A couple improvements to centered and right-aligned text edits:
- Fix text selection in centered and right aligned text edits
(ironically, this broke in #8076)
- Fix cursor movement in centered and right aligned text edits
(horizontal cursor position will be retained on vertical movement)
- Multiline text edit exceeding available width if there are atoms
- Added atoms & alignment options to text edit demo
- Improve how vertical_align and horizontal_align are applied
- Textedit atom is grow now, removing the need for the extra seperate
grow atom
- This allows us to apply the `align` on the text edit atom instead of
the whole AtomLayout
- Fixes https://github.com/emilk/egui/pull/8022
- Fixes https://github.com/emilk/egui/issues/7999
As shown in the commit, this is exactly what it contains. There was a
redundant and seemingly meaningless `.clone()` in `about.rs`, which I
removed. Was it because the function signature of `Image::new()` was
different in older versions of egui?
Co-authored-by: EtherealPsyche <EtherealPsyche@users.noreply.github.com>
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Added the ability to rotate rectangles and ellipses. Similar to the
existing text implementation
* [x ] I have followed the instructions in the PR template
Following this MR https://github.com/emilk/egui/pull/7375
Without Syntect, the urrent theme selector is
`global_theme_preference_buttons`. It should be the dark_theme variable
of the local CodeTheme - same as syntect
Tested with
```sh
cargo run
# and
cargo run --features syntect
```
* [x] I have followed the instructions in the PR template
thanks for this amazing library!
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524
## What
This deprecates `eframe::App::update` and replaces it with two new
functions:
```rs
pub trait App {
/// Called just before `ui`, and in the future this will
/// also be called for background apps when needed.
fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
/// Show your user interface to the user.
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);
…
}
```
Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.
`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.
## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
- https://github.com/emilk/egui/pull/7779
## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
* Part of https://github.com/emilk/egui/issues/3524
This is a breaking change, as it changes the how embedded viewports
work.
Before it was up to the user to display a `egui::Window` if they wanted.
Now egui creates an `egui::Window` for you, so you only need to add the
contents.
To signal this change in behavior, `ViewportClass::Embedded` is gone and
is now called `ViewportClass::EmbeddedWindow`.
* Closes https://github.com/emilk/egui/issues/7647
This collects SnapshotResults within the Harness and adds a check to
enforce snapshot results are merged in case multiple Harnesses are
constructed within a test.
This should make snapshot updates via kitdiff/accept_snapshots.sh way
more useful since it should now always update all snapshots instead of
only the first one per test.
* Part of https://github.com/emilk/egui/issues/3524
Adds `Context::run_ui` as a convenience wrapper around `Context::run`.
This on the path to deprecate `run` and use a top-level `Ui` as the
entry-point for all of egui.
We're phasing out top-level panels (panels that use `Context` directly,
instead of being inside another `Ui`).
As a first step, stop using them in our demo library and application.
* Part of https://github.com/emilk/egui/issues/3524
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.
The old types are still there as type aliases, but are deprecated.
`.min_width(…)` etc are now called `.min_size(…)` etc.
Again, the old names are still there, but deprecated.
(edited by @emilk)
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:
- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).
---------
Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Closes https://github.com/rerun-io/rerun/issues/11301
This fixes a bug where a menu could get stuck, not closing at all, when
the currently open submenu stops being shown.
I also added a way to reproduce this to the demo, as well as a test
ensuring that there is no race condition in the fix.
<!--
Please read the "Making a PR" section of
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before opening a Pull Request!
* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.
Please be patient! I will review your PR, but my time is limited!
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Adds a check for `ui.is_enabled()` when displaying the SubMenu items.
There were a few places the condition could be placed, but I figured
there was simplest. The inner button will already not be able to be
clicked due to ui being disabled.
cc @lucasmerlin
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Fixes manually created popups (via `Popup::new`) not closing, since
widget_clicked_elsewhere was always false.
This example would never close:
```rs
let mut open = true;
eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
egui::CentralPanel::default().show(ctx, |ui| {
let response = egui::Popup::new(
Id::new("popup"),
ctx.clone(),
PopupAnchor::Position(Pos2::new(10.0, 10.0)),
LayerId::new(Order::Foreground, Id::new("popup")),
)
.open(open)
.show(|ui| {
ui.label("This is a popup!");
ui.label("You can put anything in here.");
});
if let Some(response) = response {
if response.response.should_close() {
open = false;
}
}
});
})
```
I also noticed that the Color submenu in the popups example had a double
arrow (must have been broken in the atoms PR):
<img width="248" height="110" alt="Screenshot 2025-08-07 at 13 42 28"
src="https://github.com/user-attachments/assets/a4e0c267-ae71-4b2c-a1f0-f53f9662d026"
/>
Also fixed this in the PR.
* Closes #7037
* Closes#7297
This deprecates all popup-related function in `Memory`, replacing them
with the new `egui::Popup`.
The new API is nicer in all ways, so we should encourage people to use
it.
* part of https://github.com/emilk/egui/issues/7264
* removes SelectableLabel (Use `Button::selectable` instead)
* updates `Ui::selectable_value/label` with IntoAtoms support
Had to make some changes to `Button` since the SelecatbleLabel had no
frame unless selected.
I thought about this - so we have two options here:
1. adding it to `SnapshotOptions`
2. adding it to every function which I do not like as this would be a
huge breaking change
## Summary
This pull request introduces a new feature to the `SnapshotOptions`
struct in the `egui_kittest` crate, allowing users to specify a
permissible percentage of pixel differences (`diff_percentage`) before a
snapshot comparison is considered a failure. This feature provides more
flexibility in handling minor visual discrepancies during snapshot
testing.
### Additions to `SnapshotOptions`:
* Added a new field `diff_percentage` of type `Option<f64>` to the
`SnapshotOptions` struct. This field allows users to define a tolerance
for pixel differences, with a default value of `None` (interpreted as 0%
tolerance).
* Updated the `Default` implementation of `SnapshotOptions` to
initialize `diff_percentage` to `None`.
### Integration into snapshot comparison logic:
* Updated the `try_image_snapshot_options` function to handle the new
`diff_percentage` field. If a `diff_percentage` is specified, the
function calculates the percentage of differing pixels and allows the
snapshot to pass if the difference is within the specified tolerance.
[[1]](diffhunk://#diff-6f481b5866b82a4fe126b7df2e6c9669040c79d1d200d76b87f376de5dec5065R204)
[[2]](diffhunk://#diff-6f481b5866b82a4fe126b7df2e6c9669040c79d1d200d76b87f376de5dec5065R294-R301)
* Closes <https://github.com/emilk/egui/issues/5683>
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.
I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.
Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.
Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.
* Closes#5705
* [x] I have followed the instructions in the PR template
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
- you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code
This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.
A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
al: AtomicLayout<'a>,
}
impl<'a> ALButton<'a> {
pub fn new(content: impl IntoAtomics) -> Self {
Self { al: content.into_atomics() }
}
}
impl<'a> Widget for ALButton<'a> {
fn ui(mut self, ui: &mut Ui) -> Response {
let response = ui.ctx().read_response(ui.next_auto_id());
let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
ui.style().interact(&response)
});
self.al.frame = self
.al
.frame
.inner_margin(ui.style().spacing.button_padding)
.fill(visuals.bg_fill)
.stroke(visuals.bg_stroke)
.corner_radius(visuals.corner_radius);
self.al.show(ui)
}
}
```
The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame
There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.
This PR reimplements three egui widgets based on the new AtomLayout:
- Button
- matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
- selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
- Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
- somehow needs a bit more space in some snapshot tests?
- RadioButton
- pixel-perfect
- somehow needs a bit more space in some snapshot tests?
I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
This fixes bugs related to how an `Image` follows the size of an SVG.
We track the "source size" of each image, i.e. the original width/height
of the SVG, which can be different from whatever it was rasterized as.