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egui/crates/egui
Hrafn Orri Hrafnkelsson 0f8614d69e Avoid some Id clashes by seeding auto-ids with child id (#4840)
I was having trouble with id collisions and was not able to resolve it
using `push_id` and `child_ui_with_id_source`.

When investigating the issue I found
https://github.com/emilk/egui/pull/2262 which matched the issues I had
so I forked egui and implemented the changes from that PR for the latest
version.

It solved the issue for me.

I did not notice any regressions in my project or the egui web viewer.

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-08-27 09:43:57 +02:00
..
2023-09-12 10:39:17 +02:00
2024-07-31 09:43:16 +02:00
2024-07-31 09:43:16 +02:00

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.