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Commit Graph

245 Commits

Author SHA1 Message Date
rustbasic
e3cfcf7d2e eframe: don't call App::update on minimized windows (#3877)
* Closes #3321
2024-01-25 10:15:38 +01:00
Garoven
200051d5d8 Fix Android crash on resume with Glow backend (#3867)
Addition for <https://github.com/emilk/egui/pull/3847>
In previous one i only fixed crash occurring with Wgpu backend. This
fixes crash with Glow backend as well.
I only tested this change with android so most things i changed are
behind ```#[cfg(target_os = "android")]```.

Both fixes are dirty thought. As
<https://github.com/emilk/egui/pull/3172> says that "The root viewport
is the original viewport, and cannot be closed without closing the
application.". So they break rules i guess? But i can't think about
better solution for now.

Closes <https://github.com/emilk/egui/issues/3861>.
2024-01-24 15:50:21 +01:00
Emil Ernerfeldt
3a8e2348a5 egui-wgpu: turn off the default features of wgpu (#3875)
This makes all `wgpu` features opt-in for `egui-wgpu` users.

For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
2024-01-24 09:43:40 +01:00
Garoven
e46b0018b9 Fix Android crash on resume (#3847)
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Added Viewport reinitialization and Window recreation for Android on
resume event.

Closes <https://github.com/emilk/egui/issues/3674>.


https://github.com/emilk/egui/assets/95014675/7bc51ea5-3f63-4422-b5a0-ce8291612982
2024-01-22 12:13:28 +01:00
Emil Ernerfeldt
76ec982958 Lower some logging from debug -> trace 2024-01-19 13:44:04 +01:00
Emil Ernerfeldt
b766a48fa7 Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
Emil Ernerfeldt
401de05630 Use Self everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt
12ad9e7b36 Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Emil Ernerfeldt
8c30e8c5f7 Highlight submenu buttons when hovered and open (#3780)
Submenu buttons in menues now properly highlight when hovered and when
opened.

…plus a bunch of other cleanup
2024-01-07 22:08:32 +01:00
Emil Ernerfeldt
12468438a3 eframe: Fix building the wasm32 docs for docs.rs (#3757)
* Closes https://github.com/emilk/egui/issues/3756

Fix suggested by @morionelab
2023-12-31 10:26:02 +01:00
Emil Ernerfeldt
ffcc3f066c Typos and doc improvements 2023-12-22 17:33:01 +01:00
Emil Ernerfeldt
9253cafedd eframe: If both glow and wgpu features are enabled, default to wgpu (#3717)
By default, only the `glow` feature is enabled, so if the user added
`wgpu` to the feature list they probably wanted to use `wgpu`.
2023-12-19 09:51:05 +01:00
Emil Ernerfeldt
4a2cafee7c Add a TODO 2023-12-18 17:28:47 +01:00
crispy-strawberry
a726e656a4 Very small typo fix (#3693)
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Small spelling error - changed `Addintional` to `Additional`
2023-12-18 15:43:09 +01:00
Emil Ernerfeldt
449678e617 Update to glow 0.13 (#3715) 2023-12-18 15:15:20 +01:00
Fredrik Fornwall
8e5959d55d Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Emil Ernerfeldt
8503a85113 Bug fix: framebuffer clear when using glow with multi-viewports (#3713)
I broke this in https://github.com/emilk/egui/pull/3665

For some reason, when using multiple viewports, the first "clear"
doesn't take.

I don't have time to investigate further, so I am adding a hack here
which:

* For single-viewport apps, the clear is done before `App::update` so
user can paint there
* For multi-viewport apps, the clear is done after `App::update`, so
that it works

This means painting in `App::update` won't work with multi-viewports.

Ideally, users should use paint callbacks instead of painting directly
in `App::update` anyways.
2023-12-18 12:47:23 +01:00
Emil Ernerfeldt
a4e389431d Simplify egui_winit::State (#3678)
By storing a clone of the egui context in it, we can be sure to always
use the correct `pixels_per_point`
2023-12-05 11:45:25 +01:00
Sebastian Urban
36c6b6304d Make glow Send + Sync again. (#3646)
* Reverts #3598
* Closes #3645
2023-12-04 15:58:05 +01:00
Emil Ernerfeldt
d17613c242 Release 0.24.1 - Bug fixes 2023-11-30 17:46:25 +01:00
Emil Ernerfeldt
4b1523ad51 eframe glow backend: Clear render target before calling App::update (#3665)
* Closes https://github.com/emilk/egui/issues/3659
2023-11-30 16:37:16 +01:00
Emil Ernerfeldt
bd9bc252aa Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt
61a7b90d5b Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
Emil Ernerfeldt
a1f3c71b7f Remove dependency on tts (#3651)
We were using [`tts`](https://github.com/ndarilek/tts-rs) for the
web-only screen reader. This was overkill, to say the least. It is now
replaced with ten lines of `web-sys` calls.
2023-11-28 10:46:18 +01:00
zeozeozeo
4dc964ab4b eframe: Fix window flashing white on launch (#3631)
This is a bug that can occur on Windows, previously it was fixed by only
showing the window after the first frame was rendered, but the bug
appeared again with egui 0.24.0. This commit fixes this bug by making
the window invisible on startup.

## Before


![window-flash](https://github.com/emilk/egui/assets/108888572/31a675af-8c30-46b1-a1af-653491cf67da)

## After


![no-window-flash](https://github.com/emilk/egui/assets/108888572/e7bfc429-033e-4842-8591-b9229143a60b)

<!--
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* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
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* When you have addressed a PR comment, mark it as resolved.

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Closes https://github.com/emilk/egui/issues/3625.
2023-11-27 10:35:37 +01:00
Emil Ernerfeldt
43e7b16bb1 eframe: Fix clicks in web (#3640)
Closes https://github.com/emilk/egui/issues/3633

Bug introduced in #3623 (after 0.24.0 was cut)
2023-11-27 08:37:02 +01:00
Emil Ernerfeldt
23732be0e5 eframe web: Don't throw away frames on click/copy/cut (#3623)
* Follow-up to https://github.com/emilk/egui/pull/3621 and
https://github.com/emilk/egui/pull/3513

To work around a Safari limitation, we run the app logic in the event
handler of copy, cut, and mouse up and down.

Previously the output of that frame was discarded, but in this PR it is
now saved to be used in the next requestAnimationFrame.

The result is noticeable more distinct clicks on buttons (one more frame
of highlight)

Bonus: also fix auto-save of a sleeping web app
2023-11-24 10:08:43 +01:00
Emil Ernerfeldt
0d24a3a73b Fix click-to-copy on Safari (#3621)
* Closes https://github.com/lampsitter/egui_commonmark/issues/21

Follow-up to https://github.com/emilk/egui/pull/3513

Safari only allows access to the clipboard as response to user action,
so we need to take an extra logic step right in the event handler.
2023-11-24 09:06:15 +01:00
Emil Ernerfeldt
bd087ffb8d Release 0.24.0 - Multi-viewport 2023-11-23 15:56:46 +01:00
Emil Ernerfeldt
56a74a5247 mute warning 2023-11-23 15:52:50 +01:00
Emil Ernerfeldt
e7604c0230 Update changelogs 2023-11-23 15:46:04 +01:00
Emil Ernerfeldt
96bc34a66d Use workspace definitions of edition,license,rust-version,version 2023-11-23 15:45:11 +01:00
Emil Ernerfeldt
24913ceeba Fix up some examples (#3614) 2023-11-23 12:58:44 +01:00
Emil Ernerfeldt
a2b15b23ad macOS ViewportBuilder tweaks (#3613) 2023-11-23 10:43:30 +01:00
Emil Ernerfeldt
6490dfafb6 Fix: fall back to default egui icon if non is set (#3610)
It broke in one of the recent multi-viewport prs
2023-11-22 20:54:16 +01:00
Emil Ernerfeldt
63e48dc855 Introduce global zoom_factor (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt
ea53246c60 Refactor viewport ids in eframe (#3607)
Simplifies some things
2023-11-22 13:50:43 +01:00
Emil Ernerfeldt
1bbd5a9fc8 Update puffin to 0.18 (#3600)
THe profiling macros now contain unsafe code (but in a safe way), so
`#[foribd(unsafe)]` had to become `#[deny(unsafe)]`
2023-11-21 17:58:33 +01:00
Emil Ernerfeldt
bfadb90d42 Update MSRV to Rust 1.72 (#3595)
Required to update to puffin 0.18
2023-11-21 17:26:35 +01:00
Emil Ernerfeldt
7abf8afd16 Change Arc<glow::Context> to Rc<glow::Context> (#3598)
This is required for Rust 1.72 (for unknown reasons; see
https://github.com/emilk/egui/pull/3595), but also for updating to glow
0.13, where the `glow::Context` is not longer `Sync+Send`
2023-11-21 17:13:46 +01:00
Emil Ernerfeldt
e823491240 Update some crate dependencies (#3594)
Nothing major
2023-11-21 16:07:56 +01:00
Emil Ernerfeldt
8c68035b66 Add some explanations for the safari copy/cut fix 2023-11-21 14:58:19 +01:00
Ryan Hileman
a6da34339a Fix copy and cut on Safari (#3513)
* Closes <https://github.com/emilk/egui/issues/3480>

I've tested this on Safari and Chrome on macOS Sonoma 14.0.

Could be improved to only call `event.preventDefault()` if
`runner.logic()` actually performed a copy, but I don't see a way to get
that information out with the current API.
2023-11-21 14:54:31 +01:00
Emil Ernerfeldt
44ff29b012 Fix closing of viewports (#3591)
This ensures the closed viewport gets a close-event, and that it and the
parent viewport gets repainting, allowing the event to be registered.
2023-11-20 17:43:40 +01:00
Emil Ernerfeldt
7bfaf49636 Update to puffin 0.17 (#3581) 2023-11-19 21:28:42 +01:00
Emil Ernerfeldt
30ee478caf Fix egui-wgpu performance regression (#3580)
Introduced in the recent multi-viewports work, we accidentally recreated
the wgpu surfaces every frame. This is now fixed.

I found this while improving the profiling of `eframe`
2023-11-19 21:14:13 +01:00
Emil Ernerfeldt
960b01b67a Refactor: move code around in eframe (#3575)
`run.rs` was getting way too long and complex.
2023-11-19 12:12:43 +01:00
Emil Ernerfeldt
a23b959fd4 eframe: Remove warm-starting (#3574)
This was an ill-supported feature with little benefit or use.
2023-11-19 11:21:38 +01:00
Emil Ernerfeldt
74862bd129 Rename show_viewport to show_viewport_deferred
Let's be explicit
2023-11-19 11:12:37 +01:00
Emil Ernerfeldt
39e60e367f Use egui::ViewportBuilder in eframe::NativeOptions (#3572)
* Part of https://github.com/emilk/egui/issues/3556

This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:

``` diff
 let options = eframe::NativeOptions {
-    initial_window_size: Some(egui::vec2(320.0, 240.0)),
-    drag_and_drop_support: true,
+    viewport: egui::ViewportBuilder::default()
+        .with_inner_size([320.0, 240.0])
+        .with_drag_and_drop(true),
     centered: true,
     ..Default::default()
 };
```
2023-11-19 11:08:47 +01:00