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Commit Graph

26 Commits

Author SHA1 Message Date
Emil Ernerfeldt
f19f99180e Remove extra_asserts and extra_debug_asserts feature flags (#4478)
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.

Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.

You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
2024-05-10 19:39:08 +02:00
hardlydearly
3bb33980a9 chore: remove repetitive words (#4400)
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remove repetitive words

Signed-off-by: hardlydearly <799511800@qq.com>
2024-04-29 10:33:29 +02:00
Joe Sorensen
2ce82cce21 Added ability to define colors at UV coordinates along a path (#4353)
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 18:35:09 +02:00
Emil Ernerfeldt
a541e021aa Add RectShape::blur_width to implement shadows (#4267)
This is mostly a refactor, but has some performance benefits:
* We (re)use the same tessellator as for everything else, leading to
less allocations
* We cull shapes before rendering them

Adding `RectShape::blur_width` means it can also be used for other
effects, such as glow.
2024-03-29 20:29:42 +01:00
Emil Ernerfeldt
947b5813d7 Fix visual glitch on the right side of highly rounded rectangles (#4244)
* Part of https://github.com/emilk/egui/issues/4238

When one side of a rectangle is all rounding we need to take care not to
produce duplicated vertices in the rectangle path generator.

The old code only handled three sides, but forgot the last side (the
right side).
The new code handles the right side, and also handles the other sides
more robustly (with a floating point eps) and efficiently (in a single
pass).

The glitch was most notable in shadows with a high blur width.

Examples of the glitch:

<img width="203" alt="Screenshot 2024-03-26 at 20 15 38"
src="https://github.com/emilk/egui/assets/1148717/dc1c0a06-35f0-4fda-a011-0e37d18454a0">

<img width="220" alt="Screenshot 2024-03-27 at 09 48 48"
src="https://github.com/emilk/egui/assets/1148717/c278b28e-c3f9-4c82-ba20-0480621efd2f">

<img width="33" alt="Screenshot 2024-03-27 at 09 49 21"
src="https://github.com/emilk/egui/assets/1148717/379ddf77-6590-4444-9c2e-67ab1e071f0f">
2024-03-27 10:13:49 +01:00
Emil Ernerfeldt
f8d7d0ebaa Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Eris
bce257adb3 epaint: Add EllipseShape (#4122)
Adds an Ellipse shape draw-able with the Painter, brings egui closer to
the SVG Specification.

I've done some optimization towards using less vertices and doing less
calculations.

~~Currently the vertices are evenly distributed.
It's possible this could be optimized further taking into account the
gradient and increasing the concentration of vertices where the change
in gradient is larger.~~


![EllipseTall](https://github.com/emilk/egui/assets/50041841/b105230c-ce68-49c1-b162-d1f066bf9d6a)

![EllipseWide](https://github.com/emilk/egui/assets/50041841/6f9106d2-75cb-4f2a-b0c2-039b3aadec86)
2024-03-20 13:23:21 +01:00
Emil Ernerfeldt
c5352cf6c1 Remove profile scope from tessellate_shape 2024-02-02 15:53:01 +01:00
Emil Ernerfeldt
1db291721f Parallell tessellation (#3934)
* Part of https://github.com/emilk/egui/issues/1485

This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
2024-02-01 16:27:59 +01:00
StratusFearMe21
945a69d2f2 Add opacity factor to TextShape (#3916)
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This PR simply allows you to override the opacity of a Galley when you
draw it on screen. Last year I opened #3548 and some changes were
requested to the PR, but unfortunately school got really busy and I
wasn't able to apply them. This PR supersedes #3548 and applys the
changes requested in that PR

Closes #3548
2024-01-30 15:55:18 +01:00
Emil Ernerfeldt
0561fcaba9 Replace a special Color32::PLACEHOLDER with widget fallback color (#3727)
This introduces a special `Color32::PLACEHOLDER` which, during text
painting, will be replaced with `TextShape::fallback_color`.

The fallback color is mandatory to set in all text painting. Usually
this comes from the current visual style.

This lets users color only parts of a `WidgetText` (using e.g. a
`LayoutJob` or a `Galley`), where the uncolored parts (using
`Color32::PLACEHOLDER`) will be replaced by a default widget color (e.g.
blue for a hyperlink).

For instance, you can color the `⚠️`-emoji red in a piece of text red
and leave the rest of the text uncolored. The color of the rest of the
text will then depend on wether or not you put that text in a label, a
button, or a hyperlink.

Overall this simplifies a lot of complexity in the code but comes with a
few breaking changes:

* `TextShape::new`, `Shape::galley`, and `Painter::galley` now take a
fallback color by argument
* `Shape::galley_with_color` has been deprecated (use `Shape::galley`
instead)
* `Painter::galley_with_color` has been deprecated (use
`Painter::galley` instead)
* `WidgetTextGalley` is gone (use `Arc<Galley>` instead)
* `WidgetTextJob` is gone (use `LayoutJob` instead)
* `RichText::into_text_job` has been replaced with
`RichText::into_layout_job`
* `WidgetText::into_text_job` has been replaced with
`WidgetText::into_layout_job`
2023-12-22 15:09:10 +01:00
Emil Ernerfeldt
bfadb90d42 Update MSRV to Rust 1.72 (#3595)
Required to update to puffin 0.18
2023-11-21 17:26:35 +01:00
Emil Ernerfeldt
41f9df5cb3 Floating scroll bars (#3539)
* Move scroll bar spacing settings to a `struct ScrollSpacing`

* Add a demo for changing scroll bar appearance

* Add setting for ScrollBarVisibility in demo

* Add `#[inline]` to a `ScrollArea` builder methods

* Refactor how scroll bar show/hide is computed

* Add support for floating scroll bars

* Tweak color and opacity of the scroll handle

* Allow allocating a fixed size even for floating scroll bars

* Add three pre-sets of scroll bars: solid, thin, floating

* Use floating scroll bars as the default

* Fix id-clash with bidir scroll areas

* Improve demo

* Fix doclink

* Remove reset button from demo

* Fix doclinks

* Fix visual artifact with thin rounded rectangles

* Fix doclink

* typos
2023-11-09 18:41:58 +01:00
Emil Ernerfeldt
d7d222d3f6 Polish image API (#3338)
* Imoprove docs for callback shapes

* Improve docs for loader traits

* Use snake_case for feature `all_loaders`

* Make loaders publix

* Slightly better error message on image load failure

* Improve image loading error messages

* Use `bytes://` schema for included bytes loader

* Try user loaders first

* Move `image_loading_spinners` to `Visuals`

* Unify and simplify code

* Make the main text of `Button` optional

This largely makes ImageButton obsolete

* Fix docstrings

* Better docs

* typos

* Use the more explicit `egui_extras::install_image_loaders`

* Simplify `Image::paint_at` function
2023-09-14 16:33:10 +02:00
Emil Ernerfeldt
3c4223c6b1 Support images with rounded corners (#3257)
* Add `Rect::ZERO`

* Add `Rounding::ZERO`

* Add `RectShape::new`

* Add `Image::rounding` to support images with rounded corners
2023-08-15 09:29:30 +02:00
Emil Ernerfeldt
d568d9f5d0 Lint vertical spacing in the code (#3224)
* Lint vertical spacing in the code

* Add some vertical spacing for readability
2023-08-10 15:26:54 +02:00
Emil Ernerfeldt
83c18498e9 Refactor: turn ClippedShape from struct-enum to a normal struct (#3225) 2023-08-10 14:50:11 +02:00
Jozef Číž
33aa4d698f Fix typos (#2866)
* Fix typos in comments

* Fix typos in demo texts

* Fix typos in code names

* Fix typos in cargos

* Fix typos in changelogs
2023-04-18 15:52:45 +02:00
Emil Ernerfeldt
530e9f667c format: add some blank lines where it was needed 2023-02-10 18:03:46 +01:00
lictex_
01bbda4544 check point count before tessellating bezier (#2506) 2023-01-23 12:20:05 +01:00
Emil Ernerfeldt
e4e1638fc0 Fix newly introduced rendering bug for thin rectangles 2022-12-19 11:31:27 +01:00
Emil Ernerfeldt
6554fbb151 epaint: Improve rendering of very thin rectangles 2022-12-19 10:33:03 +01:00
Emil Ernerfeldt
e0b5bb17e5 Improve the look of thin lines, making them look weaker (#2437)
* Revert "fix all clippy lints and remove them from allow list in cranky (#2419)"

This reverts commit 930ef2db38.

* Explain the cranky lints better

* Add Color32::gamma_multiply

* Remove unused pub use

* Remove non-existing crate category

* Improve color test with more lines

* Improve the look of thin lines, making them look weaker

Before they looked were too strong for the thickness.

* Use asserts for shader compilations

* Update changelogs
2022-12-12 16:18:05 +01:00
Emil Ernerfeldt
be6d23eed1 Replace Stroke::none() with Stroke::NONE 2022-12-05 12:59:02 +01:00
Emil Ernerfeldt
5093b67e9b Enable and fix some more clippy lints 2022-12-05 09:29:59 +01:00
Emil Ernerfeldt
041f2e64ba Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00