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462 Commits

Author SHA1 Message Date
Lucas Meurer
a19629ef4a Add kittest.toml config file (#7643)
* part of https://github.com/rerun-io/rerun/issues/10991

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2025-11-25 14:51:18 +01:00
Emil Ernerfeldt
01770be13e Update changelogs and version for 0.33.2 2025-11-13 15:33:08 +01:00
Emil Ernerfeldt
bf5604b3c7 Release egui_kittest 0.33.1 2025-10-15 12:13:52 +02:00
Lucas Meurer
96470fabee Release 0.33.0 - egui::Plugin, better kerning, kitdiff viewer (#7622)
## Short bluesky announcement:

We just released egui 0.33.0! 

Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))


https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203


## Relaese Changelog:

egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.

Try it now: <https://www.egui.rs/>

egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.

# egui 0.33.0 changelog

Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning


### Improved kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

![Oct-09-2025
16-21-58](https://github.com/user-attachments/assets/d4a17e87-5e98-40db-a85a-fa77fa77aceb)


### `egui::Plugin` trait
We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.

### kitdiff, a image diff viewer
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via 
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`

To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`

Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):


https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f

###  Migration guide
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
2025-10-09 19:14:14 +02:00
Emil Ernerfeldt
9e13889589 Revert wasm-bindgen to 0.2.100 (#7612) 2025-10-09 08:56:33 +02:00
Emil Ernerfeldt
6a49c9ad6b Unwind minimum home version 2025-10-08 10:44:44 +02:00
Emil Ernerfeldt
56b1def064 Update to the latest dependencies (#7599) 2025-10-07 16:26:13 +02:00
Emil Ernerfeldt
ac4e04d0b8 cargo upgrade (#7598) 2025-10-07 15:30:00 +02:00
Lucas Meurer
7fc80d8623 Accessibility inspector plugin (#7368)
Adds an accessibility inspector plugin that shows the current AccessKit
tree:


https://github.com/user-attachments/assets/78f4f221-1bd2-4ce4-adf5-fc3b00f5c16c

Macos has a built in accessibility inspector, but it doesn't seem to
work with AccessKit / eframe so this provides some insight into the
accesskit state.

This also showed a couple issues that are easy to fix:
- [ ] Links show up as `Label` instead of links
- [ ] Not all supported actions are advertised (e.g. scrolling)
- [ ] The resize handles in windows shouldn't be focusable
- [ ] Checkbox has no value
- [ ] Menus should have the button as parent widget (not 100% sure on
this one)


Currently the plugin lives in the demo app, but I think it should be
moved somewhere else. Maybe egui_extras?

This could also be relevant for #4650
2025-10-07 14:39:49 +02:00
Lucas Meurer
d83f4500a3 Add Harness::debug_open_snapshot helper (#7590)
Adds a helper to quickly see whats going on in a kittest test.

Not all test have snapshots, but when debugging tests it might still be
useful to see whats actually going on, so this adds a helper fn that
renders a snapshot image to a temporary file and opens it with the
default image viewer:



https://github.com/user-attachments/assets/08785850-0a12-4572-b9b5-cea36951081c
2025-10-07 14:39:22 +02:00
Ian Hobson
30277233ce Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:

- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).

---------

Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-07 12:30:09 +02:00
Andreas Reich
427c0766fd Update wgpu to 27.0.0 (#7580) 2025-10-03 09:54:46 +02:00
Fangdun Tsai
b36a259d47 Update accesskit to 0.21.0 (#7550) 2025-09-23 11:42:59 +02:00
Kumpelinus
c97c065a57 Update wgpu to 26 and wasm-bindgen to 0.2.100 (#7540)
Co-authored-by: TÖRÖK Attila <torokati44@gmail.com>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-09-21 20:42:00 +02:00
Emil Ernerfeldt
226bdc4c5b 0.32.3 release: Bump version numbers and update changelog (#7536) 2025-09-12 08:18:19 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Lucas Meurer
34cd613378 Update changelogs and versions for 0.32.2 (#7505) 2025-09-08 10:42:10 +02:00
Lucas Meurer
80d61a7c53 Remove the deadlock_detection feature (#7497)
* related #7494 

Removes the `deadlock_detection` feature, since we now have a more
primitive panic-after-30s deadlock detection which works well enough and
even detects kinds of deadlocks that the `deadlock_detection` feature
never supported.
2025-09-04 12:57:09 +02:00
Oscar Gustafsson
b9414bd4cc Selectively update dependencies to reduce total number (#7488)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/main/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* Remember to run `cargo fmt` and `cargo clippy`.
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
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* [x] I have followed the instructions in the PR template

Update some of the core dependencies and run cargo update for selected
dependencies to remove total number and older versions.
2025-09-04 09:42:46 +02:00
Emil Ernerfeldt
608de4a264 Update bytemuck (#7475) 2025-08-24 16:27:21 +02:00
Emil Ernerfeldt
7c5798289d Bump version numbers to 0.32.1 2025-08-15 13:43:27 +02:00
Sola
adf463b0a9 Replace winapi with windows-sys crate (#7416)
This the second take of <https://github.com/emilk/egui/pull/5038>,
adjusted for newer version of `windows-sys`, and with merge conflicts
resolved. I added the original author to `Co-authored-by:`.

* Closes <https://github.com/emilk/egui/issues/7334>
* Closes <https://github.com/emilk/egui/pull/5038>
* [x] I have followed the instructions in the PR template

Tested on Windows 10:
<img width="322" height="272" alt="image"
src="https://github.com/user-attachments/assets/15ddf0bf-1f30-452f-8764-07ccfce2b00c"
/>
<img width="802" height="632" alt="image"
src="https://github.com/user-attachments/assets/db6f4586-cfa5-4f7f-996c-06f7e2489df6"
/>

Action run result:
https://github.com/sola-contrib/egui/actions/runs/16748810761

---------

Co-authored-by: Casper Meijn <casper@meijn.net>
2025-08-12 12:28:51 +02:00
Emil Ernerfeldt
36a4981f29 Enable clippy::iter_over_hash_type lint (#7421)
This helped discover a few things that _might_ have been buggy.
2025-08-06 13:55:53 +02:00
Emil Ernerfeldt
d42ea3800f Update to winit 0.30.12 (#7420) 2025-08-06 13:53:59 +02:00
Emil Ernerfeldt
fabd4aa7a5 Release 0.32.0 - Atoms, popups, and better SVG support (#7329) 2025-07-10 16:58:39 +02:00
Lucas Meurer
a9124af00d Update kittest to 0.2 (#7332) 2025-07-10 16:38:52 +02:00
Lucas Meurer
0152a87519 Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
2025-06-17 12:17:38 +02:00
Lucas Meurer
6eb7bb6e08 Add AtomLayout, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00
Emil Ernerfeldt
f57cb27386 Include test windows in egui_demo_lib snapshot tests (#7070) 2025-05-21 17:44:27 +02:00
valadaptive
6ccb768000 Bump accesskit to 0.19 (#7040)
Parley's bumped accesskit to 0.19, so we have to as well. It's a bit
concerning that we may end up locked to the version of accesskit that
Parley uses, but oh well.

[This kittest PR will have to be merged
first.](https://github.com/rerun-io/kittest/pull/11)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-05-19 10:22:10 +02:00
TÖRÖK Attila
773232b139 Update to wgpu 25 (#6744)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-05-10 13:16:49 +02:00
Emil Ernerfeldt
7216d0e386 Use mimalloc for benchmarks (#7029)
`mimalloc` is a _much_ faster allocator, especially important when doing
a lot of small allocations (which egui does).

We use `mimalloc` in Rerun, and I recommend everyone to use it.

## The difference it makes

![image](https://github.com/user-attachments/assets/b22e0025-bc5e-4b3c-94e0-74ce46e86f85)
2025-05-06 17:54:06 +02:00
Will Brown
c075053391 Add external eventloop support (#6750)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* Open the PR as a draft until you have self-reviewed it and run
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes #2875
* Closes https://github.com/emilk/egui/pull/3340
* [x] I have followed the instructions in the PR template

Adds `create_native`. Similiar to `run_native` but it returns an
`EframeWinitApplication` which is a `winit::ApplicationHandler`. This
can be run on your own event loop. A helper fn `pump_eframe_app` is
provided to pump the event loop and get the control flow state back.

I have been using this approach for a few months.

---------

Co-authored-by: Will Brown <opensource@rebeagle.com>
2025-04-29 12:09:23 +02:00
TÖRÖK Attila
d666742c13 Bump ron to 0.10.1 (#6861)
This should help `cargo-deny` be at peace with
https://github.com/emilk/egui/pull/6860, pending
https://github.com/gfx-rs/wgpu/pull/7557.
2025-04-29 12:03:24 +02:00
MStarha
69b9f0eede Rework TextEdit arrow navigation to handle Unicode graphemes (#5812)
* [x] I have followed the instructions in the PR template

Previously, navigating text in `TextEdit` with Ctrl + left/right arrow
would jump inside words that contained combining characters (i.e.
diacritics). This PR introduces new dependency of `unicode-segmentation`
to handle grapheme encoding. The new implementation ignores whitespace
and other separators such as `-` (dash) between words, but respects `_`
(underscore).

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2025-04-22 17:44:10 +02:00
Lucas Meurer
501905b60d Add tests for layout and visuals of most egui widgets (#6752)
This is mostly in preparation for #5830 where I want to ensure that I
don't introduce any regressions
2025-04-16 18:58:58 +02:00
Christopher Cerne
0f1d6c2818 Support SVG Text Rendering in egui_extras (#5979)
**Added**
* Create `svg_text` feature flag to support text rendering & loading of
system fonts.

**Changed**
* Updates `resvg` to `0.45`.
* Adds `usvg::Options` field to the `SvgLoader` structure.
* Change function signatures to support passing `usvg::Options` to
downstream `load_svg_bytes_with_size`.

**Additional Info**
* I used this PR as a reference:
https://github.com/emilk/egui/pull/4659. @xNWP can you see if this
adequately resolves your concern from your original PR?
* Closes https://github.com/emilk/egui/issues/5977 (we may want to open
another issue for my other thoughts in this issue)
* Also, I would like to thank @xNWP and their original PR for being a
good reference for this one.
* [x] I have followed the instructions in the PR template
2025-04-14 11:13:17 +02:00
Emil Ernerfeldt
a8e0c56a8f Update crossbeam-channel to resolve RUSTSEC 2025-04-13 19:12:22 +02:00
Hubert Głuchowski
557bd56e19 Optimize editing long text by caching each paragraph (#5411)
## What
(written by @emilk)
When editing long text (thousands of line), egui would previously
re-layout the entire text on each edit. This could be slow.

With this PR, we instead split the text into paragraphs (split on `\n`)
and then cache each such paragraph. When editing text then, only the
changed paragraph needs to be laid out again.

Still, there is overhead from splitting the text, hashing each
paragraph, and then joining the results, so the runtime complexity is
still O(N).

In our benchmark, editing a 2000 line string goes from ~8ms to ~300 ms,
a speedup of ~25x.

In the future, we could also consider laying out each paragraph in
parallel, to speed up the initial layout of the text.

## Details
This is an ~~almost complete~~ implementation of the approach described
by emilk [in this
comment](<https://github.com/emilk/egui/issues/3086#issuecomment-1724205777>),
excluding CoW semantics for `LayoutJob` (but including them for `Row`).
It supersedes the previous unsuccessful attempt here:
https://github.com/emilk/egui/pull/4000.

Draft because:
- [X] ~~Currently individual rows will have `ends_with_newline` always
set to false.
This breaks selection with Ctrl+A (and probably many other things)~~
- [X] ~~The whole block for doing the splitting and merging should
probably become a function (I'll do that later).~~
- [X] ~~I haven't run the check script, the tests, and haven't made sure
all of the examples build (although I assume they probably don't rely on
Galley internals).~~
- [x] ~~Layout is sometimes incorrect (missing empty lines, wrapping
sometimes makes text overlap).~~
- A lot of text-related code had to be changed so this needs to be
properly tested to ensure no layout issues were introduced, especially
relating to the now row-relative coordinate system of `Row`s. Also this
requires that we're fine making these very breaking changes.

It does significantly improve the performance of rendering large blocks
of text (if they have many newlines), this is the test program I used to
test it (adapted from <https://github.com/emilk/egui/issues/3086>):
<details>
<summary>code</summary>

```rust
use eframe::egui::{self, CentralPanel, TextEdit};
use std::fmt::Write;

fn main() -> Result<(), eframe::Error> {
    let options = eframe::NativeOptions {
        ..Default::default()
    };

    eframe::run_native(
        "editor big file test",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::new(MyApp::new()))),
    )
}

struct MyApp {
    text: String,
}

impl MyApp {
    fn new() -> Self {
        let mut string = String::new();
        for line_bytes in (0..50000).map(|_| (0u8..50)) {
            for byte in line_bytes {
                write!(string, " {byte:02x}").unwrap();
            }
            write!(string, "\n").unwrap();
        }
        println!("total bytes: {}", string.len());
        MyApp { text: string }
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        CentralPanel::default().show(ctx, |ui| {
            let start = std::time::Instant::now();
            egui::ScrollArea::vertical().show(ui, |ui| {
                let code_editor = TextEdit::multiline(&mut self.text)
                    .code_editor()
                    .desired_width(f32::INFINITY)
                    .desired_rows(40);
                let response = code_editor.show(ui).response;
                if response.changed() {
                    println!("total bytes now: {}", self.text.len());
                }
            });
            let end = std::time::Instant::now();
            let time_to_update = end - start;
            if time_to_update.as_secs_f32() > 0.5 {
                println!("Long update took {:.3}s", time_to_update.as_secs_f32())
            }
        });
    }
}
```
</details>

I think the way to proceed would be to make a new type, something like
`PositionedRow`, that would wrap an `Arc<Row>` but have a separate `pos`
~~and `ends_with_newline`~~ (that would mean `Row` only holds a `size`
instead of a `rect`). This type would of course have getters that would
allow you to easily get a `Rect` from it and probably a `Deref` to the
underlying `Row`.
~~I haven't done this yet because I wanted to get some opinions whether
this would be an acceptable API first.~~ This is now implemented, but of
course I'm still open to discussion about this approach and whether it's
what we want to do.

Breaking changes (currently):
- The `Galley::rows` field has a different type.
- There is now a `PlacedRow` wrapper for `Row`.
- `Row` now uses a coordinate system relative to itself instead of the
`Galley`.

* Closes <https://github.com/emilk/egui/issues/3086>
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-04-01 18:55:39 +02:00
valadaptive
d0bd525b5d Bump accesskit to 0.18 and make it a workspace dependency (#5783)
This can't be merged until [kittest's accesskit is
bumped](https://github.com/rerun-io/kittest/pull/9) ~~and [a new version
of rfd is released](https://github.com/PolyMeilex/rfd/pull/240)~~.

---------

Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
2025-03-20 11:00:12 +01:00
Lucas Meurer
6b38fd39a1 Use egui_demo_lib in android example (#5780)
* [x] I have followed the instructions in the PR template
2025-03-18 11:43:15 +01:00
lucasmerlin
5941a27ed4 Update ring (#5786)
Upate ring to latest patch, should fix ci failures
2025-03-13 11:29:37 +01:00
Lucas Meurer
159ccb2fef Release 0.31.1 - text_edit and kittest fixes 2025-03-05 08:37:34 +01:00
lucasmerlin
cd22517280 ⚠️ Improved menu based on egui::Popup (#5716)
Continuation of #5713

**Silently breaking changes:**
- Menus now close on click by default, this is configurable via
`PopupCloseBehavior`

**Additional additions:**
- `Button::right_text`
- `StyleModifier`

This is a rewrite of the egui menus, with the following goals:
- submenu buttons should work everywhere, in a popup, context menu,
area, in some random Ui
- remove the menu state from Ui
- should work just like the previous menu
- ~proper support for keyboard navigation~
  - It's better now but requires further work to be perfect
- support `PopupCloseBehavior`

* Closes #4607 
* [x] I have followed the instructions in the PR template
2025-03-03 14:56:30 +01:00
Lucas Meurer
5c372a7b36 Release 0.31.0 - Scene container, improved rendering quality 2025-02-04 16:47:56 +01:00
TÖRÖK Attila
a5d7cf5bd7 Upgrade to wgpu 24 (#5610) 2025-01-16 17:00:29 +01:00
Andreas Reich
443df84a22 Extend WgpuSetup, egui_kittest now prefers software rasterizers for testing (#5506) 2025-01-08 14:24:58 +01:00
Pol Welter
35860418ac Use bitfield instead of bools in Response and Sense (#5556)
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Closes <https://github.com/emilk/egui/issues/3862>.

Factoring the `bool` members of `Response` into a bitfield, the size of
`Response` is now 96 bytes (down from 104).

I gave `Sense` the same treatment, however this has no effects on
`Response` due to padding. I've decided not to pursue `PointerState`, as
it is quite large (_many_ members that are sized and aligned to
multiples of 8 bytes), so I don't expect any noticeable benefit from
making handful of `bool`s slightly leaner.

In any case, the changes to `Sense` are already quite a bit more
intrusive than those to `Response`.
The previous implementation overloaded the names of the attributes
`click` and `drag` with similarly named methods that _construct_ `Sense`
with the corresponding flag set. Now, that the attributes can no longer
be accessed directly, I had to introduce methods with new names
(`senses_click()`, `senses_drag()` and `is_focusable()`). I don't think
this is the cleanest solution: the old methods are essentially redundant
now that the named constants like `Sense::CLICK` exist. I did however
not want to needlessly break backwards compatibility.
I am happy to revert it (or go further 🙂) if there are concerns.
2025-01-06 19:29:53 +01:00
lucasmerlin
46b58e5bcc Add Harness::new_eframe and TestRenderer trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
Emil Ernerfeldt
bf6ed3adfc Add Context::copy_image (#5533)
* Closes https://github.com/emilk/egui/issues/5424

This adds support for copying images to the system clipboard on native
and on web using `Context::copy_image`.
2024-12-29 18:03:32 +01:00