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Breaking change! * `Rounding` -> `CornerRadius` * `rounding` -> `corner_radius` This is to: * Clarify * Conform to other systems (e.g. Figma) * Avoid confusion with `GuiRounding`
162 lines
5.0 KiB
Rust
162 lines
5.0 KiB
Rust
use crate::{
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widgets, Color32, CornerRadius, Image, Rect, Response, Sense, Ui, Vec2, Widget, WidgetInfo,
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WidgetType,
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};
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/// A clickable image within a frame.
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#[must_use = "You should put this widget in a ui with `ui.add(widget);`"]
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#[derive(Clone, Debug)]
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pub struct ImageButton<'a> {
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pub(crate) image: Image<'a>,
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sense: Sense,
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frame: bool,
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selected: bool,
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alt_text: Option<String>,
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}
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impl<'a> ImageButton<'a> {
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pub fn new(image: impl Into<Image<'a>>) -> Self {
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Self {
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image: image.into(),
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sense: Sense::click(),
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frame: true,
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selected: false,
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alt_text: None,
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}
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}
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/// Select UV range. Default is (0,0) in top-left, (1,1) bottom right.
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#[inline]
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pub fn uv(mut self, uv: impl Into<Rect>) -> Self {
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self.image = self.image.uv(uv);
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self
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}
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/// Multiply image color with this. Default is WHITE (no tint).
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#[inline]
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pub fn tint(mut self, tint: impl Into<Color32>) -> Self {
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self.image = self.image.tint(tint);
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self
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}
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/// If `true`, mark this button as "selected".
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#[inline]
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pub fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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/// Turn off the frame
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#[inline]
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pub fn frame(mut self, frame: bool) -> Self {
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self.frame = frame;
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self
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}
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/// By default, buttons senses clicks.
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/// Change this to a drag-button with `Sense::drag()`.
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#[inline]
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pub fn sense(mut self, sense: Sense) -> Self {
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self.sense = sense;
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self
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}
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/// Set rounding for the `ImageButton`.
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///
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/// If the underlying image already has rounding, this
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/// will override that value.
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#[inline]
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pub fn corner_radius(mut self, corner_radius: impl Into<CornerRadius>) -> Self {
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self.image = self.image.corner_radius(corner_radius.into());
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self
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}
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/// Set rounding for the `ImageButton`.
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///
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/// If the underlying image already has rounding, this
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/// will override that value.
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#[inline]
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#[deprecated = "Renamed to `corner_radius`"]
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pub fn rounding(self, corner_radius: impl Into<CornerRadius>) -> Self {
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self.corner_radius(corner_radius)
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}
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}
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impl Widget for ImageButton<'_> {
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fn ui(self, ui: &mut Ui) -> Response {
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let padding = if self.frame {
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// so we can see that it is a button:
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Vec2::splat(ui.spacing().button_padding.x)
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} else {
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Vec2::ZERO
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};
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let available_size_for_image = ui.available_size() - 2.0 * padding;
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let tlr = self.image.load_for_size(ui.ctx(), available_size_for_image);
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let original_image_size = tlr.as_ref().ok().and_then(|t| t.size());
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let image_size = self
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.image
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.calc_size(available_size_for_image, original_image_size);
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let padded_size = image_size + 2.0 * padding;
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let (rect, response) = ui.allocate_exact_size(padded_size, self.sense);
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response.widget_info(|| {
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let mut info = WidgetInfo::new(WidgetType::ImageButton);
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info.label = self.alt_text.clone();
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info
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});
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if ui.is_rect_visible(rect) {
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let (expansion, rounding, fill, stroke) = if self.selected {
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let selection = ui.visuals().selection;
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(
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Vec2::ZERO,
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self.image.image_options().corner_radius,
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selection.bg_fill,
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selection.stroke,
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)
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} else if self.frame {
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let visuals = ui.style().interact(&response);
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let expansion = Vec2::splat(visuals.expansion);
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(
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expansion,
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self.image.image_options().corner_radius,
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visuals.weak_bg_fill,
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visuals.bg_stroke,
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)
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} else {
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Default::default()
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};
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// Draw frame background (for transparent images):
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ui.painter()
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.rect_filled(rect.expand2(expansion), rounding, fill);
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let image_rect = ui
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.layout()
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.align_size_within_rect(image_size, rect.shrink2(padding));
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// let image_rect = image_rect.expand2(expansion); // can make it blurry, so let's not
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let image_options = self.image.image_options().clone();
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widgets::image::paint_texture_load_result(
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ui,
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&tlr,
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image_rect,
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None,
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&image_options,
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self.alt_text.as_deref(),
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);
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// Draw frame outline:
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ui.painter().rect_stroke(
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rect.expand2(expansion),
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rounding,
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stroke,
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epaint::StrokeKind::Inside,
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);
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}
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widgets::image::texture_load_result_response(&self.image.source(ui.ctx()), &tlr, response)
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}
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}
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