* Related to #56 (Improve text — tracking issue)
## Summary
This PR integrates [harfrust](https://crates.io/crates/harfrust) (a
pure-Rust port of HarfBuzz) into epaint's text layout pipeline,
replacing the character-by-character glyph positioning with proper
OpenType text shaping.
### What this enables
- **GPOS kerning**: most modern fonts only ship kerning in GPOS tables
(not the legacy `kern` table). Pairs like "AV", "VA", "AT" are now
properly tightened.
- **GSUB substitutions**: ligatures (fi, fl), contextual alternates, and
other OpenType features.
- **Combining marks**: diacritics (e.g. ɔ̃) are positioned via anchor
tables instead of being rendered as standalone replacement glyphs.
### Before/After
#### Kerning, etc.
<img width="838" height="726" alt="before_main"
src="https://github.com/user-attachments/assets/f0f26d5f-b117-43a6-b39c-ea40d2e73836"
/>
<img width="838" height="726" alt="after_harfrust"
src="https://github.com/user-attachments/assets/d983e5da-486c-4f39-bd4f-5782a90c6b39"
/>
#### Ligatures
<img width="1117" height="698" alt="before_closeup"
src="https://github.com/user-attachments/assets/7a3b08b4-cf6f-45b7-98ba-07c473cd3b02"
/>
<img width="1117" height="698" alt="after_closeup"
src="https://github.com/user-attachments/assets/6cfc5f21-d32f-4f09-be0c-59c8c553d44f"
/>
### Architecture
The shaping integrates into the existing pipeline without changing the
public API:
1. **`Font::segment_into_runs`** — segments text into contiguous runs by
font face (grapheme-cluster aware, never splits combining sequences)
2. **`FontFace::shape_text`** — calls harfrust to shape each run,
returning glyph IDs + positioned advances/offsets
3. **`layout_shaped_run`** — emits `Glyph` structs from the shaping
output, with NOTDEF fallback to other font faces for missing glyphs
4. **Buffer recycling** — `FontsImpl` pools a `harfrust::UnicodeBuffer`
to avoid per-layout allocations
### Disclaimer
I'm far from being a good Rust programmer. Claude Code did most of the
heavy lifting here. I did my best and used my limited knowledge to avoid
making too many mistakes. If this PR isn't up to quality standards,
please don't hesitate to close it.
## Test plan
- [x] `cargo test -p epaint` — all 18 text tests pass, including 6 new
ones
- [x] `cargo clippy -p epaint --all-features` — clean
- [x] `cargo fmt` — clean
- [ ] Snapshot tests need regeneration (expected: shaping changes glyph
positions)
- New tests added:
- `test_gpos_kerning` — verifies GPOS kerning tightens "AV", "VA", "AT"
pairs
- `test_combining_diacritics` — combining tilde doesn't add extra width
- `test_shaping_basic_latin` — sanity check for Latin text
- `test_shaping_empty_string` — empty input doesn't panic
- `test_shaping_multiple_newlines` — newline splitting works correctly
- `test_shaping_mixed_font_fallback` — Latin + emoji in same string
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
- fix for https://github.com/rerun-io/reality/pull/1075
The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.
Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.
<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>
---------
Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
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* Closes N/A
* [x] I have followed the instructions in the PR template
I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.
Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.
Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.
Here's the current ab_glyph rendering:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>
Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>
Here's Skrifa *with* hinting:
<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>
Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Breaking change!
* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`
This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.
This definitions is the same as Figma uses.
## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:
* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill
The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).
## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.
## But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅
## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.
[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

