 +03:00
Emil Ernerfeldt
08fb447fb5
Increase MSRV to 1.67 ( #3234 )
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* Bump MSRV to 1.67
* clippy fixes
* cargo clippy: inline format args
* Add `clippy::uninlined_format_args` to cranky lints
* Fix clippy on wasm
* More clippy fixes
2023-08-11 13:54:02 +02:00
Konkitoman
4d883b8217
Fix mouse input
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Now on Context.create_viewport in the render function will we have viewport_id and parent_viewport_id
New problem if a windows is fucused and we interact with other window the first event will be send to the last window that was focused
2023-07-24 14:24:30 +03:00
Emil Ernerfeldt
ce761e548f
use env_logger in all examples ( #2934 )
2023-04-19 16:35:38 +02:00
Emil Ernerfeldt
8ce0e1c520
Avoid deadlocks by using lambdas for context lock ( #2625 )
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ctx.input().key_pressed(Key::A) -> ctx.input(|i| i.key_pressed(Key::A))
2023-01-25 10:24:23 +01:00