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* Closes <https://github.com/emilk/egui/issues/4490> * [x] I have followed the instructions in the PR template --- Unfortunately, this PR contains a bunch of breaking changes because `Context` no longer has one style, but two. I could try to add some of the methods back if that's desired. The most subtle change is probably that `style_mut` mutates both the dark and the light style (which from the usage in egui itself felt like the right choice but might be surprising to users). I decided to deviate a bit from the data structure suggested in the linked issue. Instead of this: ```rust pub theme: Theme, // Dark or Light pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`? ``` I decided to add a `ThemePreference` enum and track the current system theme separately. This has a couple of benefits: * The user's theme choice is not magically overwritten on the next frame. * A widget for changing the theme preference only needs to know the `ThemePreference` and not two values. * Persisting the `theme_preference` is fine (as opposed to persisting the `theme` field which may actually be the system theme). The `small_toggle_button` currently only toggles between dark and light (so you can never get back to following the system). I think it's easy to improve on this in a follow-up PR :) I made the function `pub(crate)` for now because it should eventually be a method on `ThemePreference`, not `Theme`. To showcase the new capabilities I added a new example that uses different "accent" colors in dark and light mode: <img src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6" width="250" alt="A screenshot of egui's widget gallery demo in dark mode using a purple accent color instead of the default blue accent"> <img src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6" width="250" alt="A screenshot of egui's widget gallery demo in light mode using a green accent color instead of the default blue accent"> --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
70 lines
1.9 KiB
Rust
70 lines
1.9 KiB
Rust
// #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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#![allow(rustdoc::missing_crate_level_docs)] // it's an example
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use eframe::egui;
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mod keypad;
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use keypad::Keypad;
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fn main() -> eframe::Result {
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env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
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let options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default().with_inner_size([640.0, 480.0]),
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..Default::default()
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};
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eframe::run_native(
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"Custom Keypad App",
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options,
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Box::new(|cc| {
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// Use the dark theme
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cc.egui_ctx.set_theme(egui::Theme::Dark);
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// This gives us image support:
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egui_extras::install_image_loaders(&cc.egui_ctx);
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Ok(Box::<MyApp>::default())
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}),
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)
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}
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struct MyApp {
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name: String,
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age: u32,
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keypad: Keypad,
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}
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impl MyApp {}
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impl Default for MyApp {
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fn default() -> Self {
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Self {
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name: "Arthur".to_owned(),
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age: 42,
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keypad: Keypad::new(),
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}
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}
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}
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impl eframe::App for MyApp {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::Window::new("Custom Keypad")
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.default_pos([100.0, 100.0])
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.title_bar(true)
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.show(ctx, |ui| {
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ui.horizontal(|ui| {
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ui.label("Your name: ");
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ui.text_edit_singleline(&mut self.name);
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});
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ui.add(egui::Slider::new(&mut self.age, 0..=120).text("age"));
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if ui.button("Increment").clicked() {
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self.age += 1;
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}
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ui.label(format!("Hello '{}', age {}", self.name, self.age));
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});
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self.keypad.show(ctx);
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}
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fn raw_input_hook(&mut self, ctx: &egui::Context, raw_input: &mut egui::RawInput) {
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self.keypad.bump_events(ctx, raw_input);
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}
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}
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