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<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> The `RawInput::dropped_files` documentation referred to `NativeOptions`, but the `drag_and_drop` option was moved to `ViewportBuilder` and is now enabled by default. Note that drag-and-drop is not *explicitly* enabled by default here, but rather is enabled by default in winit. We only override winit's default if the API consumer specifies it. It might be a good idea in general to provide explicit defaults for everything in `ViewportBuilder` so we're not relying on winit's behavior, but that's best left for another PR. * Closes N/A * [x] I have followed the instructions in the PR template
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.