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* introduce new wgpu configuration option to allow configuring wgpu renderer * use new options with wgpu web painter * use on_surface_error callback * changelog update * cleanup * changelog and comment fixes
1.4 KiB
1.4 KiB
Changelog for egui-wgpu
All notable changes to the egui-wgpu integration will be noted in this file.
Unreleased
- Renamed
RenderPasstoRenderer. - Renamed
RenderPass::executetoRenderPass::render. - Renamed
RenderPass::execute_with_renderpasstoRenderer::render(replacing existingRenderer::render) - Reexported
Renderer. Rendererno longer handles pass creation and depth buffer creation (#2136)PrepareCallbacknow passeswgpu::CommandEncoder(#2136)- Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) (#2148).
Renderer::update_textureno longer creates a newwgpu::Samplerwith every new texture (#2198)Painter's instance/device/adapter/surface creation is now configurable viaWgpuConfiguration(#2207)
0.19.0 - 2022-08-20
- Enables deferred render + surface state initialization for Android (#1634).
- Make
RenderPassSendandSync(#1883).
0.18.0 - 2022-05-15
First published version since moving the code into the egui repository from https://github.com/LU15W1R7H/eww.