1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-31 05:40:03 -04:00
Commit Graph

8 Commits

Author SHA1 Message Date
lucasmerlin
52060c0c41 Change Harness::run to run until no more repaints are requested (#5580)
Previously, `Harness::run` just called `Harness::step` 3 times. If that
wasn't enough, tests would often call run multiple times so all
animations would finish properly.

Also, I introduced `HarnessBuilder::with_step_dt` to customize with how
big of a dt each frame is called. I set the default to 1.0 / 6.0 (~6fps)
so we don't waste cpu in tests waiting on animations.

`HarnessBuilder::max_steps` allows us to control how many steps
`Harness::run` should run before panicing.
The default is 6, so we run for up to 1.0 logical seconds (six frames at
6 fps), which should be enough to finish most animations.

Turns out a lot of snapshots where rendered before fully shown and had a
light opacity, those are now fixed.

* [x] I have followed the instructions in the PR template
2025-01-07 08:33:44 +01:00
Emil Ernerfeldt
6607cd95f9 ⚠️ Frame now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
lucasmerlin
86ea3f8a5c Fix cargo test --all-features breaking rendering due to unity vertexes (#5542)
* Closes #5297 
* [x] I have followed the instructions in the PR template

It's not great but I wasn't able to come up with a better solution.
2024-12-30 12:39:17 +01:00
Emil Ernerfeldt
fa95351675 Slight improvements to the demo (#5527) 2024-12-28 22:11:41 +01:00
Emil Ernerfeldt
d20f93e9bf Make all lines and rectangles crisp (#5518)
* Merge this first: https://github.com/emilk/egui/pull/5517

This aligns all rectangles and (horizontal or vertical) line segments to
the physical pixel grid in the `epaint::Tessellator`, making these
shapes appear crisp everywhere.

* Closes https://github.com/emilk/egui/issues/5164
* Closes https://github.com/emilk/egui/issues/3667

This undoes a lot of the explicit, egui-side aligning added in:
* https://github.com/emilk/egui/pull/4943

The new approach has several benefits over the old one:

* It is done automatically by epaint, so it is applied to everything (no
longer opt-in)
* It is applied after any layer transforms (so it always works)
* It makes line segments crisper on high-DPI screens
* All filled rectangles now has sides that end on pixel boundaries
2024-12-26 21:02:27 +01:00
Emil Ernerfeldt
dfcc679d5a Round widget coordinates to even multiple of 1/32 (#5517)
* Closes https://github.com/emilk/egui/pull/5197
* Closes https://github.com/emilk/egui/issues/5163

This should help prevent rounding errors in layout code.

@lucasmerlin you may wanna test this with `egui_flex`
2024-12-26 20:54:24 +01:00
Emil Ernerfeldt
8647b56b31 Update snapshot for Code Example 2024-12-03 10:33:10 +01:00
lucasmerlin
70a01138b7 Add egui testing library (#5166)
- closes #3491 
- closes #3926

This adds a testing library to egui based on
[kittest](https://github.com/rerun-io/kittest). Kittest is a new
[AccessKit](https://github.com/AccessKit/accesskit/)-based testing
library. The api is inspired by the js
[testing-library](https://testing-library.com/) where the idea is also
to query the dom based on accessibility attributes.
We made kittest with egui in mind but it should work with any rust gui
framework with AccessKit support.

It currently has support for:
- running the egui app, frame by frame
- building the AccessKit tree
- ergonomic queries via kittest
  - via e.g. get_by_name, get_by_role
- simulating events based on the accesskit node id
- creating arbitrary events based on Harness::input_mut
- rendering screenshots via wgpu
- snapshot tests with these screenshots

A simple test looks like this: 
```rust
fn main() {
    let mut checked = false;
    let app = |ctx: &Context| {
        CentralPanel::default().show(ctx, |ui| {
            ui.checkbox(&mut checked, "Check me!");
        });
    };

    let mut harness = Harness::builder().with_size(egui::Vec2::new(200.0, 100.0)).build(app);
    
    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();
    
    harness.run();

    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    egui_kittest::image_snapshot(&egui_kittest::wgpu::TestRenderer::new().render(&harness), "readme_example");
}
```

~Since getting wgpu to run in ci is a hassle, I'm taking another shot at
creating a software renderer for egui (ideally without a huge dependency
like skia)~ (this didn't work as well as I hoped and it turns out in CI
you can just run tests on a mac runner which comes with a real GPU)
 
Here is a example of a failed snapshot test in ci, it will say which
snapshot failed and upload an artifact with the before / after and diff
images:

https://github.com/emilk/egui/actions/runs/11183049487/job/31090724606?pr=5166
2024-10-22 12:39:00 +02:00