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This introduces new `Tooltip` and `Popup` structs that unify and extend the old popups and tooltips. `Popup` handles the positioning and optionally stores state on whether the popup is open (for click based popups like `ComboBox`, menus, context menus). `Tooltip` is based on `Popup` and handles state of whether the tooltip should be shown (which turns out to be quite complex to handles all the edge cases). Both `Popup` and `Tooltip` can easily be constructed from a `Response` and then customized via builder methods. This also introduces `PositionAlign`, for aligning something outside of a `Rect` (in contrast to `Align2` for aligning inside a `Rect`). But I don't like the name, any suggestions? Inspired by [mui's tooltip positioning](https://mui.com/material-ui/react-tooltip/#positioned-tooltips). * Part of #4607 * [x] I have followed the instructions in the PR template TODOs: - [x] Automatic tooltip positioning based on available space - [x] Review / fix / remove all code TODOs - [x] ~Update the helper fns on `Response` to be consistent in naming and parameters (Some use tooltip, some hover_ui, some take &self, some take self)~ actually, I think the naming and parameter make sense on second thought - [x] Make sure all old code is marked deprecated For discussion during review: - the following check in `show_tooltip_for` still necessary?: ```rust let is_touch_screen = ctx.input(|i| i.any_touches()); let allow_placing_below = !is_touch_screen; // There is a finger below. TODO: Needed? ```
118 lines
4.1 KiB
Rust
118 lines
4.1 KiB
Rust
#[derive(Clone, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Tooltips {
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enabled: bool,
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}
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impl Default for Tooltips {
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fn default() -> Self {
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Self { enabled: true }
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}
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}
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impl crate::Demo for Tooltips {
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fn name(&self) -> &'static str {
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"🗖 Tooltips"
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}
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fn show(&mut self, ctx: &egui::Context, open: &mut bool) {
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use crate::View as _;
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let window = egui::Window::new("Tooltips")
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.constrain(false) // So we can test how tooltips behave close to the screen edge
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.resizable(true)
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.default_size([450.0, 300.0])
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.scroll(false)
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.open(open);
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window.show(ctx, |ui| self.ui(ui));
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}
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}
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impl crate::View for Tooltips {
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fn ui(&mut self, ui: &mut egui::Ui) {
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ui.spacing_mut().item_spacing.y = 8.0;
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ui.vertical_centered(|ui| {
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ui.add(crate::egui_github_link_file_line!());
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});
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egui::SidePanel::right("scroll_test").show_inside(ui, |ui| {
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ui.label(
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"The scroll area below has many labels with interactive tooltips. \
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The purpose is to test that the tooltips close when you scroll.",
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)
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.on_hover_text("Try hovering a label below, then scroll!");
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egui::ScrollArea::vertical()
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.auto_shrink(false)
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.show(ui, |ui| {
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for i in 0..1000 {
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ui.label(format!("This is line {i}")).on_hover_ui(|ui| {
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ui.style_mut().interaction.selectable_labels = true;
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ui.label(
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"This tooltip is interactive, because the text in it is selectable.",
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);
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});
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}
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});
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});
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egui::CentralPanel::default().show_inside(ui, |ui| {
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self.misc_tests(ui);
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});
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}
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}
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impl Tooltips {
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fn misc_tests(&mut self, ui: &mut egui::Ui) {
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ui.label("All labels in this demo have tooltips.")
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.on_hover_text("Yes, even this one.");
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ui.label("Some widgets have multiple tooltips!")
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.on_hover_text("The first tooltip.")
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.on_hover_text("The second tooltip.");
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ui.label("Tooltips can contain interactive widgets.")
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.on_hover_ui(|ui| {
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ui.label("This tooltip contains a link:");
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ui.hyperlink_to("www.egui.rs", "https://www.egui.rs/")
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.on_hover_text("The tooltip has a tooltip in it!");
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});
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ui.label("You can put selectable text in tooltips too.")
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.on_hover_ui(|ui| {
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ui.style_mut().interaction.selectable_labels = true;
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ui.label("You can select this text.");
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});
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ui.label("This tooltip shows at the mouse cursor.")
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.on_hover_text_at_pointer("Move me around!!");
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ui.separator(); // ---------------------------------------------------------
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let tooltip_ui = |ui: &mut egui::Ui| {
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ui.horizontal(|ui| {
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ui.label("This tooltip was created with");
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ui.code(".on_hover_ui(…)");
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});
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};
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let disabled_tooltip_ui = |ui: &mut egui::Ui| {
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ui.label("A different tooltip when widget is disabled.");
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ui.horizontal(|ui| {
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ui.label("This tooltip was created with");
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ui.code(".on_disabled_hover_ui(…)");
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});
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};
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ui.label("You can have different tooltips depending on whether or not a widget is enabled:")
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.on_hover_text("Check the tooltip of the button below, and see how it changes depending on whether or not it is enabled.");
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ui.horizontal(|ui| {
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ui.checkbox(&mut self.enabled, "Enabled")
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.on_hover_text("Controls whether or not the following button is enabled.");
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ui.add_enabled(self.enabled, egui::Button::new("Sometimes clickable"))
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.on_hover_ui(tooltip_ui)
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.on_disabled_hover_ui(disabled_tooltip_ui);
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});
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}
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}
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