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This fixes bugs related to how an `Image` follows the size of an SVG. We track the "source size" of each image, i.e. the original width/height of the SVG, which can be different from whatever it was rasterized as.
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.