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593 Commits

Author SHA1 Message Date
rustbasic
ba80038f3d egui_extras: Fix file mime from path (wrong feature name) (#4933)
Fix: features "mime_guess" to "file"

typo: 1

Is this what you intended?
If you intended to add `mime_guess` to `cargo.toml`, please drop it.
2024-08-26 11:24:08 +02:00
YgorSouza
a0c4e28b65 Fix Id clash in Frame styling widget (#4967)
As we have two Margin widgets in the same UI and this widget has a Grid
with a hardcoded Id, we have to force a different Id to one of them to
avoid clashes.

* Closes <https://github.com/emilk/egui/issues/4965>
* [x] I have followed the instructions in the PR template
2024-08-26 11:19:51 +02:00
Oscar Gustafsson
cc3a09187d Deprecate ahash re-exports (#4979)
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* Closes <https://github.com/emilk/egui/issues/3482>
* [x] I have followed the instructions in the PR template

Regarding the statement in #3482,
https://docs.rs/egui/latest/egui/layers/struct.GraphicLayers.html#method.drain
accepts a HashMap, but not sure if that is enough to keep the re-export.
2024-08-26 10:41:16 +02:00
Zoxc
f996b9050e Request focus on a TextEdit when clicked (#4991)
This request focus on a TextEdit when clicked, so that touch events on
Android can now focus it.

This looks like a reasonable fix for
https://github.com/emilk/egui/issues/4941.
2024-08-26 09:45:56 +02:00
rustbasic
fd0ce5fb65 Add TextWrapMode in Style ui (#4994)
Add `TextWrapMode` in `Style ui`

I think this would be useful for debugging.
2024-08-26 09:41:54 +02:00
Emil Ernerfeldt
5a196f6604 Create a UiBuilder for building Uis (#4969)
* Part of https://github.com/emilk/egui/issues/4634

The goals is to create fewer, more powerful entry points.


### Added
* `egui::UiBuilder`
* `Ui::allocate_new_ui`
* `Ui::new_child`

### Breaking changes
* `Ui::new` now takes a `UiBuilder`
* Deprecated
	* `ui.add_visible_ui`
	* `ui.allocate_ui_at_rect`
	* `ui.child_ui`
	* `ui.child_ui_with_id_source`
	* `ui.push_stack_info`
2024-08-26 08:51:18 +02:00
Tau Gärtli
2dac4a4fc6 Follow the System Theme in egui (#4860)
* Some initial progress towards #4490

This PR just moves `Theme` and the "follow system theme" settings to
egui and adds `RawInput.system_theme`.
A follow-up PR can then introduce the two separate `dark_mode_style` and
`light_mode_style` fields on `Options`.


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* [x] I have followed the instructions in the PR template


### Breaking changes

The options `follow_system_theme` and `default_theme` has been moved
from `eframe` into `egui::Options`, settable with `ctx.options_mut`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-08-06 20:17:51 +02:00
PrimmR
ed0254288a Update Button to correctly align contained image (#4891)
Similar to #4889

Updated the `ui` method of the `Button` widget so that the alignment
given by the layout is applied to the image contained in the button (if
one exists).

Currently, only the text inside the button has alignment applied to it,
and only when it is not accompanied by an image or shortcut text. Images
within buttons are always aligned to the centre left, no matter the
alignment of the containing `Ui`. This update now also applies this
alignment to an image when it has no accompanying text, which makes
buttons with an image and no text more consistent with the appearance of
ones with text and no image.

I've also made an additional change so that the vertical alignment is
now also respected when displaying some combination of image and text,
but the original horizontal alignment remains the same, so that the
image always appears left of the text. Any shortcut text now also
follows vertical alignment, but is always horizontally aligned to the
right.

Here are some comparisons of the difference between how buttons look
with different alignments, before and after this change:

### Before

![Before](https://github.com/user-attachments/assets/b5086ccb-765d-42e6-88a5-8fa427544568)

### After

![After](https://github.com/user-attachments/assets/ecf6c6aa-b1b9-4b45-be44-8c71665df5c3)

* [x] I have followed the instructions in the PR template
2024-08-05 11:19:20 +02:00
Emil Ernerfeldt
d856f7b3a5 Fix typos 2024-07-31 18:49:08 +02:00
Emil Ernerfeldt
8dc2ba2fe9 Refactor: add TitleBar::new in window.rs 2024-07-31 18:44:05 +02:00
lucasmerlin
c5bea3113e Make scroll_to_* animations configurable (#4305)
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* Closes #4295

I based this on #4303, I'll rebase once that one gets merged.
2024-07-31 09:54:29 +02:00
Arthur Brussee
6f2f006885 Upgrade winit to 0.30.2 (#4849)
* Closes https://github.com/emilk/egui/issues/1918
* Closes https://github.com/emilk/egui/issues/4437
* Closes https://github.com/emilk/egui/issues/4709
* [x] I have followed the instructions in the PR template

Hiya,

I need new winit for a specific fix for a android_native_actvity. There
are already two PRs, but both don't seem to have a lot of movement, or
are entirely complete:

https://github.com/emilk/egui/pull/4466
Seems to have gone stale & is missing some bits.

https://github.com/emilk/egui/pull/4702
Also seems stale (if less so), and is missing a refactor to
run_on_demand. I also *think* the accesskit integration has a mistake
and can't be enabled. I've marked them as a co-author on this as I
started from this branch. (I think! Haven't done that on git before...).

Sorry for the wall of text but just dumping some details / thoughts
here:

- There's an issue with creating child windows in winit 0.30.1 and up on
macOS. The multiple_viewports, "create immediate viewport" example
crashes on anything later 0.30.1, with a stack overflow in unsafe code.
I've create [a winit
issue](https://github.com/rust-windowing/winit/issues/3800), it *might*
already be fixed in 0.31.0 but I can't test as 0.31 will likely require
another refactoring. For now I have just pinned things to 0.30.0 exatly.

- Winit has deprecated run_on_demand, instead requiring the
ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've
refactored both the integration and the WinitApp trait to follow this
pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is
doing a rework of UserEvents too.

- I've used the new lazy init approach for access kit from this branch
https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and
marked Matt as co-author, thanks Matt!

- There was very similair but not quite the same code for run_and_return
and run_and_exit. I've merged them, but looking at the github issues
graveyard it seems vey finnicky. I *hope* this is more robust than
before but it's a bit scary.

- when receiving new_events this also used to check the redraw timing
dictionary. That doesn't seem necesarry so left this out, but that is a
slight behaviour change?

- I have reeneabled serial_windows on macOS. I wondered whether it was
fixed after this PR and does seem to be! However, even before this PR it
seems to work, so maybe winit has sorted things out before that...
Windows also works fine now without the extra hack.

- I've done a very basic test of AccessKit on Windows and screen reader
seems ok but I'm really not knowleadgable enough to say whether it's all
good or not.

- I've tested cargo tests & all examples on Windows & macOS, and ran a
basic Android app. Still, testing native platforms is wel... hard so if
anyone can test linux / iOs / older mac versions / windows 10 would
probably be a good idea!

- For consistencys sake I've made all event like functions in WinitApp
return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now,
maybe too annoying? Not sure.

Thank you for having a look!

# Tested on
* [x] macOS
* [x] Windows
* [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie))
* [x] X11 (thanks
[crumblingstatue](https://github.com/crumblingstatue)!,
[SiebenCorgie](https://github.com/SiebenCorgie))


# TODO
* [x] Fix "follow system theme" not working on initial startup (winit
issue, pinning to 0.30.2 for now).
* [x] Fix `request_repaint_after`

---------

Co-authored-by: mwcampbell <mattcampbell@pobox.com>
Co-authored-by: j-axa <josef.axa@gmail.com>
Co-authored-by: DataTriny <datatriny@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-31 09:43:16 +02:00
PrimmR
37b1e1504d Fix: hint text follows the alignment set on the TextEdit (#4889)
Updated the `show_content` method of the `TextEdit` widget so that the
requested text alignment (if any) is also applied to the hint text.

Currently, hint text is always aligned to the top left of the widget,
which may be inconsistent with the actual location of text entered by
the user. I think it's more intuitive for the hint text to be positioned
as if the user had entered the same text themselves.

Here are some comparisons of the difference between how the hint text
and the entered text looks, before and after this change:

### Previous Behaviour

![Prev](https://github.com/user-attachments/assets/8cd7858f-833e-4946-84f1-ff1ede60c64d)


### Updated Behaviour

![Update](https://github.com/user-attachments/assets/2596dd44-d6f9-4376-9012-5b074fc2cdea)

* [x] I have followed the instructions in the PR template
2024-07-30 21:03:52 +02:00
Onè
057033ef34 Fix typos in egui docstrings (#4869)
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self-review using the script as it's only a single word change).
2024-07-30 21:00:47 +02:00
rustbasic
378df03910 Clamp margin values in Margin::ui (#4873)
limit margin value in `settings.ui()`.

Issues: If the `window margin` of `settings.ui()` becomes -10.0 or less,
a panic occurs.
2024-07-30 20:11:33 +02:00
Xavier Lau
1741f0a51c Make sure SVGs are crisp (#4823)
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* Closes https://github.com/emilk/egui/issues/3453
* [x] I have followed the instructions in the PR template

I'm fairly new to egui.

I read the code, but I didn't follow the approach mentioned in
https://github.com/emilk/egui/issues/3453#issuecomment-2208255433.

I believe this is an easier way to achieve that, though I'm not certain
if it's the best method.

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/4b3c561f-1c24-446b-9581-a2f4e9858480">

I get really nice svg with this patch.

@emilk Can you please take a look? I really need this!
2024-07-15 20:49:29 +02:00
Emil Ernerfeldt
8d2df5491e Remove some debug asserts (#4826)
* Closes https://github.com/emilk/egui/issues/4825
2024-07-15 11:20:22 +02:00
v0x0g
1bee7bfefa Add Ui::columns_const() (#4764)
# Changes

- Adds a new function `egui::Ui::columns_const()`, which is the same as
`egui::Ui::columns()` except that it uses a `const` parameter for the
column count.
- Backed by an array `[Ui; NUM_COL] instead of a `Vec<Ui>`, so fewer
allocations
- Inner closure takes in an array reference, instead of a slice
reference. This makes it possible to use pattern destructuring on the
columns, as shown in the example, and makes it more ergonomic to use

# Example

```rust
// ORIGINAL
ui.columns(2, |cols| {
    cols[0].label("one");
    cols[1].label("two");
});


// NEW
ui.columns_const(|[a,b]| {
    a.label("one");
    b.label("two");
});

```

# Checks

- [X] `cargo fmt`
- [X] `cargo clippy`
- [X] `./scripts/check.sh`
- [X] Docs
- [ ] Review
2024-07-15 11:19:34 +02:00
Xavier Lau
a6ab126e47 Slider: round to decimals after applying step_by (#4822)
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* Closes https://github.com/emilk/egui/discussions/4670
* [x] I have followed the instructions in the PR template
2024-07-15 10:28:45 +02:00
Nicolas Bircks
3b8453e920 Add a menu button with text and image (#4748)
In order to make it possible that all buttons can have the same style
with a text and an image I created a `menu_text_image_button`.

It works the same way as all the other menu buttons.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-09 16:51:41 +02:00
rustbasic
fcd02bd7d1 Handle the IME event first in TextEdit to fix some bugs (#4794)
Handle the `IME` event first 
There is a need to handle the Ime event first.

Fix Issues : When you press `BackSpace`, the entire text is erased, and
when you press another letter, it appears again.
Fix Issues : When you press `Left`, the character being entered will be
copied once more.
Fix Issues : When you press `Enter`, `Enter` with `repeat` set is
entered and `Enter` is entered twice.
Fix Issues : When you press a key in `IME` mode, `repeat` is often set.

Fix Issues : Since you may be selecting something in the IME, this also
disables the `Arrow` keys.
2024-07-07 22:03:13 +02:00
YgorSouza
39f7368d2e Fix typos (#4796) 2024-07-07 08:50:04 +02:00
Emil Ernerfeldt
13fddc6416 Hide tooltip on click (#4789)
Affects uses of `on_hover_ui_at_pointer` and `show_tooltip_at_pointer`
2024-07-05 11:53:49 +02:00
Emil Ernerfeldt
0a9e0c87a4 Fix occational flickering of pointer-tooltips (#4788)
Affects uses of `on_hover_ui_at_pointer` and `show_tooltip_at_pointer`
2024-07-05 11:36:26 +02:00
Emil Ernerfeldt
0be4450e3d Smoother animations (#4787)
This makes animations slightly smoother, especially in reactive mode
2024-07-05 11:36:19 +02:00
Emil Ernerfeldt
1059e0e7f1 Fix tooltip delay, bug introduced in #4784 2024-07-05 10:27:11 +02:00
Emil Ernerfeldt
977d83a08f Hide tooltips when scrolling (#4784)
* Closes #4781
2024-07-05 09:39:12 +02:00
Emil Ernerfeldt
143119943d Show the innermost debug rectangle when pressing all modifier keys (#4782)
This is usually what the user is interested in.
2024-07-05 08:36:56 +02:00
rustbasic
ad597a8491 Add Image::uri() (#4720)
`uri()` for image

The advantages of this are :

1. No need for `ctx()` and `source()`
2. Displays `name.gif#0` as `name.gif`
2024-07-05 08:20:20 +02:00
Emil Ernerfeldt
b31d02dd21 Fix default height of top/bottom panels (#4779)
The inner size is now `interactive_size.y`, like in 0.27.

* Closes https://github.com/emilk/egui/issues/4773
* Broke in https://github.com/emilk/egui/pull/4351

Thanks to @valadaptive for reporting and diagnosing the bug
2024-07-04 11:05:43 +02:00
Emil Ernerfeldt
042e1add41 Better documentation for Event::Zoom (#4778)
* Closes https://github.com/emilk/egui/issues/4777

Also add this to the 0.28 migration guide.
2024-07-04 10:31:27 +02:00
Emil Ernerfeldt
bca9a04acd Use correct cursor icons when resizing panels too wide or narrow (#4769) 2024-07-03 14:33:11 +02:00
Emil Ernerfeldt
47accb0eeb Tooltip fix: Only treat enabled widgets as interactive 2024-07-03 13:11:48 +02:00
Emil Ernerfeldt
249b69d534 Make sure all tooltips close if you open a menu in the same layer (#4766) 2024-07-03 12:33:23 +02:00
Emil Ernerfeldt
d1be5a1efb Only show one tooltip per layer at a time (#4763)
Before, you could accidentally get multiple tooltips if a tooltips was
interactive (e.g. had a link in it) and on the way to interact with it
you would hover another widget with a tooltip.

This PR ensures that each `LayerId` only has one tooltip open at a time.
You can still have a tooltip for an item inside of a tooltip.
2024-07-03 11:28:26 +02:00
Emil Ernerfeldt
c0296fb47b When debugging widget rects on hover, show width and height (#4762)
As requested by @gavrelina


![image](https://github.com/emilk/egui/assets/1148717/15d9600a-ae2e-43dd-981b-c690f9b1bdf1)
2024-07-03 10:48:52 +02:00
Emil Ernerfeldt
dca552ea48 Save FrameState of previous frame (#4761)
By saving the `FrameState` of the previous frame, we make it much more
versatile, and allows us to remove some other double-buffering.
2024-07-03 10:31:02 +02:00
Emil Ernerfeldt
1b06c69d01 Fix text selection when there's multiple viewports (#4760)
* Closes https://github.com/emilk/egui/issues/4758

Thanks to @lukexor for finding and diagnosing the problem!
2024-07-03 10:19:03 +02:00
Emil Ernerfeldt
fcb7764e48 Fix menus and interactive popups not closing when framerate was low (#4757) 2024-07-02 21:33:22 +02:00
Emil Ernerfeldt
8ef0e85b85 egui_extras: Improve the auto-sizing of Table (#4756)
This makes the sizing pass of an `egui_table` ensure the table uses as
little width as possible.
Subsequently, it will redistribute all non-resizable columns on the
available space, so that a table better follow the parent container as
it is resized.

I also added `table.reset()` for forgetting the current column widths.
2024-07-02 21:13:55 +02:00
Emil Ernerfeldt
f0e2bd8b00 Make it easier to grab the handle of a floating scroll bar (#4754)
Should solve https://github.com/rerun-io/rerun/issues/6700
2024-07-02 10:39:01 +02:00
William Zhang
770c82a3f3 Prevent TextEdit widgets from sending fake primary clicks (#4751)
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This prevents TextEdit widgets from sending fake primary clicks when a
user types Space / Enter. Small change but having Space / Enter send
`OutputEvent::ValueChanged` instead of `OutputEvent::Clicked` makes more
sense I believe.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-02 09:18:47 +02:00
Wybe Westra
fa8d535fe7 Disabled widgets are now also disabled in the accesskit output (#4750)
Marking widgets as disabled was not reflected in the accesskit output,
now the disabled status should match.

---------

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-07-02 09:18:30 +02:00
Emil Ernerfeldt
af404fec63 Persist Area positions again (#4749)
* Reverts https://github.com/emilk/egui/pull/4577

We again persist area positions, but not sizes.
2024-07-01 17:33:03 +02:00
Emil Ernerfeldt
dc1f032846 Add Style::number_formatter as the default used by DragValue (#4740)
This allows users to customize how numbers are converted into strings in
a `DragValue`, as a global default.

This can be used (for instance) to show thousands separators, or use `,`
as a decimal separator.
2024-06-30 17:17:15 +02:00
Emil Ernerfeldt
e297a1d107 Handle unicode minus character when parsing floats 2024-06-30 14:48:05 +02:00
Emil Ernerfeldt
6222e031b5 The default parser for DragValue and Slider now ignores whitespace (#4739)
It's easy to include whitespace when copy-pasting values. Also, some
formatters use half-spaces as thousands separators.
2024-06-30 14:34:36 +02:00
Emil Ernerfeldt
17fd305967 Fix cargo test -p egui 2024-06-30 14:12:40 +02:00
Emil Ernerfeldt
d4e8966aac Ensure Window scroll bars are at the window edges (#4733)
Set `auto_shrink(false)` on `Window`s `ScrollArea`.
This ensures that the scroll bars are always the outermost.

* Closes https://github.com/emilk/egui/pull/4602
2024-06-28 18:14:48 +02:00
Emil Ernerfeldt
0c059ac113 Only repaint on cursor movements of area, or if dragging outside (#4730)
* Closes https://github.com/emilk/egui/issues/4723

Also fix some small bugs in the touch input on web
2024-06-28 17:40:48 +02:00