use egui::{vec2, Rect}; use crate::dock::{ is_being_dragged, is_possible_drag, Behavior, DropContext, InsertionPoint, LayoutInsertion, NodeId, Nodes, }; #[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)] pub struct Tabs { pub children: Vec, pub active: NodeId, } impl Tabs { pub fn new(children: Vec) -> Self { let active = children.first().copied().unwrap_or_default(); Self { children, active } } pub fn layout( &self, nodes: &mut Nodes, style: &egui::Style, behavior: &mut dyn Behavior, drop_context: &mut DropContext, rect: Rect, ) { let mut active_rect = rect; active_rect.min.y += behavior.tab_bar_height(style); // Only lay out the active tab (saves CPU): nodes.layout_node(style, behavior, drop_context, active_rect, self.active); } pub fn ui( &mut self, nodes: &mut Nodes, behavior: &mut dyn Behavior, drop_context: &mut DropContext, ui: &mut egui::Ui, rect: Rect, node_id: NodeId, ) { if !self.children.iter().any(|&child| child == self.active) { // Make sure something is active: self.active = self.children.first().copied().unwrap_or_default(); } let tab_bar_height = behavior.tab_bar_height(ui.style()); let tab_bar_rect = rect.split_top_bottom_at_y(rect.top() + tab_bar_height).0; let mut tab_bar_ui = ui.child_ui(tab_bar_rect, *ui.layout()); let mut next_active = self.active; // Show tab bar: tab_bar_ui.horizontal(|ui| { let mut prev_tab_rect: Option = None; let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted for (i, &child_id) in self.children.iter().enumerate() { let is_being_dragged = is_being_dragged(ui.ctx(), child_id); let selected = child_id == self.active; let id = child_id.id(); let response = behavior.tab_ui(nodes, ui, id, child_id, selected, is_being_dragged); let response = response.on_hover_cursor(egui::CursorIcon::Grab); if response.clicked() { next_active = child_id; } if let Some(mouse_pos) = drop_context.mouse_pos { if drop_context.dragged_node_id.is_some() && response.rect.contains(mouse_pos) { // Expand this tab - maybe the user wants to drop something into it! next_active = child_id; } } let rect = response.rect; { // suggest dropping before this tab: let before_point = if let Some(prev_tab_rect) = prev_tab_rect { // between prev_tab_rect.right_center().lerp(rect.left_center(), 0.5) } else { // before first rect.left_center() }; drop_context.suggest_rect( InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index)), Rect::from_center_size(before_point, vec2(4.0, rect.height())), ); } if i + 1 == self.children.len() { // suggest dropping after last tab: drop_context.suggest_rect( InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index + 1)), Rect::from_center_size(rect.right_center(), vec2(4.0, rect.height())), ); } prev_tab_rect = Some(rect); if !is_being_dragged { insertion_index += 1; } } }); // When dragged, don't show it (it is "being held") let is_active_being_dragged = ui.memory(|mem| mem.is_being_dragged(self.active.id())) && is_possible_drag(ui.ctx()); if !is_active_being_dragged { nodes.node_ui(behavior, drop_context, ui, self.active); } // We have only layed out the active tab, so we need to switch active tab after the ui pass: self.active = next_active; } }