#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release #![expect( // it's a test: clippy::undocumented_unsafe_blocks, clippy::unwrap_used, rustdoc::missing_crate_level_docs )] // Test that we can paint to the screen using glow directly. use eframe::egui; use eframe::glow; fn main() -> Result<(), Box> { env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`). let options = eframe::NativeOptions { renderer: eframe::Renderer::Glow, ..Default::default() }; eframe::run_native( "My test app", options, Box::new(|_cc| Ok(Box::::default())), )?; Ok(()) } #[derive(Default)] struct MyTestApp {} impl eframe::App for MyTestApp { fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) { egui::Panel::top("top").show(ui, |ui| { ui.label("This is a test of painting directly with glow."); }); use glow::HasContext as _; let gl = frame.gl().unwrap(); #[expect(unsafe_code)] unsafe { gl.disable(glow::SCISSOR_TEST); gl.viewport(0, 0, 100, 100); gl.clear_color(1.0, 0.0, 1.0, 1.0); // purple gl.clear(glow::COLOR_BUFFER_BIT); } egui::Window::new("Floating Window").show(ui.ctx(), |ui| { ui.label("The background should be purple."); ui.label(format!( "is_pointer_over_egui: {}", ui.is_pointer_over_egui() )); ui.label(format!( "egui_wants_pointer_input: {}", ui.egui_wants_pointer_input() )); ui.label(format!( "egui_is_using_pointer: {}", ui.egui_is_using_pointer() )); if let Some(pos) = ui.pointer_latest_pos() { ui.label(format!("layer_id_at: {:?}", ui.layer_id_at(pos))); } }); } }