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290 Commits

Author SHA1 Message Date
Lucas Meurer
14afefa252 Fix galley width calculation being off due to subpixel binning (#7972)
- fix for https://github.com/rerun-io/reality/pull/1075

The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.

Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.

<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-12 13:49:16 +01:00
valadaptive
699fc7e887 Add font variations API (#7859)
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* Closes N/A
* [x] I have followed the instructions in the PR template

This was mostly from last month, but I never got around to submitting
it.

This PR adds font variation coordinates to the `TextFormat` struct, and
uses them when rendering text. The coordinates are stored in a
`SmallVec`; I've chosen to store up to 2 inline, which makes it take up
24 bytes (the minimum possible for a `SmallVec`). The variation axis
tags are stored as the `font_types::Tag` type, which I've chosen to
re-export from `epaint::text`.

The variation coordinates are resolved to a `skrifa::Location` during
font rendering/scaling, and are cached in the same way as all the other
scaled metrics. I've renamed the `ScaledMetrics` struct to
`StyledMetrics`, since it now also contains the resolved variation
coordinates. I haven't benchmarked the performance of text layout with
variation coordinates, but the existing text layout performance is
unchanged.

I've replaced the API for manually overriding a font's weight
(https://github.com/emilk/egui/pull/7790) with an API for manually
overriding any variation coordinates via `FontTweak`. This should
support the same use case as #7790 while being substantially more
flexible.

I have *not* yet added any higher-level API for mapping style attributes
(weight, width, slant, etc) to variation coordinates or to different
font faces within a single family. That's a pretty huge can of worms,
and it'd involve rethinking the split between `FontId` and `TextFormat`
(and whether `FontId` is so big that we should provide a way to reuse
it). This API is intentionally pretty low-level for now.

Likewise, I've intentionally not used variation coordinates when
computing a font's row height. I can't think of any fonts that change
their vertical metrics depending on variation axes, so this should be
fine for now.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-03 22:58:42 +01:00
Dion Bramley
20f3cb52cc Make Galley::pos_from_layout_cursor pub (#7864)
* [x] I have followed the instructions in the PR template

This PR just exposes the pos_from_layout_cursor function as public.

Hi, I'm trying to make a git gui with a merge editor, and for this I
need a much more efficient and flexible text editor than the one
currently in egui. So I'm working on building a more suitable one, which
I intend to contribute back once it's working, but for now I would like
to not need to fork the entirety of egui. By exposing this one function
I (and others) can much more easily reuse Galleys.
I suggest also exposing end_pos, but I'm not currently using that. Let
me know if I should update this PR to do so.

Thanks for the otherwise awesome tool :)
2026-03-03 09:13:56 +01:00
RndUsr123
124bde4883 Fixes the overly aggressive overflow elision in truncate() and similar for os scaling other than 100% (#7867)
* Closes #7818
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-03 08:46:45 +01:00
valadaptive
9f1f3fca38 Remove font_weight API (#7811)
* Closes N/A
* [x] I have followed the instructions in the PR template

This appears to have snuck in as part of
https://github.com/emilk/egui/pull/7790, which claimed to only be a
bugfix but introduced a new `font_weight` method.

I believe there's no way to access the method from *public* code since
it's only defined on `FontsImpl`, not the public-facing `FontsView`.
It's also not used *privately* in epaint, meaning it's completely dead
code.

Even if we *do* want some sort of future API for getting a font's
weight, it requires more consideration. For instance, this API will
return the default weight for variable fonts, which is not documented
anywhere and might not be what we want.
2026-01-05 09:32:58 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
7fe58bbfd4 Forbid uses of unwrap() in the code (#7795) 2025-12-19 20:34:18 +01:00
Jinwoo Park
646fea2133 Apply preferred font weight when loading variable fonts (#7790)
Previously, when loading a variable font (e.g. via
`egui::FontData::from_static`),
the font was rendered using the default (often the lightest) weight,
ignoring any preferred weight configuration.

This change applies the specified weight to skrifa's `Location` for the
`wght` axis,
ensuring that variable fonts are rendered with the intended font weight.

## Summary
Fixes variable font weight not being applied during rendering. The
`FontData::weight()` method now properly configures the font variation
axis.

## Changes
- Add `location: Location` field to `FontFace` to store variation
coordinates
- Pass `location` parameter through to glyph rendering functions
- Apply weight to skrifa's `LocationRef` in `DrawSettings` and
`HintingInstance`

## Weight Priority
1. `preferred_weight` from `FontData::weight()`
2. OS/2 table's `us_weight_class` 
3. Variable font's fvar default value
4. `Location::default()`

## Related Issue
- #3218 : Not follow font id, but goal would be same

## Todo
* [x] Apply preferred font weight when loading variable fonts
* [ ] Add small size variable fonts for docs and egui (need discussion)
2025-12-19 20:24:48 +01:00
Emil Ernerfeldt
986c2c0ffb Use explicit Arc::clone to clarify when clones are cheap (#7784) 2025-12-17 17:19:18 +01:00
Emil Ernerfeldt
a0bb4cfef8 Release 0.33.3: update cargo version and changelog 2025-12-11 15:42:15 +01:00
valadaptive
609dd2d28e Replace ab_glyph with Skrifa + vello_cpu; enable font hinting (#7694)
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* Closes N/A
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I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.

Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.

Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.

Here's the current ab_glyph rendering:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>

Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>

Here's Skrifa  *with* hinting:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>

Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-12-06 16:11:33 +01:00
Jochen Görtler
2dbfe3a083 Enable or_fun_call lint to avoid unnecessary allocations (#7754)
### What

From the [lint
description](https://rust-lang.github.io/rust-clippy/master/index.html?search=or_fu#or_fun_call):

> The function will always be called. This is only bad if it allocates
or does some non-trivial amount of work.

But also:

> If the function has side-effects, not calling it will change the
semantic of the program, but you shouldn’t rely on that.
> 
> The lint also cannot figure out whether the function you call is
actually expensive to call or not.

Still worth it to keep our happy paths clean, imo.
2025-12-05 10:46:34 +01:00
Emil Ernerfeldt
dc0acd2dd1 clippy +nightly fix (#7723) 2025-11-17 05:10:43 +01:00
Emil Ernerfeldt
01770be13e Update changelogs and version for 0.33.2 2025-11-13 15:33:08 +01:00
Emil Ernerfeldt
fa4cfec777 Change text color of selected text (#7691)
Selected text now gets the color of `visuals.selection.stroke.color`.
This means you can have inverted colors for selected text, like in the
new test:
<img width="154" height="46" alt="image"
src="https://github.com/user-attachments/assets/2666361d-d7e2-4d50-8e4d-2fcc128f1a81"
/>


It also means the color of selected text in labels matches that of the
text color of selected buttons.
2025-11-07 15:34:36 +01:00
Hubert Głuchowski
e861c8ec79 Avoid cloning Rows during Galley::concat (#7649)
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Moves `ends_with_newline` into `PlacedRow` to avoid clones during
layout.
I don't think there was a rationale stronger than "don't change too
much" for not doing this in https://github.com/emilk/egui/pull/5411, so
I should've just done this from the start.
This was a significant part of the profile for text layout (as it cloned
almost every `Row`, even though it only needed to change a single
boolean).

Before:
<img width="757" height="250" alt="image"
src="https://github.com/user-attachments/assets/d1c2afd1-f1ec-4cf5-9d05-f5a5a78052df"
/>

After:
<img width="615" height="249" alt="image"
src="https://github.com/user-attachments/assets/c70966da-c892-4e84-adba-494d0f37f263"
/>

(note that these profiles focus solely on the top-level
`Galley::layout_inline` subtree, also don't compare sample count as the
duration of these tests was completely arbitrary)

egui_demo_lib `*text_layout*` benches:
<img width="791" height="461" alt="image"
src="https://github.com/user-attachments/assets/4f97ce84-2768-4876-9488-d42f8f358ed1"
/>

* [X] I have followed the instructions in the PR template

(As usual, the tests fail for me even on master but the failures on
master and with these changes seem the same :))
2025-10-31 10:45:32 +01:00
Lucas Meurer
96470fabee Release 0.33.0 - egui::Plugin, better kerning, kitdiff viewer (#7622)
## Short bluesky announcement:

We just released egui 0.33.0! 

Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))


https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203


## Relaese Changelog:

egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.

Try it now: <https://www.egui.rs/>

egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.

# egui 0.33.0 changelog

Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning


### Improved kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

![Oct-09-2025
16-21-58](https://github.com/user-attachments/assets/d4a17e87-5e98-40db-a85a-fa77fa77aceb)


### `egui::Plugin` trait
We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.

### kitdiff, a image diff viewer
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via 
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`

To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`

Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):


https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f

###  Migration guide
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
2025-10-09 19:14:14 +02:00
Emil Ernerfeldt
d50287b83c Add taplo.toml for toml formatting (#7618) 2025-10-09 15:38:00 +02:00
Emil Ernerfeldt
843ceea90c Use more workspace dependencies (#7596) 2025-10-07 15:07:16 +02:00
Emil Ernerfeldt
0281b95bd9 CI: use latest typos (#7595) 2025-10-07 14:12:30 +02:00
Emil Ernerfeldt
6579bb910b Remove log feature (#7583) 2025-10-02 20:09:48 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
Lucas Meurer
47c5617740 Return 0.0 if font not found in glyph_width instead of panic (#7559) 2025-09-30 10:12:56 +02:00
Emil Ernerfeldt
603dba29e6 Add snapshot test for text spacing/kerning (#7545) 2025-09-16 13:30:28 +02:00
Emil Ernerfeldt
226bdc4c5b 0.32.3 release: Bump version numbers and update changelog (#7536) 2025-09-12 08:18:19 +02:00
Emil Ernerfeldt
c2912369ca Improve text demo: more fine control of letter spacing (#7520) 2025-09-09 09:35:25 +02:00
Emil Ernerfeldt
01ee23c1a0 Add Zoom Factor to options panel (#7517) 2025-09-08 18:27:28 +02:00
Emil Ernerfeldt
b822977e7f Remove preload_font_glyphs flag (#7516) 2025-09-08 18:17:55 +02:00
valadaptive
742b1dc920 Optimize Mesh::add_rect_with_uv (#7511) 2025-09-08 17:40:45 +02:00
Emil Ernerfeldt
9cc7f2ec16 Improve deadlock detection output (#7515) 2025-09-08 17:37:49 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Lucas Meurer
34cd613378 Update changelogs and versions for 0.32.2 (#7505) 2025-09-08 10:42:10 +02:00
Andrew Farkas
1c460b6dc0 Skip zero-length layout job sections (#7430)
Fixes #7378 

Includes a regression test that previously failed and now succeeds.

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-09-04 13:17:59 +02:00
Lucas Meurer
80d61a7c53 Remove the deadlock_detection feature (#7497)
* related #7494 

Removes the `deadlock_detection` feature, since we now have a more
primitive panic-after-30s deadlock detection which works well enough and
even detects kinds of deadlocks that the `deadlock_detection` feature
never supported.
2025-09-04 12:57:09 +02:00
Lucas Meurer
fa4bee3bf7 Fix deadlock in ImageLoader, FileLoader, EhttpLoader (#7494)
* Recently CI runs started to hang randomly:
https://github.com/emilk/egui/actions/runs/17427449210/job/49477714447?pr=7359

This fixes the deadlock and adds the basic deadlock detection we also
added to Mutexes in #7468.

Also, interestingly, the more sophisticated deadlock detection (behind
the deadlock_detection feature) didn't catch this for some reason. I
wonder why it exists in the first place, when parking_lot also has built
in deadlock detection? It also seems to make tests slower, widget_tests
usually needs ~30s, with the deadlock detection removed its only ~12s.
2025-09-04 10:31:26 +02:00
Oscar Gustafsson
b9414bd4cc Selectively update dependencies to reduce total number (#7488)
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* The PR title is what ends up in the changelog, so make it descriptive!
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Update some of the core dependencies and run cargo update for selected
dependencies to remove total number and older versions.
2025-09-04 09:42:46 +02:00
Emil Ernerfeldt
1da1d57c11 Panic mutexes that can't lock for 30 seconds, in debug builds (#7468)
I'm trying to debug a suspected deadlock in the CI for
https://github.com/emilk/egui/pull/7467

Since we use our own mutex wrappers, we can just panic if the lock is
too slow. Ugly and effective :)
2025-08-21 15:31:56 +02:00
Emil Ernerfeldt
6a355c3808 Add 0.32.1 to changelogs 2025-08-15 13:42:49 +02:00
Emil Ernerfeldt
36a4981f29 Enable clippy::iter_over_hash_type lint (#7421)
This helped discover a few things that _might_ have been buggy.
2025-08-06 13:55:53 +02:00
Emil Ernerfeldt
ef039aa566 Enable more clippy lints (#7418)
More is more!
2025-08-05 19:47:26 +02:00
Hubert Głuchowski
31eb4d498b Fix multi-line TextShape rotation (#7404)
* Closes <https://github.com/emilk/egui/issues/7397>
* [X] I have followed the instructions in the PR template
I do admit I got a peak NixOS `RequestDeviceError` and deemed it
entirely not worth it to think about that.

https://github.com/emilk/egui/pull/5411 broke rotation of multi-line
`TextShape`s because `PlacedRow::pos` was no longer being rotated, so
let's rotate it.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-08-05 13:11:45 +02:00
Emil Ernerfeldt
b9a5081490 Fix glyph rendering: clamp coverage to [0, 1] (#7415)
* Closes  #7366
* Closes https://github.com/emilk/egui/pull/7388
2025-08-05 13:03:39 +02:00
Emil Ernerfeldt
fabd4aa7a5 Release 0.32.0 - Atoms, popups, and better SVG support (#7329) 2025-07-10 16:58:39 +02:00
Lucas Meurer
087e56abae Fix wrong galley split behavior when text ends with new line (#7320)
* Fixes a bug introduced by #7316 

The last `\n` was ignored for texts ending with `\n` in the galley split
logic.
2025-07-09 18:18:06 +02:00
Lucas Meurer
9fd0ad36e0 Implement BitOr and BitOrAssign for Rect (#7319) 2025-07-09 15:29:51 +02:00
Lucas Meurer
207e71c2ae Exclude \n when splitting Galleys (#7316)
* Follow up to #7146 

Previously when galleys were splitted, each exept the last had an extra
empty row that had to be removed when they were concated. This changes
it to remove the `\n` from the layout jobs when splitting.
2025-07-09 14:53:19 +02:00
Lucas Meurer
508c60b2e2 Add Galley::intrinsic_size and use it in AtomLayout (#7146)
- part of https://github.com/emilk/egui/issues/5762
- also allows me to simplify sizing logic in egui_flex
2025-07-09 08:19:04 +02:00
valadaptive
7ac137bfc1 Make the font atlas use a color image (#7298)
* [x] I have followed the instructions in the PR template

Splitting this out from the Parley work as requested. This removes
`FontImage` and makes the font atlas use a `ColorImage`. It converts
alpha to coverage at glyph-drawing time, not at delta-upload time.

This doesn't do much now, but will allow for color emoji rendering once
we start using Parley.

I've changed things around so that we pass in `text_alpha_to_coverage`
to the `Fonts` the same way we do with `pixels_per_point` and
`max_texture_side`, reusing the existing code to check if the setting
differs and recreating the font atlas if so. I'm not quite sure why this
wasn't done in the first place.

I've left `ImageData` as an enum for now, in case we want to add support
for more texture pixel formats in the future (which I personally think
would be worthwhile). If you'd like, I can just remove that enum
entirely.
2025-07-04 13:15:48 +02:00
Emil Ernerfeldt
dc79998044 Improve text rendering in light mode (#7290)
This changes how we convert glyph coverage to alpha (and ultimately a
color), but only in light mode.

This is a bit of a hack, because it doesn't fix dark-on-light text in
_dark mode_ (if you have any), but for the common case this PR is a huge
improvement.

You can also tweak this yourself now using
`Visuals::text_alpha_from_coverage` or from the UI (bottom of the
image):


![image](https://github.com/user-attachments/assets/350210d4-c0bb-44b6-84cc-47c2e9d4b9f0)



## Before / After

![widget_gallery_light_x1](https://github.com/user-attachments/assets/21f5a2a0-6b4e-4985-b17f-cd1c7cc01b46)
![widget_gallery_light_x1](https://github.com/user-attachments/assets/5dfec04a-c81c-43ef-8d86-fc48ef7958f1)


## Black text Before/after
If you think the text above looks too weak, it's only because of the
default text color. Here's how it looks like with perfectly `#000000`
black text:


![image](https://github.com/user-attachments/assets/56a4a4f3-c431-4991-b941-a566a4ae94ed)
![Screenshot 2025-07-02 at 13 59
30](https://github.com/user-attachments/assets/df5a91ad-0bb8-4a0f-81a2-50852e7556c1)
2025-07-02 14:58:37 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00