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* Expose egui WGPU Textures and Limit Exposed API This allows paint callbacks to access textures allocated by egui, and also hides the functions on the `RenderPass` that users should not need to call. * Fix WGPU Rendering Bug When Using Paint Callbacks Depending on the order custom paint callbacks were rendered, some of the egui meshes would previously not be rendered at all in a seemingly random fashion. * Make egui_wgpu::Renderer Functions Public Again
egui-wgpu
This crates provides bindings between egui and wgpu.
This was originally hosted at https://github.com/hasenbanck/egui_wgpu_backend