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The color picker's gradients and background checkers now follow the style's corner radius, giving it a softer look. This required changing the painting from being Mesh-based to being texture-based it's subtle with the default settings: <img width="286" height="397" alt="Screenshot 2026-08-21 at 15 08 18" src="https://github.com/user-attachments/assets/3a9d5289-71fb-4f34-8a20-1fe96891ba36" /> But you can [increase it](https://github.com/emilk/egui/pull/8445): <img width="285" height="391" alt="Screenshot 2026-08-21 at 15 08 41" src="https://github.com/user-attachments/assets/b0dfa7da-5b96-40e0-a80d-1da385d57a1a" /> ### Before for reference <img width="286" height="392" alt="Screenshot 2026-08-21 at 19 08 27" src="https://github.com/user-attachments/assets/7c754f36-795c-4381-9f9f-1fc8dd9a0264" /> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
egui demo app
This app demonstrates egui and eframe.
View the demo app online at https://egui.rs.
Run it locally with cargo run --release -p egui_demo_app.
egui_demo_app can be compiled to WASM and viewed in a browser locally with:
./scripts/start_server.sh &
./scripts/build_demo_web.sh --open
egui_demo_app uses egui_demo_lib.
Running with wgpu backend
(cd egui_demo_app && cargo r --features wgpu)