1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-30 13:20:05 -04:00
Files
egui/crates/egui_extras/src/image.rs
Ted de Munnik 3af907919b Use profiling crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00

291 lines
9.3 KiB
Rust

#![allow(deprecated)]
use egui::{mutex::Mutex, TextureOptions};
#[cfg(feature = "svg")]
use egui::SizeHint;
/// An image to be shown in egui.
///
/// Load once, and save somewhere in your app state.
///
/// Use the `svg` and `image` features to enable more constructors.
///
/// ⚠ This type is deprecated: Consider using [`egui::Image`] instead.
#[deprecated = "consider using `egui::Image` instead"]
pub struct RetainedImage {
debug_name: String,
size: [usize; 2],
/// Cleared once [`Self::texture`] has been loaded.
image: Mutex<egui::ColorImage>,
/// Lazily loaded when we have an egui context.
texture: Mutex<Option<egui::TextureHandle>>,
options: TextureOptions,
}
impl RetainedImage {
pub fn from_color_image(debug_name: impl Into<String>, image: egui::ColorImage) -> Self {
Self {
debug_name: debug_name.into(),
size: image.size,
image: Mutex::new(image),
texture: Default::default(),
options: Default::default(),
}
}
/// Load a (non-svg) image.
///
/// `image_bytes` should be the raw contents of an image file (`.png`, `.jpg`, …).
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.25", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
#[cfg(feature = "image")]
pub fn from_image_bytes(
debug_name: impl Into<String>,
image_bytes: &[u8],
) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_image_bytes(image_bytes).map_err(|err| err.to_string())?,
))
}
/// Pass in the bytes of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_bytes(debug_name: impl Into<String>, svg_bytes: &[u8]) -> Result<Self, String> {
Self::from_svg_bytes_with_size(debug_name, svg_bytes, None)
}
/// Pass in the str of an SVG that you've loaded.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_str(debug_name: impl Into<String>, svg_str: &str) -> Result<Self, String> {
Self::from_svg_bytes(debug_name, svg_str.as_bytes())
}
/// Pass in the bytes of an SVG that you've loaded
/// and the scaling option to resize the SVG with
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn from_svg_bytes_with_size(
debug_name: impl Into<String>,
svg_bytes: &[u8],
size_hint: Option<SizeHint>,
) -> Result<Self, String> {
Ok(Self::from_color_image(
debug_name,
load_svg_bytes_with_size(svg_bytes, size_hint)?,
))
}
/// Set the texture filters to use for the image.
///
/// **Note:** If the texture has already been uploaded to the GPU, this will require
/// re-uploading the texture with the updated filter.
///
/// # Example
/// ```rust
/// # use egui_extras::RetainedImage;
/// # use egui::{Color32, epaint::{ColorImage, textures::TextureOptions}};
/// # let pixels = vec![Color32::BLACK];
/// # let color_image = ColorImage {
/// # size: [1, 1],
/// # pixels,
/// # };
/// #
/// // Upload a pixel art image without it getting blurry when resized
/// let image = RetainedImage::from_color_image("my_image", color_image)
/// .with_options(TextureOptions::NEAREST);
/// ```
#[inline]
pub fn with_options(mut self, options: TextureOptions) -> Self {
self.options = options;
// If the texture has already been uploaded, this will force it to be re-uploaded with the
// updated filter.
*self.texture.lock() = None;
self
}
/// The size of the image data (number of pixels wide/high).
pub fn size(&self) -> [usize; 2] {
self.size
}
/// The width of the image.
pub fn width(&self) -> usize {
self.size[0]
}
/// The height of the image.
pub fn height(&self) -> usize {
self.size[1]
}
/// The size of the image data (number of pixels wide/high).
pub fn size_vec2(&self) -> egui::Vec2 {
let [w, h] = self.size();
egui::vec2(w as f32, h as f32)
}
/// The debug name of the image, e.g. the file name.
pub fn debug_name(&self) -> &str {
&self.debug_name
}
/// The texture id for this image.
pub fn texture_id(&self, ctx: &egui::Context) -> egui::TextureId {
self.texture
.lock()
.get_or_insert_with(|| {
let image: &mut egui::ColorImage = &mut self.image.lock();
let image = std::mem::take(image);
ctx.load_texture(&self.debug_name, image, self.options)
})
.id()
}
/// Show the image with the given maximum size.
pub fn show_max_size(&self, ui: &mut egui::Ui, max_size: egui::Vec2) -> egui::Response {
let mut desired_size = self.size_vec2();
desired_size *= (max_size.x / desired_size.x).min(1.0);
desired_size *= (max_size.y / desired_size.y).min(1.0);
self.show_size(ui, desired_size)
}
/// Show the image with the original size (one image pixel = one gui point).
pub fn show(&self, ui: &mut egui::Ui) -> egui::Response {
self.show_size(ui, self.size_vec2())
}
/// Show the image with the given scale factor (1.0 = original size).
pub fn show_scaled(&self, ui: &mut egui::Ui, scale: f32) -> egui::Response {
self.show_size(ui, self.size_vec2() * scale)
}
/// Show the image with the given size.
pub fn show_size(&self, ui: &mut egui::Ui, desired_size: egui::Vec2) -> egui::Response {
// We need to convert the SVG to a texture to display it:
// Future improvement: tell backend to do mip-mapping of the image to
// make it look smoother when downsized.
ui.image((self.texture_id(ui.ctx()), desired_size))
}
}
// ----------------------------------------------------------------------------
/// Load a (non-svg) image.
///
/// Requires the "image" feature. You must also opt-in to the image formats you need
/// with e.g. `image = { version = "0.25", features = ["jpeg", "png"] }`.
///
/// # Errors
/// On invalid image or unsupported image format.
#[cfg(feature = "image")]
pub fn load_image_bytes(image_bytes: &[u8]) -> Result<egui::ColorImage, egui::load::LoadError> {
profiling::function_scope!();
let image = image::load_from_memory(image_bytes).map_err(|err| match err {
image::ImageError::Unsupported(err) => match err.kind() {
image::error::UnsupportedErrorKind::Format(format) => {
egui::load::LoadError::FormatNotSupported {
detected_format: Some(format.to_string()),
}
}
_ => egui::load::LoadError::Loading(err.to_string()),
},
err => egui::load::LoadError::Loading(err.to_string()),
})?;
let size = [image.width() as _, image.height() as _];
let image_buffer = image.to_rgba8();
let pixels = image_buffer.as_flat_samples();
Ok(egui::ColorImage::from_rgba_unmultiplied(
size,
pixels.as_slice(),
))
}
/// Load an SVG and rasterize it into an egui image.
///
/// Requires the "svg" feature.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn load_svg_bytes(svg_bytes: &[u8]) -> Result<egui::ColorImage, String> {
load_svg_bytes_with_size(svg_bytes, None)
}
/// Load an SVG and rasterize it into an egui image with a scaling parameter.
///
/// Requires the "svg" feature.
///
/// # Errors
/// On invalid image
#[cfg(feature = "svg")]
pub fn load_svg_bytes_with_size(
svg_bytes: &[u8],
size_hint: Option<SizeHint>,
) -> Result<egui::ColorImage, String> {
use resvg::tiny_skia::{IntSize, Pixmap};
use resvg::usvg::{Options, Tree, TreeParsing};
profiling::function_scope!();
let opt = Options::default();
let mut rtree = Tree::from_data(svg_bytes, &opt).map_err(|err| err.to_string())?;
let mut size = rtree.size.to_int_size();
match size_hint {
None => (),
Some(SizeHint::Size(w, h)) => {
size = size.scale_to(
IntSize::from_wh(w, h).ok_or_else(|| format!("Failed to scale SVG to {w}x{h}"))?,
);
}
Some(SizeHint::Height(h)) => {
size = size
.scale_to_height(h)
.ok_or_else(|| format!("Failed to scale SVG to height {h}"))?;
}
Some(SizeHint::Width(w)) => {
size = size
.scale_to_width(w)
.ok_or_else(|| format!("Failed to scale SVG to width {w}"))?;
}
Some(SizeHint::Scale(z)) => {
let z_inner = z.into_inner();
size = size
.scale_by(z_inner)
.ok_or_else(|| format!("Failed to scale SVG by {z_inner}"))?;
}
};
let (w, h) = (size.width(), size.height());
let mut pixmap =
Pixmap::new(w, h).ok_or_else(|| format!("Failed to create SVG Pixmap of size {w}x{h}"))?;
rtree.size = size.to_size();
resvg::Tree::from_usvg(&rtree).render(Default::default(), &mut pixmap.as_mut());
let image = egui::ColorImage::from_rgba_unmultiplied([w as _, h as _], pixmap.data());
Ok(image)
}