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29 Commits

Author SHA1 Message Date
Nicolas
343c3d16c3 Remove wildcard imports (#5018)
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Emil Ernerfeldt
f19f99180e Remove extra_asserts and extra_debug_asserts feature flags (#4478)
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.

Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.

You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
2024-05-10 19:39:08 +02:00
Emil Ernerfeldt
cee790681d Update to Rust 1.76 (#4411)
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.

…and the branch name is just wrong 🤦
2024-04-25 15:51:01 +02:00
Joe Sorensen
2ce82cce21 Added ability to define colors at UV coordinates along a path (#4353)
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 18:35:09 +02:00
Emil Ernerfeldt
a541e021aa Add RectShape::blur_width to implement shadows (#4267)
This is mostly a refactor, but has some performance benefits:
* We (re)use the same tessellator as for everything else, leading to
less allocations
* We cull shapes before rendering them

Adding `RectShape::blur_width` means it can also be used for other
effects, such as glow.
2024-03-29 20:29:42 +01:00
Eris
bce257adb3 epaint: Add EllipseShape (#4122)
Adds an Ellipse shape draw-able with the Painter, brings egui closer to
the SVG Specification.

I've done some optimization towards using less vertices and doing less
calculations.

~~Currently the vertices are evenly distributed.
It's possible this could be optimized further taking into account the
gradient and increasing the concentration of vertices where the change
in gradient is larger.~~


![EllipseTall](https://github.com/emilk/egui/assets/50041841/b105230c-ce68-49c1-b162-d1f066bf9d6a)

![EllipseWide](https://github.com/emilk/egui/assets/50041841/6f9106d2-75cb-4f2a-b0c2-039b3aadec86)
2024-03-20 13:23:21 +01:00
CrazyCraftix
4a330de53d Fix scaling of rounded corners for rect shape (#4152) (#4161)
When scaling an `egui::Shape` of variant `Rect` using the new
`transform` function, corner rounding isn't taken into account.

The fix is to multiply the rounding by the scaling factor.

* Closes <https://github.com/emilk/egui/issues/4152>
2024-03-12 11:14:24 +01:00
Varphone Wong
a93c6cd5d2 egui: Fixed the incorrect display of the Window frame with a wide border or large rounding (#4032)
Currently, the Window frame is displayed incorrectly when using a wide
border or large rounding.

* Closes #3806
* Closes #4024 
* Closes #4025 

* Screencast of egui demo app (emilk:master)


[window-frame-bug.webm](https://github.com/emilk/egui/assets/1274171/391f67fa-ae6f-445a-8c64-1bb575770127)

* Screencast of egui demo app (varphone:hotfix/window-custom-frame)


[window-frame-fixed.webm](https://github.com/emilk/egui/assets/1274171/1953124e-9f7a-4c2d-9024-5d2eece6b87c)
2024-03-08 10:32:23 +01:00
Varphone Wong
4d776fd84e epaint: Added Shape::{scale,translate} wrappers (#4090)
The `Shape::translate` method has been replaced with `Shape::transform`,
which introduces breaking changes that could negatively impact existing
users.

This patch adds a `Shape::translate` wrapper to prevent these breaking
changes.
2024-03-08 10:07:31 +01:00
0Qwel
23e8312fc0 Convenience const fn for Margin, Rounding and Shadow (#4080)
I often write constants at the top of my widget files, as a "config". I
kept writing stuff like that :
```rust
const DEFAULT_INNER_MARGIN: Margin = Margin { left: 17., right: 17., top: 7., bottom: 7. };
```
So I prefixed constructors for `Margin`, `Rounding` and `Shadow` const.
No code was changed.

I also added a `Shadow::new()` for similar reasons.
2024-02-21 16:20:26 +01:00
Francis Chua
069d7a634d Add layer transforms, interaction in layer (#3906)
⚠️ Removes `Context::translate_layer`, replacing it with a sticky
`set_transform_layer`

Adds the capability to scale layers.
Allows interaction with scaled and transformed widgets inside
transformed layers.

I've also added a demo of how to have zooming and panning in a window
(see the video below).

This probably closes #1811. Having a panning and zooming container would
just be creating a new
`Area` with a new id, and applying zooming and panning with
`ctx.transform_layer`.

I've run the github workflow scripts in my repository, so hopefully the
formatting and `cargo cranky` is satisfied.

I'm not sure if all call sites where transforms would be relevant have
been handled. This might also be missing are transforming clipping
rects, but I'm not sure where / how to accomplish that. In the demo, the
clipping rect is transformed to match, which seems to work.


https://github.com/emilk/egui/assets/70821802/77e7e743-cdfe-402f-86e3-7744b3ee7b0f

---------

Co-authored-by: tweoss <fchua@puffer5.stanford.edu>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-02-17 11:02:56 +01:00
StratusFearMe21
945a69d2f2 Add opacity factor to TextShape (#3916)
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This PR simply allows you to override the opacity of a Galley when you
draw it on screen. Last year I opened #3548 and some changes were
requested to the PR, but unfortunately school got really busy and I
wasn't able to apply them. This PR supersedes #3548 and applys the
changes requested in that PR

Closes #3548
2024-01-30 15:55:18 +01:00
Emil Ernerfeldt
31cc31a67b Add Align2::anchor_size (#3863) 2024-01-22 16:47:50 +01:00
Emil Ernerfeldt
401de05630 Use Self everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Oscar Gustafsson
fc18d6f8f4 Add support for dashed lines with offset (#3720)
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Closes <https://github.com/emilk/egui/issues/3677>.

This can naturally be obtained by starting the drawing a bit "later",
but providing support for this directly will simplify interleaved
drawing of dashed lines.

An even more general approach would be to allow passing an even-length
vector of lengths and gaps, in addition to offset. Primarily thinking if
it is better to go even further if a new dashed-line-method is
introduced. The second commit introduce this (I can naturally squash
these!).
2023-12-23 16:17:04 +01:00
Emil Ernerfeldt
0561fcaba9 Replace a special Color32::PLACEHOLDER with widget fallback color (#3727)
This introduces a special `Color32::PLACEHOLDER` which, during text
painting, will be replaced with `TextShape::fallback_color`.

The fallback color is mandatory to set in all text painting. Usually
this comes from the current visual style.

This lets users color only parts of a `WidgetText` (using e.g. a
`LayoutJob` or a `Galley`), where the uncolored parts (using
`Color32::PLACEHOLDER`) will be replaced by a default widget color (e.g.
blue for a hyperlink).

For instance, you can color the `⚠️`-emoji red in a piece of text red
and leave the rest of the text uncolored. The color of the rest of the
text will then depend on wether or not you put that text in a label, a
button, or a hyperlink.

Overall this simplifies a lot of complexity in the code but comes with a
few breaking changes:

* `TextShape::new`, `Shape::galley`, and `Painter::galley` now take a
fallback color by argument
* `Shape::galley_with_color` has been deprecated (use `Shape::galley`
instead)
* `Painter::galley_with_color` has been deprecated (use
`Painter::galley` instead)
* `WidgetTextGalley` is gone (use `Arc<Galley>` instead)
* `WidgetTextJob` is gone (use `LayoutJob` instead)
* `RichText::into_text_job` has been replaced with
`RichText::into_layout_job`
* `WidgetText::into_text_job` has been replaced with
`WidgetText::into_layout_job`
2023-12-22 15:09:10 +01:00
Emil Ernerfeldt
8d4de866d4 Remove deprecated functions (#3692) 2023-12-08 11:02:57 +01:00
Andreas Reich
f9f5db9885 PaintCallbackInfo::viewport_in_pixels now guarantees to stay in bounds (#3604)
* Fixes https://github.com/rerun-io/rerun/issues/4297
* tested against a very hasty and incomplete port of egui/trunk, found
[here](https://github.com/rerun-io/rerun/tree/andreas/experimental-egui-trunk)


In rare cases in can happen that the viewport returned by
`PaintCallbackInfo` is outside the bounds of the screen.
for at least [wgpu/webgpu in
particular](https://www.w3.org/TR/webgpu/#dom-gpurenderpassencoder-setviewport)
this is invalid usage, other backends might be affected as well.
Since this happened due to a float rounding error (in one repro case I
had I got (width==1126.5625) + (offset=715.4376) = 1842.0001 for a
resolution of 1842) I decided to do away with fractional values on the
viewport alltogether. They _technically_ make sense since a viewport is
only specifying the NDC to pixel coordinate conversion, but practically
this may lead to surprising sub-sampling issues.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-11-22 21:01:38 +01:00
Emil Ernerfeldt
35945dea46 Misc code cleanup (#3398)
* eframe README: explain how to enable copy/paste

* Implement Debug for a couple of structs

* Code cleanup

* Better docs

* profile ron serialization

* CI: Allow "exclude from changelog" as the only label
2023-09-27 09:06:17 +02:00
Emil Ernerfeldt
d7d222d3f6 Polish image API (#3338)
* Imoprove docs for callback shapes

* Improve docs for loader traits

* Use snake_case for feature `all_loaders`

* Make loaders publix

* Slightly better error message on image load failure

* Improve image loading error messages

* Use `bytes://` schema for included bytes loader

* Try user loaders first

* Move `image_loading_spinners` to `Visuals`

* Unify and simplify code

* Make the main text of `Button` optional

This largely makes ImageButton obsolete

* Fix docstrings

* Better docs

* typos

* Use the more explicit `egui_extras::install_image_loaders`

* Simplify `Image::paint_at` function
2023-09-14 16:33:10 +02:00
Andreas Reich
b896d641c5 Improved wgpu callbacks (#3253)
* Improved wgpu callbacks

* update documentation on egui_wgpu callbacks

* make shared callback resource map pub

* make it nicer to create epaint::PaintCallback from egui_wgpu callback

* constrain ClippedPrimitive lifetime to outlive wgpu::RenderPass

* Revert callback resources to TypeMap, put finish_prepare on callback trait

* doc string fixes
2023-08-15 17:17:39 +02:00
Emil Ernerfeldt
3c4223c6b1 Support images with rounded corners (#3257)
* Add `Rect::ZERO`

* Add `Rounding::ZERO`

* Add `RectShape::new`

* Add `Image::rounding` to support images with rounded corners
2023-08-15 09:29:30 +02:00
Emil Ernerfeldt
8cdffc4e2d Replace uses of RangeInclusive<f32> with emath::Rangef (#3221)
* Replace uses of `RangeInclusive<f32>` with `emath::Rangef`

* Fix doc-test
2023-08-10 13:07:00 +02:00
Emil Ernerfeldt
4809747952 Check for typos on CI (#2918)
* Check for typos on CI

* Fix all typos
2023-04-18 16:10:20 +02:00
Jozef Číž
33aa4d698f Fix typos (#2866)
* Fix typos in comments

* Fix typos in demo texts

* Fix typos in code names

* Fix typos in cargos

* Fix typos in changelogs
2023-04-18 15:52:45 +02:00
LEAVING
5029575ed0 Fix typo: 'Viewport width' -> 'Viewport height' (#2615) 2023-01-23 12:37:26 +01:00
Emil Ernerfeldt
be6d23eed1 Replace Stroke::none() with Stroke::NONE 2022-12-05 12:59:02 +01:00
Emil Ernerfeldt
dd67f3631f Add Painter::image convenience function 2022-10-03 10:26:19 +02:00
Emil Ernerfeldt
041f2e64ba Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00