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egui/crates/epaint/src/textures.rs
valadaptive 7ac137bfc1 Make the font atlas use a color image (#7298)
* [x] I have followed the instructions in the PR template

Splitting this out from the Parley work as requested. This removes
`FontImage` and makes the font atlas use a `ColorImage`. It converts
alpha to coverage at glyph-drawing time, not at delta-upload time.

This doesn't do much now, but will allow for color emoji rendering once
we start using Parley.

I've changed things around so that we pass in `text_alpha_to_coverage`
to the `Fonts` the same way we do with `pixels_per_point` and
`max_texture_side`, reusing the existing code to check if the setting
differs and recreating the font atlas if so. I'm not quite sure why this
wasn't done in the first place.

I've left `ImageData` as an enum for now, in case we want to add support
for more texture pixel formats in the future (which I personally think
would be worthwhile). If you'd like, I can just remove that enum
entirely.
2025-07-04 13:15:48 +02:00

333 lines
11 KiB
Rust

use crate::{ImageData, ImageDelta, TextureId};
// ----------------------------------------------------------------------------
/// Low-level manager for allocating textures.
///
/// Communicates with the painting subsystem using [`Self::take_delta`].
#[derive(Default)]
pub struct TextureManager {
/// We allocate texture id:s linearly.
next_id: u64,
/// Information about currently allocated textures.
metas: ahash::HashMap<TextureId, TextureMeta>,
delta: TexturesDelta,
}
impl TextureManager {
/// Allocate a new texture.
///
/// The given name can be useful for later debugging.
///
/// The returned [`TextureId`] will be [`TextureId::Managed`], with an index
/// starting from zero and increasing with each call to [`Self::alloc`].
///
/// The first texture you allocate will be `TextureId::Managed(0) == TextureId::default()` and
/// MUST have a white pixel at (0,0) ([`crate::WHITE_UV`]).
///
/// The texture is given a retain-count of `1`, requiring one call to [`Self::free`] to free it.
pub fn alloc(&mut self, name: String, image: ImageData, options: TextureOptions) -> TextureId {
let id = TextureId::Managed(self.next_id);
self.next_id += 1;
self.metas.entry(id).or_insert_with(|| TextureMeta {
name,
size: image.size(),
bytes_per_pixel: image.bytes_per_pixel(),
retain_count: 1,
options,
});
self.delta.set.push((id, ImageDelta::full(image, options)));
id
}
/// Assign a new image to an existing texture,
/// or update a region of it.
pub fn set(&mut self, id: TextureId, delta: ImageDelta) {
if let Some(meta) = self.metas.get_mut(&id) {
if let Some(pos) = delta.pos {
debug_assert!(
pos[0] + delta.image.width() <= meta.size[0]
&& pos[1] + delta.image.height() <= meta.size[1],
"Partial texture update is outside the bounds of texture {id:?}",
);
} else {
// whole update
meta.size = delta.image.size();
meta.bytes_per_pixel = delta.image.bytes_per_pixel();
// since we update the whole image, we can discard all old enqueued deltas
self.delta.set.retain(|(x, _)| x != &id);
}
self.delta.set.push((id, delta));
} else {
debug_assert!(false, "Tried setting texture {id:?} which is not allocated");
}
}
/// Free an existing texture.
pub fn free(&mut self, id: TextureId) {
if let std::collections::hash_map::Entry::Occupied(mut entry) = self.metas.entry(id) {
let meta = entry.get_mut();
meta.retain_count -= 1;
if meta.retain_count == 0 {
entry.remove();
self.delta.free.push(id);
}
} else {
debug_assert!(false, "Tried freeing texture {id:?} which is not allocated");
}
}
/// Increase the retain-count of the given texture.
///
/// For each time you call [`Self::retain`] you must call [`Self::free`] on additional time.
pub fn retain(&mut self, id: TextureId) {
if let Some(meta) = self.metas.get_mut(&id) {
meta.retain_count += 1;
} else {
debug_assert!(
false,
"Tried retaining texture {id:?} which is not allocated",
);
}
}
/// Take and reset changes since last frame.
///
/// These should be applied to the painting subsystem each frame.
pub fn take_delta(&mut self) -> TexturesDelta {
std::mem::take(&mut self.delta)
}
/// Get meta-data about a specific texture.
pub fn meta(&self, id: TextureId) -> Option<&TextureMeta> {
self.metas.get(&id)
}
/// Get meta-data about all allocated textures in some arbitrary order.
pub fn allocated(&self) -> impl ExactSizeIterator<Item = (&TextureId, &TextureMeta)> {
self.metas.iter()
}
/// Total number of allocated textures.
pub fn num_allocated(&self) -> usize {
self.metas.len()
}
}
/// Meta-data about an allocated texture.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct TextureMeta {
/// A human-readable name useful for debugging.
pub name: String,
/// width x height
pub size: [usize; 2],
/// 4 or 1
pub bytes_per_pixel: usize,
/// Free when this reaches zero.
pub retain_count: usize,
/// The texture filtering mode to use when rendering.
pub options: TextureOptions,
}
impl TextureMeta {
/// Size in bytes.
/// width x height x [`Self::bytes_per_pixel`].
pub fn bytes_used(&self) -> usize {
self.size[0] * self.size[1] * self.bytes_per_pixel
}
}
// ----------------------------------------------------------------------------
/// How the texture texels are filtered.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct TextureOptions {
/// How to filter when magnifying (when texels are larger than pixels).
pub magnification: TextureFilter,
/// How to filter when minifying (when texels are smaller than pixels).
pub minification: TextureFilter,
/// How to wrap the texture when the texture coordinates are outside the [0, 1] range.
pub wrap_mode: TextureWrapMode,
/// How to filter between texture mipmaps.
///
/// Mipmaps ensures textures look smooth even when the texture is very small and pixels are much
/// larger than individual texels.
///
/// # Notes
///
/// - This may not be available on all backends (currently only `egui_glow`).
pub mipmap_mode: Option<TextureFilter>,
}
impl TextureOptions {
/// Linear magnification and minification.
pub const LINEAR: Self = Self {
magnification: TextureFilter::Linear,
minification: TextureFilter::Linear,
wrap_mode: TextureWrapMode::ClampToEdge,
mipmap_mode: None,
};
/// Nearest magnification and minification.
pub const NEAREST: Self = Self {
magnification: TextureFilter::Nearest,
minification: TextureFilter::Nearest,
wrap_mode: TextureWrapMode::ClampToEdge,
mipmap_mode: None,
};
/// Linear magnification and minification, but with the texture repeated.
pub const LINEAR_REPEAT: Self = Self {
magnification: TextureFilter::Linear,
minification: TextureFilter::Linear,
wrap_mode: TextureWrapMode::Repeat,
mipmap_mode: None,
};
/// Linear magnification and minification, but with the texture mirrored and repeated.
pub const LINEAR_MIRRORED_REPEAT: Self = Self {
magnification: TextureFilter::Linear,
minification: TextureFilter::Linear,
wrap_mode: TextureWrapMode::MirroredRepeat,
mipmap_mode: None,
};
/// Nearest magnification and minification, but with the texture repeated.
pub const NEAREST_REPEAT: Self = Self {
magnification: TextureFilter::Nearest,
minification: TextureFilter::Nearest,
wrap_mode: TextureWrapMode::Repeat,
mipmap_mode: None,
};
/// Nearest magnification and minification, but with the texture mirrored and repeated.
pub const NEAREST_MIRRORED_REPEAT: Self = Self {
magnification: TextureFilter::Nearest,
minification: TextureFilter::Nearest,
wrap_mode: TextureWrapMode::MirroredRepeat,
mipmap_mode: None,
};
pub const fn with_mipmap_mode(self, mipmap_mode: Option<TextureFilter>) -> Self {
Self {
mipmap_mode,
..self
}
}
}
impl Default for TextureOptions {
/// The default is linear for both magnification and minification.
fn default() -> Self {
Self::LINEAR
}
}
/// How the texture texels are filtered.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TextureFilter {
/// Show the nearest pixel value.
///
/// When zooming in you will get sharp, square pixels/texels.
/// When zooming out you will get a very crisp (and aliased) look.
Nearest,
/// Linearly interpolate the nearest neighbors, creating a smoother look when zooming in and out.
Linear,
}
/// Defines how textures are wrapped around objects when texture coordinates fall outside the [0, 1] range.
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TextureWrapMode {
/// Stretches the edge pixels to fill beyond the texture's bounds.
///
/// This is what you want to use for a normal image in a GUI.
#[default]
ClampToEdge,
/// Tiles the texture across the surface, repeating it horizontally and vertically.
Repeat,
/// Mirrors the texture with each repetition, creating symmetrical tiling.
MirroredRepeat,
}
// ----------------------------------------------------------------------------
/// What has been allocated and freed during the last period.
///
/// These are commands given to the integration painter.
#[derive(Clone, Default, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[must_use = "The painter must take care of this"]
pub struct TexturesDelta {
/// New or changed textures. Apply before painting.
pub set: Vec<(TextureId, ImageDelta)>,
/// Textures to free after painting.
pub free: Vec<TextureId>,
}
impl TexturesDelta {
pub fn is_empty(&self) -> bool {
self.set.is_empty() && self.free.is_empty()
}
pub fn append(&mut self, mut newer: Self) {
self.set.extend(newer.set);
self.free.append(&mut newer.free);
}
pub fn clear(&mut self) {
self.set.clear();
self.free.clear();
}
}
impl std::fmt::Debug for TexturesDelta {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
use std::fmt::Write as _;
let mut debug_struct = f.debug_struct("TexturesDelta");
if !self.set.is_empty() {
let mut string = String::new();
for (tex_id, delta) in &self.set {
let size = delta.image.size();
if let Some(pos) = delta.pos {
write!(
string,
"{:?} partial ([{} {}] - [{} {}]), ",
tex_id,
pos[0],
pos[1],
pos[0] + size[0],
pos[1] + size[1]
)
.ok();
} else {
write!(string, "{:?} full {}x{}, ", tex_id, size[0], size[1]).ok();
}
}
debug_struct.field("set", &string);
}
if !self.free.is_empty() {
debug_struct.field("free", &self.free);
}
debug_struct.finish()
}
}